📄 mopoidsettings.h
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/*
* ============================================================================
* Name : TMopoidSettings from MopoidSettings.h
* Part of : Mopoid
* Created : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
* Description:
* Stores (rather global) settings
* Version : 1.02
* Copyright:
* 'Mopoid' is free software; you can redistribute
* it and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* 'Mopoid' is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 'Mopoid'; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* ============================================================================
*/
#ifndef __MOPOIDSETTINGS_H__
#define __MOPOIDSETTINGS_H__
#include <eikenv.h>
class TMopoidSettings
{
public:
TMopoidSettings();
enum TGameStatus {
EPlaying,
EStarted,
ENewLevel,
EFinished,
ELifeLost,
EDied
};
public:
/**
* The current highscore of the player.
*/
TInt iHighScore;
/**
* Number of remaining bricks.
*/
TInt iBricksRemaining;
/**
* Current score of the player.
*/
TInt iScore;
/**
* Lives the player has left.
*/
TInt iLives;
/**
* Level the player is currently playing.
*/
TInt iLevel;
/**
* True if the game is paused.
*/
TBool iGamePaused;
/**
* Status of the game.
*/
TGameStatus iGameStatus;
/**
* Sound level
* 0 = deactivated
* 1 = 1/1 -> full volume
* 2 = 1/2 -> low volume
*/
TInt iSoundLevel;
};
#endif
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