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📄 mopoidsettings.h

📁 一款大砖块的游戏
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/*
* ============================================================================
*  Name     : TMopoidSettings from MopoidSettings.h
*  Part of  : Mopoid
*  Created  : 16.01.2004 by Andreas Jakl / Mopius - http://www.mopius.com/
*  Description:
*     Stores (rather global) settings
*  Version  : 1.02
*  Copyright: 
*     'Mopoid' is free software; you can redistribute
*     it and/or modify it under the terms of the GNU General Public License
*     as published by the Free Software Foundation; either version 2 of
*     the License, or (at your option) any later version.
* 
*     'Mopoid' is distributed in the hope that it
*     will be useful, but WITHOUT ANY WARRANTY; without even the implied
*     warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*     See the GNU General Public License for more details.
* 
*     You should have received a copy of the GNU General Public License
*     along with 'Mopoid'; if not, write to the Free Software
*     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
* ============================================================================
*/

#ifndef __MOPOIDSETTINGS_H__
#define __MOPOIDSETTINGS_H__

#include <eikenv.h>

class TMopoidSettings
{
public:
	TMopoidSettings();

    enum TGameStatus {
        EPlaying,
        EStarted,
        ENewLevel,
        EFinished,
        ELifeLost,
        EDied
    };
public:
    /**
     * The current highscore of the player.
     */
	TInt iHighScore;

    /**
     * Number of remaining bricks.
     */
    TInt iBricksRemaining;

    /**
     * Current score of the player.
     */
    TInt iScore;

    /**
     * Lives the player has left.
     */
    TInt iLives;

    /**
     * Level the player is currently playing.
     */
    TInt iLevel;

    /**
     * True if the game is paused.
     */
    TBool iGamePaused;

    /**
     * Status of the game.
     */
    TGameStatus iGameStatus;

    /**
    * Sound level
    * 0 = deactivated
    * 1 = 1/1 -> full volume
    * 2 = 1/2 -> low volume
    */
    TInt iSoundLevel;

};

#endif

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