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📄 system.runtime.remoting.cs

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     Object HeaderHandler( SZArray Class System.Runtime.Remoting.Messaging.Header Headers);


    }

class System.Runtime.Remoting.Channels.IisHelper : System.Object
    {
     Boolean _bIsSslRequired;
     String _iisAppUrl;

     Void Initialize();
     Boolean get_IsSslRequired();
     String get_ApplicationUrl();
     Void set_ApplicationUrl( String value);
     Void System.Runtime.Remoting.Channels.IisHelper();
     Void System.Runtime.Remoting.Channels.IisHelper();

    property IsSslRequired { get(){} set(){} };
    property ApplicationUrl { get(){} set(){} };

    }

class System.Runtime.Remoting.Channels.RequestQueue : System.Object
    {
     I4 _workItemLimit;
     I4 _minExternFreeThreads;
     I4 _minLocalFreeThreads;
     I4 _queueLimit;
     Class System.Collections.Queue _localQueue;
     Class System.Collections.Queue _externQueue;
     I4 _count;
     Class System.Threading.WaitCallback _workItemCallback;
     I4 _workItemCount;
     Boolean _draining;

     Boolean IsLocal( Class System.Runtime.Remoting.Channels.SocketHandler sh);
     Void QueueRequest( Class System.Runtime.Remoting.Channels.SocketHandler sh,  Boolean isLocal);
     Class System.Runtime.Remoting.Channels.SocketHandler DequeueRequest( Boolean localOnly);
     Void System.Runtime.Remoting.Channels.RequestQueue( I4 minExternFreeThreads,  I4 minLocalFreeThreads,  I4 queueLimit);
     Void ProcessNextRequest( Class System.Runtime.Remoting.Channels.SocketHandler sh);
     Class System.Runtime.Remoting.Channels.SocketHandler GetRequestToExecute( Class System.Runtime.Remoting.Channels.SocketHandler sh);
     Void ScheduleMoreWorkIfNeeded();
     Boolean get_IsEmpty();
     Void WorkItemCallback( Object state);
     Void Drain();

    property IsEmpty { get(){} set(){} };

    }

class System.Runtime.Remoting.Channels.SocketHandlerFactory : System.MulticastDelegate
    {

     Void System.Runtime.Remoting.Channels.SocketHandlerFactory( Object object,  I method);
     Class System.Runtime.Remoting.Channels.SocketHandler Invoke( Class System.Net.Sockets.Socket socket,  Class System.Runtime.Remoting.Channels.SocketCache socketCache,  String machineAndPort);
     Class System.IAsyncResult BeginInvoke( Class System.Net.Sockets.Socket socket,  Class System.Runtime.Remoting.Channels.SocketCache socketCache,  String machineAndPort,  Class System.AsyncCallback callback,  Object object);
     Class System.Runtime.Remoting.Channels.SocketHandler EndInvoke( Class System.IAsyncResult result);


    }

class System.Runtime.Remoting.Channels.RemoteConnection : System.Object
    {
     SZArray Char colonSep;
     Class System.Runtime.Remoting.Channels.CachedSocketList _cachedSocketList;
     Class System.Runtime.Remoting.Channels.SocketCache _socketCache;
     String _machineAndPort;
     Class System.Net.IPEndPoint _ipEndPoint;
     ValueClass System.TimeSpan _socketLifetime;

     Void System.Runtime.Remoting.Channels.RemoteConnection( Class System.Runtime.Remoting.Channels.SocketCache socketCache,  String machineAndPort);
     Class System.Runtime.Remoting.Channels.SocketHandler GetSocket();
     Void ReleaseSocket( Class System.Runtime.Remoting.Channels.SocketHandler socket);
     Class System.Runtime.Remoting.Channels.SocketHandler CreateNewSocket();
     Void TimeoutSockets( ValueClass System.DateTime currentTime);
     Void System.Runtime.Remoting.Channels.RemoteConnection();


    }

class System.Runtime.Remoting.Channels.CachedSocket : System.Object
    {
     Class System.Runtime.Remoting.Channels.SocketHandler _socket;
     ValueClass System.DateTime _socketLastUsed;
     Class System.Runtime.Remoting.Channels.CachedSocket _next;

     Void System.Runtime.Remoting.Channels.CachedSocket( Class System.Runtime.Remoting.Channels.SocketHandler socket,  Class System.Runtime.Remoting.Channels.CachedSocket next);
     Class System.Runtime.Remoting.Channels.SocketHandler get_Handler();
     ValueClass System.DateTime get_LastUsed();
     Class System.Runtime.Remoting.Channels.CachedSocket get_Next();
     Void set_Next( Class System.Runtime.Remoting.Channels.CachedSocket value);

    property Handler { get(){} set(){} };
    property LastUsed { get(){} set(){} };
    property Next { get(){} set(){} };

    }

class System.Runtime.Remoting.Channels.CachedSocketList : System.Object
    {
     I4 _socketCount;
     Class System.Runtime.Remoting.Channels.CachedSocket _socketList;

     Void System.Runtime.Remoting.Channels.CachedSocketList();
     Class System.Runtime.Remoting.Channels.SocketHandler GetSocket();
     Void ReturnSocket( Class System.Runtime.Remoting.Channels.SocketHandler socket);
     Void TimeoutSockets( ValueClass System.DateTime currentTime,  ValueClass System.TimeSpan socketLifetime);


    }

class System.Runtime.Remoting.Channels.SocketCache : System.Object
    {
     Class System.Collections.Hashtable _connections;
     Class System.Runtime.Remoting.Channels.SocketHandlerFactory _handlerFactory;
     Class System.Threading.RegisteredWaitHandle _registeredWaitHandle;
     Class System.Threading.WaitOrTimerCallback _socketTimeoutDelegate;
     Class System.Threading.AutoResetEvent _socketTimeoutWaitHandle;
     ValueClass System.TimeSpan _socketTimeoutPollTime;

     Void System.Runtime.Remoting.Channels.SocketCache( Class System.Runtime.Remoting.Channels.SocketHandlerFactory handlerFactory);
     Void InitializeSocketTimeoutHandler();
     Void TimeoutSockets( Object state,  Boolean wasSignalled);
     Class System.Runtime.Remoting.Channels.SocketHandler CreateSocketHandler( Class System.Net.Sockets.Socket socket,  String machineAndPort);
     Class System.Runtime.Remoting.Channels.SocketHandler GetSocket( String machineAndPort);
     Void ReleaseSocket( String machineAndPort,  Class System.Runtime.Remoting.Channels.SocketHandler socket);


    }

class System.Runtime.Remoting.Channels.ValidateByteDelegate : System.MulticastDelegate
    {

     Void System.Runtime.Remoting.Channels.ValidateByteDelegate( Object object,  I method);
     Boolean Invoke( UI1 b);
     Class System.IAsyncResult BeginInvoke( UI1 b,  Class System.AsyncCallback callback,  Object object);
     Boolean EndInvoke( Class System.IAsyncResult result);


    }

class System.Runtime.Remoting.Channels.SocketHandler : System.Object
    {
     Class System.Net.Sockets.Socket NetSocket;
     Class System.IO.Stream NetStream;
     Class System.Runtime.Remoting.Channels.RequestQueue _requestQueue;
     SZArray UI1 _dataBuffer;
     I4 _dataBufferSize;
     I4 _dataOffset;
     I4 _dataCount;
     Class System.AsyncCallback _beginReadCallback;
     Class System.IAsyncResult _beginReadAsyncResult;
     Class System.Threading.WaitCallback _dataArrivedCallback;
     Object _dataArrivedCallbackState;
     SZArray UI1 _byteBuffer;
     I4 _controlCookie;

     Void System.Runtime.Remoting.Channels.SocketHandler();
     Void System.Runtime.Remoting.Channels.SocketHandler( Class System.Net.Sockets.Socket socket);
     Void System.Runtime.Remoting.Channels.SocketHandler( Class System.Net.Sockets.Socket socket,  Class System.Runtime.Remoting.Channels.RequestQueue requestQueue);
     Boolean RaceForControl();
     Void ReleaseControl();
     Boolean IsLocal();
     Void PrepareForNewMessage();
     Void SendErrorMessageIfPossible( Class System.Exception e);
     Void OnInputStreamClosed();
     Void Close();
     Class System.Threading.WaitCallback get_DataArrivedCallback();
     Void set_DataArrivedCallback( Class System.Threading.WaitCallback value);
     Object get_DataArrivedCallbackState();
     Void set_DataArrivedCallbackState( Object value);
     Void BeginReadMessage();
     Void BeginReadMessageCallback( Class System.IAsyncResult ar);
     Void CloseOnFatalError( Class System.Exception e);
     Void ProcessRequestNow();
     Void RejectRequestNowSinceServerIsBusy();
     I4 ReadByte();
     Void WriteByte( UI1 value,  Class System.IO.Stream outputStream);
     UI2 ReadUInt16();
     Void WriteUInt16( UI2 value,  Class System.IO.Stream outputStream);
     I4 ReadInt32();
     Void WriteInt32( I4 value,  Class System.IO.Stream outputStream);
     Boolean ReadAndMatchFourBytes( SZArray UI1 buffer);
     I4 Read( SZArray UI1 buffer,  I4 offset,  I4 count);
     I4 BufferMoreData();
     I4 ReadFromSocket( SZArray UI1 buffer,  I4 offset,  I4 count);
     SZArray UI1 ReadToByte( UI1 b);
     SZArray UI1 ReadToByte( UI1 b,  Class System.Runtime.Remoting.Channels.ValidateByteDelegate validator);
     String ReadToChar( Char ch);
     String ReadToChar( Char ch,  Class System.Runtime.Remoting.Channels.ValidateByteDelegate validator);
     String ReadToEndOfLine();

    property DataArrivedCallback { get(){} set(){} };
    property DataArrivedCallbackState { get(){} set(){} };

    }

class System.Runtime.Remoting.Channels.SocketStream : System.IO.Stream
    {
     Class System.Net.Sockets.Socket _socket;
     I4 _timeout;

     Void System.Runtime.Remoting.Channels.SocketStream( Class System.Net.Sockets.Socket socket);
     ValueClass System.TimeSpan get_Timeout();
     Void set_Timeout( ValueClass System.TimeSpan value);
     Boolean get_CanRead();
     Boolean get_CanSeek();
     Boolean get_CanWrite();
     I8 get_Length();
     I8 get_Position();
     Void set_Position( I8 value);
     I8 Seek( I8 offset,  ValueClass System.IO.SeekOrigin origin);
     I4 Read( SZArray UI1 buffer,  I4 offset,  I4 size);
     Void Write( SZArray UI1 buffer,  I4 offset,  I4 count);
     Void Close();
     Void Flush();
     Class System.IAsyncResult BeginRead( SZArray UI1 buffer,  I4 offset,  I4 size,  Class System.AsyncCallback callback,  Object state);
     I4 EndRead( Class System.IAsyncResult asyncResult);
     Class System.IAsyncResult BeginWrite( SZArray UI1 buffer,  I4 offset,  I4 size,  Class System.AsyncCallback callback,  Object state);
     Void EndWrite( Class System.IAsyncResult asyncResult);
     Void SetLength( I8 value);

    property Timeout { get(){} set(){} };
    property CanRead { get(){} set(){} };
    property CanSeek { get(){} set(){} };
    property CanWrite { get(){} set(){} };
    property Length { get(){} set(){} };
    property Position { get(){} set(){} };

    }

class System.Runtime.Remoting.Channels.StreamHelper : System.Object
    {

     Void CopyStream( Class System.IO.Stream source,  Class System.IO.Stream target);
     Void BufferCopy( SZArray UI1 source,  I4 srcOffset,  SZArray UI1 dest,  I4 destOffset,  I4 count);
     Void System.Runtime.Remoting.Channels.StreamHelper();


    }

class System.Runtime.Remoting.Channels.StringHelper : System.Object
    {

     Boolean StartsWithDoubleUnderscore( String str);
     Boolean StartsWithAsciiIgnoreCasePrefixLower( String str,  String asciiPrefix);
     Char ToLowerAscii( Char ch);
     Void System.Runtime.Remoting.Channels.StringHelper();


    }

class System.Runtime.Remoting.Channels.Http.HttpChannel : System.Runtime.Remoting.Channels.BaseChannelWithProperties
    {
     Class System.Collections.ICollection s_keySet;
     Class System.Runtime.Remoting.Channels.Http.HttpClientChannel _clientChannel;
     Class System.Runtime.Remoting.Channels.Http.HttpServerChannel _serverChannel;
     I4 _channelPriority;
     String _channelName;

     Void System.Runtime.Remoting.Channels.Http.HttpChannel();
     Void System.Runtime.Remoting.Channels.Http.HttpChannel( I4 port);
     Void System.Runtime.Remoting.Channels.Http.HttpChannel( Class System.Collections.IDictionary properties,  Class System.Runtime.Remoting.Channels.IClientChannelSinkProvider clientSinkProvider,  Class System.Runtime.Remoting.Channels.IServerChannelSinkProvider serverSinkProvider);
     I4 get_ChannelPriority();
     String get_ChannelName();
     String Parse( String url,  ByRef String objectURI);
     Class System.Runtime.Remoting.Messaging.IMessageSink CreateMessageSink( String url,  Object remoteChannelData,  ByRef String objectURI);
     Object get_ChannelData();
     SZArray String GetUrlsForUri( String objectURI);
     Void StartListening( Object data);
     Void StopListening( Object data);
     String get_ChannelScheme();

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