sound.h
来自「《Visual C++编程技巧典型案例解析:基础与应用篇(下)(含1CD-ROM」· C头文件 代码 · 共 47 行
H
47 行
// Sound.h: interface for the CSound class.
//
//应用DirectX8.1 sdk 中的有关处理声音的类
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__9B6DC959_1F3B_43DE_ACF3_5EA176563E82__INCLUDED_)
#define AFX_SOUND_H__9B6DC959_1F3B_43DE_ACF3_5EA176563E82__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <dsound.h>
#include "WaveFile.h"
class CSound
{
protected:
LPDIRECTSOUNDBUFFER* m_apDSBuffer;
DWORD m_dwDSBufferSize;
CWaveFile* m_pWaveFile;
DWORD m_dwNumBuffers;
HRESULT RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored );
public:
CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize, DWORD dwNumBuffers, CWaveFile* pWaveFile );
virtual ~CSound();
HRESULT Get3DBufferInterface( DWORD dwIndex, LPDIRECTSOUND3DBUFFER* ppDS3DBuffer );
HRESULT FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, BOOL bRepeatWavIfBufferLarger );
LPDIRECTSOUNDBUFFER GetFreeBuffer();
LPDIRECTSOUNDBUFFER GetBuffer( DWORD dwIndex );
HRESULT Play( DWORD dwPriority = 0, DWORD dwFlags = 0 );
HRESULT Stop();
HRESULT Reset();
BOOL IsSoundPlaying();
};
#endif // !defined(AFX_SOUND_H__9B6DC959_1F3B_43DE_ACF3_5EA176563E82__INCLUDED_)
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