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📄 application.cpp

📁 坦克大战
💻 CPP
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#include <Ogre.h>
#include <OIS/OIS.h>
#include <CEGUI/CEGUI.h>
#include <OgreCEGUIRenderer.h>

#include "NxOgre.h"
#include "Application.h"

Application::Application():
	mRoot(0),mKeyboard(0),mInputManager(0),mRenderer(0),mSystem(0),
	mInputHandler(0),mWindow(0),mCamera(0),mWorld(0),mScene(0)
{
}

Application::~Application()
{
	if(mInputManager)
	{
		if(mKeyboard)
			mInputManager->destroyInputObject(mKeyboard);
		OIS::InputManager::destroyInputSystem(mInputManager);
	}

	if(mWorld)
		delete mWorld;

    delete mRenderer;
    delete mSystem;

    delete mInputHandler;
    delete mRoot;
	
}

void Application::createRoot()
{
    mRoot = new Root();
}

void Application::defineResources()
{
    String secName, typeName, archName;
    ConfigFile cf;
    cf.load("resources.cfg");

    ConfigFile::SectionIterator seci = cf.getSectionIterator();
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        ConfigFile::SettingsMultiMap *settings = seci.getNext();
        ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName);
        }
    }
}

void Application::setupRenderSystem()
{
    if (!mRoot->restoreConfig() && !mRoot->showConfigDialog())
        throw Exception(52, "User canceled the config dialog!", "Application::setupRenderSystem()");

    //// Do not add this to the application
    //RenderSystem *rs = mRoot->getRenderSystemByName("Direct3D9 Rendering Subsystem");
    //mRoot->setRenderSystem(rs);
    //rs->setConfigOption("Full Screen", "No");
    //rs->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour");
}

void Application::createRenderWindow()
{
    mRoot->initialise(true, "My Game -- Crazy Tank");

    //// Do not add this to the application
    //mRoot->initialise(false);
    //HWND hWnd = 0;  // Get the hWnd of the application!
    //NameValuePairList misc;
    //misc["externalWindowHandle"] = StringConverter::toString((int)hWnd);
    //RenderWindow *win = mRoot->createRenderWindow("Main RenderWindow", 800, 600, false, &misc);
}

void Application::initializeResourceGroups()
{
    TextureManager::getSingleton().setDefaultNumMipmaps(5);
    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}

void Application::createScene()
{
    mSceneMgr = mRoot->createSceneManager(ST_EXTERIOR_CLOSE, "ST_EXTERIOR_CLOSE");

    mCamera = mSceneMgr->createCamera("Camera");
	mCamera->setNearClipDistance(5);

	SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode("CameraFree", Vector3(0, 0, 0));
    node->setPosition(-200,800,-200);
    node->pitch(Degree(-60));
	node->yaw(Degree(-120),Node::TS_WORLD);
    node->attachObject(mCamera);
	mViewType = FREE;

	mSceneMgr->getRootSceneNode()->createChildSceneNode("CameraFlyBy");


	mWindow = mRoot->getAutoCreatedWindow();
	Viewport *vp = mWindow->addViewport(mCamera);

	ColourValue fadeColour(0.9, 0.9, 0.9);
    //mSceneMgr->setFog(FOG_LINEAR, fadeColour, 0.0, 80, 130);
    mWindow->getViewport(0)->setBackgroundColour(fadeColour);

	// Set ambient light
    mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));

    // Create a light
    Light* l = mSceneMgr->createLight("MainLight");
    l->setPosition(200,200,50);

    //Plane plane;
    //plane.d = 100;
    //plane.normal = Vector3::NEGATIVE_UNIT_Y;

    mSceneMgr->setWorldGeometry("terrain.cfg");

    //mSceneMgr->setSkyPlane(true, plane, "Examples/CloudySky", 500, 20, true, 0.5, 150, 150);

	mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8, 500);
	mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_TEXTURE_MODULATIVE);


	mWorld = new World("log: html, time-controller: ogre");
	mScene = mWorld->createScene("Main", mSceneMgr, "gravity: 0 -9.8 0, floor: no, renderer: ogre");

	mWorld->getSDK()->getFoundationSDK().getRemoteDebugger()->connect("localhost");

	Resources::ResourceSystem::getSingleton()->addHeightfieldAs("file://terrain.xhf", "wave");
	Resources::Heightfield* hf = Resources::ResourceSystem::getSingleton()->getHeightfield("wave");

	mScene->createActor("Terrain", new Terrain(hf, float3(1500.0f, 50.0f, 1500.0f), "", "centering: xz-above, hole-material: 65535"), Ogre::Vector3(750, 0, 750), "static: yes");

	/*for(int i=0;i<10;i++)
	{
		for(int j=0;j<10;j++)
		{
			Body* body = mScene->createBody("cube", new Cube(5), Vector3(0, 0, 0), "model: cube.1m.mesh, scale: 5 5 5", "mass: 10");
			body->setGlobalPosition(Ogre::Vector3(150*i, 300, 150*j));
		}
	}*/

	/*
	Resources::ResourceSystem::getSingleton()->addMeshAs("file://tankBB1.nxs", "tankBB1");
	Resources::ResourceSystem::getSingleton()->addMeshAs("file://tankBB2.nxs", "tankBB2");
	Resources::ResourceSystem::getSingleton()->addMeshAs("file://tankBB3.nxs", "tankBB3");
	Resources::ResourceSystem::getSingleton()->addMeshAs("file://tankBB4.nxs", "tankBB4");

	Body* tank = mScene->createBody("tank", new Convex("tankBB1"), Vector3(100, 100, 100), "model: tank.mesh", "mass: 1000");
	tank->addShape(new Convex("tankBB2"));
	tank->addShape(new Convex("tankBB3"));
	tank->addShape(new Convex("tankBB4"));*/

	//Resources::ResourceSystem::getSingleton()->addMesh("file://tankBB1.nxs");
	//Body* tank = mScene->createBody("tank", new Convex(Resources::ResourceSystem::getSingleton()->getMesh("tankBB1.nxs")), Vector3(100, 100, 100), "model: tank.mesh", "mass: 1000");
	
	NxOgre::Material* mat = mScene->createMaterial("tank_mat");
	mat->setRestitution(0.1);
	mat->setDynamicFriction(0.5);
    mat->setDynamicFrictionV(0.9);
    mat->setStaticFriction(0.6);
	mat->setStaticFrictionV(1.0);
	mat->setDirOfAnisotropy(Ogre::Vector3(1,0,0));
    mat->setFlags(NX_MF_ANISOTROPIC);
	mat->setFrictionCombineMode(NxCombineMode::NX_CM_AVERAGE);

	ShapeParams sp; 
    sp.setToDefault();
    sp.mMaterial = mat->getMaterialIndex(); 
	
	Body* tank = mScene->createBody("player", new Cube(13,4,5,sp), Vector3(350, 50, 350), "model: tank.mesh", "mass: 300");
	tank->setCMassOffsetLocalPosition(Ogre::Vector3(0,-1.5,0));
	SceneNode* playerNode = static_cast<OgreNodeRenderable*>(static_cast<Body*>(mScene->getActor("player"))->getRenderable())->getNode();
	playerNode->createChildSceneNode("CameraTrace", Vector3(30, 15, 0));
}

void Application::setupInputSystem()
{
    size_t windowHnd = 0;
    std::ostringstream windowHndStr;
    OIS::ParamList pl;
    RenderWindow *win = mRoot->getAutoCreatedWindow();

    win->getCustomAttribute("WINDOW", &windowHnd);
    windowHndStr << windowHnd;
    pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
    mInputManager = OIS::InputManager::createInputSystem(pl);

    try
    {
        mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, false));
        mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, false));
        //mJoy = static_cast<OIS::JoyStick*>(mInputManager->createInputObject(OIS::OISJoyStick, false));

		mInputHandler = new InputHandler(mKeyboard,mMouse,this);
		mRoot->addFrameListener(mInputHandler);
    }
    catch (const OIS::Exception &e)
    {
        throw new Exception(42, e.eText, "Application::setupInputSystem");
    }
}

void Application::setupCEGUI()
{
    SceneManager *mSceneMgr = mRoot->getSceneManager("ST_EXTERIOR_CLOSE");

    // CEGUI setup
    mRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mSceneMgr);
    mSystem = new CEGUI::System(mRenderer);

    // Other CEGUI setup here.

}

void Application::createFrameListener()
{
}

void Application::startRenderLoop()
{
    mRoot->startRendering();

    //// Do not add this to the application
    //while (mRoot->renderOneFrame())
    //{
    //    // Do some things here, like sleep for x milliseconds or perform other actions.
    //}
}

void Application::go()
{
    createRoot();
    defineResources();
    setupRenderSystem();
    createRenderWindow();
    initializeResourceGroups();
	createScene();
    setupInputSystem();
    setupCEGUI();
    createFrameListener();
    startRenderLoop();
}

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