📄 secondary.cpp
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#include "stdafx.h"
#include "GtMpeg.h"
#include "GtMpegWnd.h"
#include "Secondary.h"
IMPLEMENT_SERIAL(CSecondary, CObject, 1)
//////////////////////////////////////////
//
//////////////////////////////////////////
void CSecondary::StartAlarm()
{
if(m_nAlarmStop==0)
m_nStartTicks=GetTickCount();
}
//////////////////////////////////////////
//
//////////////////////////////////////////
void CSecondary::StopAlarm(BOOL bForce)
{
CGtMpegWnd* pWnd=(CGtMpegWnd*)theApp.m_pMainWnd;
if(bForce)
pWnd->StopTimerSecondary(m_nBindChunnel,m_nSort);
else
{
int nCurTicks = GetTickCount();
if ((nCurTicks - m_nStartTicks)>=theApp.m_nAlarmTimer)//1分=60000毫秒
pWnd->StopTimerSecondary(m_nBindChunnel,m_nSort);
}
}
//////////////////////////////////////////
//
//////////////////////////////////////////
void CSecondary::Serialize(CArchive& ar)
{
CObject::Serialize(ar);
if (ar.IsStoring())
{
ar << (DWORD)m_nBindChunnel;
ar << (DWORD)m_nSort;
ar << (DWORD)m_bStates;
ar << m_sSecondaryTxt;
ar << (DWORD)m_nAlarmStop;
ar << (DWORD)m_nType;
ar << (DWORD)m_nTmp1;
ar << (DWORD)m_nTmp2;
ar << (DWORD)m_nTmp3;
ar << m_sTmp1;
ar << m_stmp2;
ar << m_sTmp3;
}
else
{
DWORD temp;
ar >> temp; m_nBindChunnel=temp;
ar >> temp; m_nSort=temp;
ar >> temp; m_bStates=temp;
ar >> m_sSecondaryTxt;
ar >> temp; m_nAlarmStop=temp;
ar >> temp;m_nType=temp;
ar >> temp;m_nTmp1=temp;
ar >> temp;m_nTmp2=temp;
ar >> temp;m_nTmp3=temp;
ar >> m_sTmp1;
ar >> m_stmp2;
ar >> m_sTmp3;
}
}
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