📄 gtmpeg.h
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// GtMpeg.h : main header file for the GTMPEG application
//
#if !defined(AFX_GTMPEG_H__225D85F9_9870_4DFD_9F94_32B12C1EF347__INCLUDED_)
#define AFX_GTMPEG_H__225D85F9_9870_4DFD_9F94_32B12C1EF347__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CGtMpegApp:
// See GtMpeg.cpp for the implementation of this class
//
class CSplashWnd;
class CGtMpegApp : public CWinApp
{
public:
CGtMpegApp();
UINT m_cHueDefault;
UINT m_cContrastDefault;
UINT m_cBrightDefault;
UINT m_cSaturationDefault;
int m_nSystemFlag;
CSplashWnd * m_pSplash;
BOOL m_bShutDown;
int m_nChannels;
int m_nMaxChannels;
int m_nChunnel;
BOOL m_bRecord;
BOOL m_bAlarm;
int m_nAlarmTimer;//以秒为单位
int m_nAlarmRecordTimer;//以秒为单位
int m_nExitDelay;
int m_nEnterDelay;
BOOL m_bNetTran;
CString m_sHostName;
CString m_sHostIP;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGtMpegApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
public:
BOOL CheckFile();
CString GetIniFileString(CString sSection,CString sKey,CString sIniFileName);
BOOL SetPrivilegeInAccessToken();
BOOL CreatMpeg();
BOOL CreateMutexRun(CString sFlag);
void WinsockInit();
//{{AFX_MSG(CGtMpegApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CGtMpegApp theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GTMPEG_H__225D85F9_9870_4DFD_9F94_32B12C1EF347__INCLUDED_)
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