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📄 gtmpeg.dsp

📁 一个完整的数字硬盘录像机系统软件
💻 DSP
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# Microsoft Developer Studio Project File - Name="GtMpeg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=GtMpeg - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GtMpeg.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GtMpeg.mak" CFG="GtMpeg - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GtMpeg - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "GtMpeg - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "GtMpeg - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "GtMpeg - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"exe/GtMpeg.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "GtMpeg - Win32 Release"
# Name "GtMpeg - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\About.cpp
# End Source File
# Begin Source File

SOURCE=.\AddressPage.cpp
# End Source File
# Begin Source File

SOURCE=.\AlarmInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\AlarmLamp.cpp
# End Source File
# Begin Source File

SOURCE=.\AppendSecondarySet.cpp
# End Source File
# Begin Source File

SOURCE=.\Audio.cpp
# End Source File
# Begin Source File

SOURCE=.\BKStatic.cpp
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# Begin Source File

SOURCE=.\BuildLogo.cpp
# End Source File
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SOURCE=.\Caption.cpp
# End Source File
# Begin Source File

SOURCE=.\Chunnel.cpp
# End Source File
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SOURCE=.\ClientSock.cpp
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SOURCE=.\ColorPage.cpp
# End Source File
# Begin Source File

SOURCE=.\DayPlayDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\DeviceLstDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\DeviceMgr.cpp
# End Source File
# Begin Source File

SOURCE=.\Dib256.cpp
# End Source File
# Begin Source File

SOURCE=.\Dibpal.cpp
# End Source File
# Begin Source File

SOURCE=.\DigitClock.cpp
# End Source File
# Begin Source File

SOURCE=.\ExitDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\FacePage.cpp
# End Source File
# Begin Source File

SOURCE=.\FileSortDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\GridCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\GtMpeg.cpp
# End Source File
# Begin Source File

SOURCE=.\GtMpeg.rc
# End Source File
# Begin Source File

SOURCE=.\GtMpegWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\HelpDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\IconButton.cpp
# End Source File
# Begin Source File

SOURCE=.\ImageObject.cpp
# End Source File
# Begin Source File

SOURCE=.\LinkageAlarmSet.cpp
# End Source File
# Begin Source File

SOURCE=.\ListenSock.cpp
# End Source File
# Begin Source File

SOURCE=.\MapDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\ModiFyPwdDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Modulver.cpp
# End Source File
# Begin Source File

SOURCE=.\MoveStatic.cpp
# End Source File
# Begin Source File

SOURCE=.\MpegSheet.cpp
# End Source File
# Begin Source File

SOURCE=.\MultiListBox.cpp
# End Source File
# Begin Source File

SOURCE=.\PassWordDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\PlateButton.cpp
# End Source File
# Begin Source File

SOURCE=.\PlateCenterCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\PlateCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\PlaybackListDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\PlayList.cpp
# End Source File
# Begin Source File

SOURCE=.\PosTxtDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\PosZoneDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\PushButton.cpp
# End Source File
# Begin Source File

SOURCE=.\RoundWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\RudderButton.cpp
# End Source File
# Begin Source File

SOURCE=.\Secondary.cpp
# End Source File
# Begin Source File

SOURCE=.\SecondaryOutSet.cpp
# End Source File
# Begin Source File

SOURCE=.\SINUSStatic.cpp
# End Source File
# Begin Source File

SOURCE=.\Splashwnd.cpp
# End Source File
# Begin Source File

SOURCE=.\StatesWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\SystemPage.cpp
# End Source File
# Begin Source File

SOURCE=.\TimeGRIDCTRL.CPP
# End Source File
# Begin Source File

SOURCE=.\TimerRec.cpp
# End Source File
# Begin Source File

SOURCE=.\TimeSearchDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\TriangleButton.cpp
# End Source File
# Begin Source File

SOURCE=.\Video.cpp
# End Source File
# Begin Source File

SOURCE=.\VideoBackupDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\VideoPage.cpp
# End Source File
# Begin Source File

SOURCE=.\VideoPos.cpp
# End Source File
# Begin Source File

SOURCE=.\Zone.cpp
# End Source File
# Begin Source File

SOURCE=.\ZoneBelong.cpp
# End Source File
# Begin Source File

SOURCE=.\ZoneOperator.cpp
# End Source File
# Begin Source File

SOURCE=.\ZoneSet.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\About.h
# End Source File
# Begin Source File

SOURCE=.\AddressPage.h
# End Source File
# Begin Source File

SOURCE=.\AlarmInfo.h
# End Source File
# Begin Source File

SOURCE=.\AlarmLamp.h
# End Source File
# Begin Source File

SOURCE=.\AppendSecondarySet.h
# End Source File
# Begin Source File

SOURCE=.\Audio.h
# End Source File
# Begin Source File

SOURCE=.\BKStatic.h
# End Source File
# Begin Source File

SOURCE=.\BuildLogo.h
# End Source File
# Begin Source File

SOURCE=.\Caption.h
# End Source File
# Begin Source File

SOURCE=.\CellRange.h
# End Source File
# Begin Source File

SOURCE=".\cg200-32.h"
# End Source File
# Begin Source File

SOURCE=.\Chunnel.h
# End Source File
# Begin Source File

SOURCE=.\ClientSock.h
# End Source File
# Begin Source File

SOURCE=.\ColorPage.h
# End Source File
# Begin Source File

SOURCE=.\CommandMsg.h
# End Source File
# Begin Source File

SOURCE=.\DataMsg.h
# End Source File
# Begin Source File

SOURCE=.\DayPlayDlg.h
# End Source File
# Begin Source File

SOURCE=.\DeviceLstDlg.h
# End Source File
# Begin Source File

SOURCE=.\DeviceMgr.h
# End Source File
# Begin Source File

SOURCE=.\Dib256.h
# End Source File
# Begin Source File

SOURCE=.\Dibpal.h
# End Source File
# Begin Source File

SOURCE=.\DigitClock.h
# End Source File
# Begin Source File

SOURCE=.\ExitDlg.h
# End Source File
# Begin Source File

SOURCE=.\FacePage.h
# End Source File
# Begin Source File

SOURCE=.\FileSortDlg.h
# End Source File
# Begin Source File

SOURCE=.\GCommDef.h
# End Source File
# Begin Source File

SOURCE=.\GridCell.h
# End Source File
# Begin Source File

SOURCE=.\GridCtrl.h
# End Source File
# Begin Source File

SOURCE=.\GtMpeg.h
# End Source File
# Begin Source File

SOURCE=.\GtMpegWnd.h
# End Source File
# Begin Source File

SOURCE=.\HelpDlg.h
# End Source File
# Begin Source File

SOURCE=.\IconButton.h
# End Source File
# Begin Source File

SOURCE=.\ImageObject.h
# End Source File
# Begin Source File

SOURCE=.\LinkageAlarmSet.h
# End Source File
# Begin Source File

SOURCE=.\ListenSock.h
# End Source File
# Begin Source File

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