📄 rudderbutton.h
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#if !defined(AFX_POLYGON_H__3897035E_7268_4BD2_9217_A6DCFA5D792B__INCLUDED_)
#define AFX_POLYGON_H__3897035E_7268_4BD2_9217_A6DCFA5D792B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Polygon.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CRudderButton window
class CRudderButton;
#define BORDER_NUM 256
#include "RoundWnd.h"
#include "TriangleButton.h"
class CRudderButton : public CWnd
{
// Construction
public:
CRudderButton();
DECLARE_DYNCREATE(CRudderButton)
// Attributes
public:
CPoint m_ptBorder[BORDER_NUM];
CRoundWnd m_wndRound;
CTriangleButton m_wndUp;
CTriangleButton m_wndDown;
CTriangleButton m_wndLeft;
CTriangleButton m_wndRight;
CToolTipCtrl* m_pToolTip;
CRect m_rectSearch;
CString m_sCaption;
CStringArray m_arCaption;
// Operations
public:
void CreateTooltips();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRudderButton)
public:
virtual BOOL Create(CStringArray &arCaption,CRect rect, CWnd* pParentWnd, UINT nID);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRudderButton();
// Generated message map functions
protected:
//{{AFX_MSG(CRudderButton)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
//}}AFX_MSG
afx_msg BOOL OnToolTipNotify(UINT id, NMHDR *pNMH, LRESULT *pResult);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_POLYGON_H__3897035E_7268_4BD2_9217_A6DCFA5D792B__INCLUDED_)
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