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📄 threegamedlg.h

📁 一个很好玩的小游戏
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// ThreeGameDlg.h : header file
//

#if !defined(AFX_THREEGAMEDLG_H__7C6C8297_AE78_4A41_8B72_390A0017EAEB__INCLUDED_)
#define AFX_THREEGAMEDLG_H__7C6C8297_AE78_4A41_8B72_390A0017EAEB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define EX 1
#define OH 2
/////////////////////////////////////////////////////////////////////////////
// CThreeGameDlg dialog

class CThreeGameDlg : public CDialog
{
// Construction
private:
	static const CRect m_rcSquares[9];
    int m_nGameGrid[9];			
    int m_nNextChar;

public:
	
	int GetRectID (CPoint point);
    void DrawBoard (CDC* pDC);
    void DrawX (CDC* pDC, int nPos);
    void DrawO (CDC* pDC, int nPos);
    void ResetGame ();
    void CheckForGameOver ();
    int IsWinner ();
    BOOL IsDraw ();

public:
	CThreeGameDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CThreeGameDlg)
	enum { IDD = IDD_THREEGAME_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CThreeGameDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CThreeGameDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_THREEGAMEDLG_H__7C6C8297_AE78_4A41_8B72_390A0017EAEB__INCLUDED_)

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