📄 scoreinputdlg.h
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#if !defined(AFX_SCOREINPUTDLG_H__912A41A0_6675_479A_AD15_CF8F0859F0D9__INCLUDED_)
#define AFX_SCOREINPUTDLG_H__912A41A0_6675_479A_AD15_CF8F0859F0D9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScoreInputDlg.h : header file
//
#include "scoreset.h"
/////////////////////////////////////////////////////////////////////////////
// CScoreInputDlg dialog
class CScoreInputDlg : public CDialog
{
// Construction
public:
CScoreInputDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CScoreInputDlg)
enum { IDD = IDD_DIALOG_SCORE_INPUT };
CComboBox m_ctrType;
CComboBox m_ctrTime;
CComboBox m_ctrSubject;
CComboBox m_ctrClass;
CListCtrl m_ctrList;
CString m_strClass;
CString m_strSubject;
CString m_strTime;
CString m_strType;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScoreInputDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScoreInputDlg)
afx_msg void OnButtonInput();
virtual BOOL OnInitDialog();
afx_msg void OnDblclkList2(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CScoreSet m_recordset;
void RefreshData(CString str);
void CreateScoreTable();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCOREINPUTDLG_H__912A41A0_6675_479A_AD15_CF8F0859F0D9__INCLUDED_)
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