📄 form1.cs
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}
}
private void R11_Click(object sender, EventArgs e)
{
double d1 = Double.Parse(e1.Text);
if (d1 >= 1)
{
d1--;
e1.Text = "" + d1;
e11.Enabled = true; e12.Enabled = true; e13.Enabled = true; e14.Enabled = true;
if (d1 == 0)
{ e11.Enabled = false; e12.Enabled = false; e13.Enabled = false; e14.Enabled = false; }
}
}
private void U1_Click(object sender, EventArgs e)
{
int i = 0;
U1.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (statu1 == false && statu2 == false)
{
if (elevator1.Location.Y >= elevator2.Location.Y)
Queue1[Ret1++] = 394;
else
Queue2[Ret2++] = 394;
}
if (statu2 == true && statu1 == false)
{
Queue1[Ret1++] = 394;
for (i = Top2; i < Ret2; i++)
{
if (Queue2[i] == 394 && elevator2.Location.Y >= elevator1.Location.Y)
Ret1--;
}
}
if (statu2 == false && statu1 == true)
{
Queue2[Ret2++] = 394;
for (i = Top1; i < Ret1; i++)
{
if (Queue1[i] == 394 && elevator1.Location.Y >= elevator2.Location.Y)
Ret2--;
}
}
if (statu2 == true && statu1 == true)
{
if (Queue1[Top1] > elevator1.Location.Y && Queue2[Top2] > elevator2.Location.Y)
{
if (elevator2.Location.Y > elevator1.Location.Y) Queue2[Ret2++] = 394; else Queue1[Ret1++] = 394;
}
if (Queue1[Top1] > elevator1.Location.Y && Queue2[Top2] < elevator2.Location.Y)
Queue1[Ret1++] = 394;
if (Queue1[Top1] < elevator1.Location.Y && Queue2[Top2] > elevator2.Location.Y)
Queue2[Ret2++] = 394;
if (Queue1[Top1] < elevator1.Location.Y && Queue2[Top2] < elevator2.Location.Y)
{
if (elevator2.Location.Y < elevator1.Location.Y) Queue2[Ret2++] = 300; else Queue1[Ret1++] = 394;
}
}
}
private void U2_Click(object sender, EventArgs e)
{
int a = elevator1.Location.Y - 256;
if (a < 0) a = -a;
int b = elevator2.Location.Y - 256;
if (b < 0) b = -b;
U2.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (statu1 == false && statu2 == false)
{
if (a > b) Queue2[Ret2++] = 256;
else Queue1[Ret1++] = 256;
}
if (statu2 == true && statu1 == false)
{
Queue1[Ret1++] = 256;
if (Queue2[Top2] < 256 && elevator2.Location.Y > 256)
{
Queue2[--Top2] = 256; Ret1--;
}
}
if (statu2 == false && statu1 == true)
{
Queue2[Ret2++] = 256;
if (Queue1[Top1] < 256 && elevator1.Location.Y > 256)
{
Queue1[--Top1] = 256; Ret2--;
}
}
if (statu2 == true && statu1 == true)
{
if (Queue2[Top2] < 256 && elevator2.Location.Y > 256 && Queue1[Top1] < 256 && elevator1.Location.Y > 256)
{
if (a > b) Queue2[--Top2] = 256; else Queue1[--Top1] = 256;
}
else
if (Queue2[Top2] < 256 && elevator2.Location.Y > 256)
Queue2[--Top2] = 256;
else
if (Queue1[Top1] < 220 && elevator1.Location.Y > 256)
Queue1[--Top1] = 256;
else
{ if (a > b) Queue1[Ret1++] = 256; else Queue2[Ret2++] = 256;}
}
}
private void U3_Click(object sender, EventArgs e)
{
int a = elevator1.Location.Y - 131;
if (a < 0) a = -a;
int b = elevator2.Location.Y - 131;
if (b < 0) b = -b;
U3.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (statu1 == false && statu2 == false)
{
if (a > b) Queue2[Ret2++] = 131;
else Queue1[Ret1++] = 131;
}
if (statu2 == true && statu1 == false)
{
Queue1[Ret1++] = 131;
if (Queue2[Top2] < 131 && elevator2.Location.Y > 131)
{
Queue2[--Top2] = 131; Ret1--;
}
}
if (statu2 == false && statu1 == true)
{
Queue2[Ret2++] = 131;
if (Queue1[Top1] < 131 && elevator1.Location.Y > 131)
{
Queue1[--Top1] = 131; Ret2--;
}
}
if (statu2 == true && statu1 == true)
{
if (Queue2[Top2] < 131 && elevator2.Location.Y > 131 && Queue1[Top1] < 131 && elevator1.Location.Y > 131)
{
if (a > b) Queue2[--Top2] = 131; else Queue1[--Top1] = 131;
}
else
if (Queue2[Top2] < 131 && elevator2.Location.Y > 131)
Queue2[--Top2] = 131;
else
if (Queue1[Top1] < 131 && elevator1.Location.Y > 131)
Queue1[--Top1] = 131;
else
{ if (a > b) Queue1[Ret1++] = 131; else Queue2[Ret2++] = 131; }
}
}
private void D2_Click(object sender, EventArgs e)
{
int a = elevator1.Location.Y - 256;
if (a < 0) a = -a;
int b = elevator2.Location.Y - 256;
if (b < 0) b = -b;
D2.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (statu1 == false && statu2 == false)
{
if (a > b) Queue2[Ret2++] = 256;
else Queue1[Ret1++] = 256;
}
if (statu2 == true && statu1 == false)
{
Queue1[Ret1++] = 256;
if (Queue2[Top2] > 256 && elevator2.Location.Y < 256)
{
Queue2[--Top2] = 256; Ret1--;
}
}
if (statu2 == false && statu1 == true)
{
Queue2[Ret2++] = 256;
if (Queue1[Top1] > 256 && elevator1.Location.Y < 256)
{
Queue1[--Top1] = 256; Ret2--;
}
}
if (statu2 == true && statu1 == true)
{
if (Queue2[Top2] > 256 && elevator2.Location.Y < 256 && Queue1[Top1] > 256 && elevator1.Location.Y < 256)
{
if (a > b) Queue2[--Top2] = 256; else Queue1[--Top1] = 256;
}
else
if (Queue2[Top2] > 256 && elevator2.Location.Y < 256)
Queue2[--Top2] = 256;
else
if (Queue1[Top1] > 256 && elevator1.Location.Y < 256)
Queue1[--Top1] = 256;
else
{ if (a > b) Queue1[Ret1++] = 256; else Queue2[Ret2++] = 256; }
}
}
private void D3_Click(object sender, EventArgs e)
{
int a = elevator1.Location.Y - 131;
if (a < 0) a = -a;
int b = elevator2.Location.Y - 131;
if (b < 0) b = -b;
D3.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (statu1 == false && statu2 == false)
{
if (a > b) Queue2[Ret2++] = 131;
else Queue1[Ret1++] = 131;
}
if (statu2 == true && statu1 == false)
{
Queue1[Ret1++] = 131;
if (Queue2[Top2] > 131 && elevator2.Location.Y < 131)
{
Queue2[--Top2] = 131; Ret1--;
}
}
if (statu2 == false && statu1 == true)
{
Queue2[Ret2++] = 131;
if (Queue1[Top1] > 131 && elevator1.Location.Y < 131)
{
Queue1[--Top1] = 131; Ret2--;
}
}
if (statu2 == true && statu1 == true)
{
if (Queue2[Top2] > 131 && elevator2.Location.Y < 131 && Queue1[Top1] >131 && elevator1.Location.Y < 131)
{
if (a > b) Queue2[--Top2] = 131; else Queue1[--Top1] = 131;
}
else
if (Queue2[Top2] > 131 && elevator2.Location.Y < 131)
Queue2[--Top2] = 131;
else
if (Queue1[Top1] > 131 && elevator1.Location.Y < 131)
Queue1[--Top1] = 131;
else
{ if (a > b) Queue1[Ret1++] = 131; else Queue2[Ret2++] = 131; }
}
}
private void D4_Click(object sender, EventArgs e)
{
int i = 0;
D4.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (statu1 == false && statu2 == false)
{
if (elevator1.Location.Y >= elevator2.Location.Y)
Queue2[Ret2++] = 4;
else
Queue1[Ret1++] = 4;
}
if (statu2 == true && statu1 == false)
{
Queue1[Ret1++] = 4;
for (i = Top2; i < Ret2; i++)
{
if (Queue2[i] == 4 && elevator2.Location.Y <= elevator1.Location.Y)
Ret1--;
}
}
if (statu2 == false && statu1 == true)
{
Queue2[Ret2++] = 4;
for (i = Top1; i < Ret1; i++)
{
if (Queue1[i] == 4 && elevator1.Location.Y <= elevator2.Location.Y)
Ret2--;
}
}
if (statu2 == true && statu1 == true)
{
if (Queue1[Top1] < elevator1.Location.Y && Queue2[Top2] < elevator2.Location.Y)
{
if (elevator2.Location.Y < elevator1.Location.Y) Queue2[Ret2++] = 4; else Queue1[Ret1++] = 4;
}
if (Queue1[Top1] < elevator1.Location.Y && Queue2[Top2] > elevator2.Location.Y)
Queue1[Ret1++] = 4;
if (Queue1[Top1] > elevator1.Location.Y && Queue2[Top2] < elevator2.Location.Y)
Queue2[Ret2++] = 4;
if (Queue1[Top1] > elevator1.Location.Y && Queue2[Top2] > elevator2.Location.Y)
{
if (elevator2.Location.Y > elevator1.Location.Y) Queue2[Ret2++] = 394; else Queue1[Ret1++] = 394;
}
}
}
private void e11_Click(object sender, EventArgs e)
{
if (e11.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e11.BackColor = System.Drawing.SystemColors.ActiveCaption;
Queue1[Ret1++] = 394;
}
}
private void e12_Click(object sender, EventArgs e)
{
if (e12.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e12.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (Queue1[Top1] > 256 && elevator1.Location.Y < 256 || Queue1[Top1] < 256 && elevator1.Location.Y > 256)
Queue1[--Top1] = 256;
else
Queue1[Ret1++] = 256;
}
}
private void e13_Click(object sender, EventArgs e)
{
if (e13.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e13.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (Queue1[Top1] > 131 && elevator1.Location.Y < 131 || Queue1[Top1] < 131 && elevator1.Location.Y > 131)
Queue1[--Top1] = 131;
else
Queue1[Ret1++] = 131;
}
}
private void e14_Click(object sender, EventArgs e)
{
if (e14.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e14.BackColor = System.Drawing.SystemColors.ActiveCaption;
Queue1[Ret1++] = 4;
}
}
private void e21_Click(object sender, EventArgs e)
{
if (e21.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e21.BackColor = System.Drawing.SystemColors.ActiveCaption;
Queue2[Ret2++] = 394;
}
}
private void e22_Click(object sender, EventArgs e)
{
if (e22.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e22.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (Queue2[Top2] > 256 && elevator2.Location.Y < 256 || Queue2[Top2] < 256 && elevator2.Location.Y > 256)
Queue2[--Top2] = 256;
else
Queue2[Ret2++] = 256;
}
}
private void e23_Click(object sender, EventArgs e)
{
if( e23.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e23.BackColor = System.Drawing.SystemColors.ActiveCaption;
if (Queue2[Top2] > 131 && elevator2.Location.Y < 131 || Queue2[Top2] < 131 && elevator2.Location.Y > 131)
Queue2[--Top2] = 131;
else
Queue2[Ret2++] = 131;
}
}
private void e24_Click(object sender, EventArgs e)
{
if (e24.BackColor != System.Drawing.SystemColors.ActiveCaption)
{
e24.BackColor = System.Drawing.SystemColors.ActiveCaption;
Queue2[Ret2++] = 4;
}
}
private void F1_TextChanged(object sender, EventArgs e)
{
}
private void F4_TextChanged(object sender, EventArgs e)
{
}
}
}
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