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📄 lianliankan.java.bak

📁 JAVA连连看游戏源程序
💻 BAK
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import java.awt.*; 
import java.awt.event.*; 
public class lianliankan implements ActionListener 
{ 
  static String s="no"; //用来纪录点击按钮的信息 
  int x0=0,y0=0,x=0,y=0,n1=0,n2=0; //用来纪录按钮的位置信息 
  Frame f,f1; 
  Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b10; //添加30个按钮 
  Button b11,b12,b13,b14,b15,b16,b17,b18; // 来实现游戏界面
  Button b19,b20,b21,b22,b23,b24,b25; //可以用数组实现 
  Button b26,b27,b28,b29,b30,bc;  
  Button b,ba,br,bt1,bt2;  
  Panel p1,p2,p3; 
  TextField t; //用来随机显示鼓励信息,执行方法见后面的guli(). 
  Label l; 
  int d[][]={ //用来和界面的按钮建立映射关系 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0}, 
  {0,0,0,0,0,0,0} 
  }; 

  public static void main(String[] args) 
  { 
    lianliankan t=new lianliankan(); 
    t.suiji(); 
    t.go(); 
  } 

  public void actionPerformed(ActionEvent e) //再来一次按钮的响应事件。 
  { 
    int d[][]={ 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0} 
    }; 
    this.d=d; 
    suiji(); 
    f.setVisible(false); 
    f1.setVisible(false); 
    s="no"; 
    go(); 

  } 

   /*  初始化界面  */
  public void go() 
  { 
   l=new Label(" "); 
   f=new Frame("《连连看》游戏"); 
   t=new TextField(); 
   
   p2=new Panel(); 
   p1=new Panel(); 
   p3=new Panel(); 
   
   bc=new Button("退出"); 
   br=new Button("重列"); 
   b=new Button(); 
   
   b1=new Button(String.valueOf(d[1][1])); 
   b2=new Button(String.valueOf(d[1][2])); 
   b3=new Button(String.valueOf(d[1][3])); 
   b4=new Button(String.valueOf(d[1][4])); 
   b5=new Button(String.valueOf(d[1][5])); 
   b6=new Button(String.valueOf(d[2][1])); 
   b7=new Button(String.valueOf(d[2][2])); 
   b8=new Button(String.valueOf(d[2][3])); 
   b9=new Button(String.valueOf(d[2][4])); 
   b10=new Button(String.valueOf(d[2][5])); 
   b11=new Button(String.valueOf(d[3][1])); 
   b12=new Button(String.valueOf(d[3][2])); 
   b13=new Button(String.valueOf(d[3][3])); 
   b14=new Button(String.valueOf(d[3][4])); 
   b15=new Button(String.valueOf(d[3][5])); 
   b16=new Button(String.valueOf(d[4][1])); 
   b17=new Button(String.valueOf(d[4][2])); 
   b18=new Button(String.valueOf(d[4][3])); 
   b19=new Button(String.valueOf(d[4][4])); 
   b20=new Button(String.valueOf(d[4][5])); 
   b21=new Button(String.valueOf(d[5][1])); 
   b22=new Button(String.valueOf(d[5][2])); 
   b23=new Button(String.valueOf(d[5][3])); 
   b24=new Button(String.valueOf(d[5][4])); 
   b25=new Button(String.valueOf(d[5][5])); 
   b26=new Button(String.valueOf(d[6][1])); 
   b27=new Button(String.valueOf(d[6][2])); 
   b28=new Button(String.valueOf(d[6][3])); 
   b29=new Button(String.valueOf(d[6][4])); 
   b30=new Button(String.valueOf(d[6][5])); 
   
   p3.setLayout(null); 
   p1.setSize(500,600);
   p2.setSize(100,40); 
   p3.setSize(300,30); 
   t.setSize(60,30); 
   l.setSize(70,30); 
   
   p1.setLayout(new GridLayout(6,5)); //p1上面放置6行5列按钮
   p1.setBackground(Color.pink); 
   p1.setLocation(100,100); 
   p2.setLocation(0,400); 
   p3.setLocation(50,50); 
   t.setLocation(230,2); 
   l.setLocation(150,2); 
   bc.setLocation(0,40); 
   br.setLocation(0,100); 
   
   p1.setFont(new Font("宋体",64,64));
   p2.setFont(new Font("宋体",44,44));
f.add(p1); 
f.add(p2); 
//f.add(p3); 
p3.add(l); 
p3.add(t); 
p2.add(bc); 
p2.add(br); 
p1.add(b1); 
p1.add(b2); 
p1.add(b3); 
p1.add(b4); 
p1.add(b5); 
p1.add(b6); 
p1.add(b7); 
p1.add(b8); 
p1.add(b9); 
p1.add(b10); 
p1.add(b11); 
p1.add(b12); 
p1.add(b13); 
p1.add(b14); 
p1.add(b15); 
p1.add(b16); 
p1.add(b17); 
p1.add(b18); 
p1.add(b19); 
p1.add(b20); 
p1.add(b21); 
p1.add(b22); 
p1.add(b23); 
p1.add(b24); 
p1.add(b25); 
p1.add(b26); 
p1.add(b27); 
p1.add(b28); 
p1.add(b29); 
p1.add(b30); 
f.pack(); 
f.setBounds(50,10,800,750); 
f.setResizable(false); 
f.setVisible(true); 

bc.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { ex(); } 
}); 

br.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { chonglie(); } 
}); 

b1.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e){ wei(1,1,b1); } 
}); 

b2.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(1,2,b2); } 
}); 

b3.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(1,3,b3); } 
}); 

b4.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(1,4,b4); } 
}); 

b5.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(1,5,b5); } 
}); 

b6.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e){ wei(2,1,b6); } 
}); 

b7.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(2,2,b7); } 
}); 

b8.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(2,3,b8); } 
}); 

b9.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(2,4,b9); } 
}); 

b10.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e){ wei(2,5,b10); } 
}); 

b11.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(3,1,b11); } 
}); 

b12.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(3,2,b12); } 
}); 

b13.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(3,3,b13); } 
}); 

b14.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(3,4,b14); } 
}); 

b15.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(3,5,b15); } 
}); 

b16.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(4,1,b16); } 
}); 

b17.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(4,2,b17); } 
}); 

b18.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(4,3,b18); } 
}); 

b19.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(4,4,b19); } 
});

b20.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(4,5,b20); } 
}); 

b21.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e){ wei(5,1,b21); } 
}); 

b22.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(5,2,b22); } 
}); 

b23.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(5,3,b23); } 
}); 

b24.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e){ wei(5,4,b24); } 
}); 

b25.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(5,5,b25); } 
});

b26.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(6,1,b26); } 
}); 

b27.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(6,2,b27); } 
}); 

b28.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(6,3,b28); } 
}); 

b29.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(6,4,b29); } 
}); 

b30.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) { wei(6,5,b30); } 
}); 

} 

/* 退出游戏界面 */
public void ex()  
{ 
f1=new Frame("退出《连连看》游戏"); 
f1.setLayout(new GridLayout(1,1)); 
bt1=new Button("确定退出"); 
bt2=new Button("再来一局"); 
  f1.setFont(new Font("宋体",64,64));
f1.add(bt1); 
f1.add(bt2); 
f1.pack(); 
f1.setBounds(200,250,600,150); 
f1.setResizable(false); 
f1.show(); 
f1.setVisible(true); 
bt1.addMouseListener(new MouseAdapter(){ 
public void mouseClicked(MouseEvent e) 
{ System.exit(0); } 
}); 
bt2.addActionListener(this); 
} 

/* 产生随机数,来填充游戏界面对应的数组的各个位置 */
public void suiji()  
{ 
int m,n,k=0,k1,k2,k3; 
for(m=1;m<=15;m++) 
{ 
k1=(int)(Math.random()*25+1); 
for(n=1;n<=2;n++) 
{ 
k2=(int)(Math.random()*6+1); 
k3=(int)(Math.random()*5+1); 
while(d[k2][k3]!=0 && k!=30) 
{ 
k2=(int)(Math.random()*6+1); 
k3=(int)(Math.random()*5+1); 
} 
this.d[k2][k3]=k1; 
k++; 
} 
} 
} 

/* 随机显示的鼓励信息  */
public void guli()  
{ 
int l=0; 
t.setText(""); 
l=(int)(Math.random()*10); 
System.out.println(l); 
switch(l) 
{ 
case 1: 
t.setText("好!加油!"); 
break; 

case 3: 
t.setText("你真棒!"); 
break; 

case 5: 
t.setText("加快速度!"); 
break; 

case 6: 
t.setText("不错啊!"); 
break; 

case 8: 
t.setText("加油吧!"); 
break; 

case 9: 
t.setText("够聪明!"); 
break; 

default: 
break; 

} 
} 

/*  重新排列图形 */
public void chonglie()  
{ 
int save[],i,j,n=0,k2,k3,k; 
int d[][]={ 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0} 
    }; 
save=new int[30]; 
for(n=0;n<30;n++) 
save[n]=0; //定义一个数组来保存当前的每个按钮位置上的信息 
n=0; 
for(i=0;i<=6;i++) 
for(j=0;j<=5;j++) 
{ 
if(this.d[i][j]!=0) 
{ 
save[n]=this.d[i][j]; 
n++; 
} 
} 
n=n-1; 
this.d=d; 
while(n>=0) //产生随机位置,放置按钮 
{ 
k2=(int)(Math.random()*6+1); 
k3=(int)(Math.random()*5+1); 
while(d[k2][k3]!=0) 
{ 
k2=(int)(Math.random()*6+1); 
k3=(int)(Math.random()*5+1); 
} 
this.d[k2][k3]=save[n]; 
n--; 
} 
f.setVisible(false); 
s="no"; //这里一定要将按钮点击信息归为初始 
go(); 
ling(); 
} 
public void ling() //将数组中为零的成员对应的按钮消去 
{ //用按钮类型的数组实现会简化得多, 
if(d[1][1]==0) 
b1.setVisible(false); 
if(d[1][2]==0) 
b2.setVisible(false); 
if(d[1][3]==0) 
b3.setVisible(false); 
if(d[1][4]==0) 
b4.setVisible(false); 
if(d[1][5]==0) 
b5.setVisible(false); 
if(d[2][1]==0) 
b6.setVisible(false); 
if(d[2][2]==0) 
b7.setVisible(false); 
if(d[2][3]==0) 
b8.setVisible(false); 
if(d[2][4]==0) 
b9.setVisible(false); 
if(d[2][5]==0) 
b10.setVisible(false); 
if(d[3][1]==0) 
b11.setVisible(false); 
if(d[3][2]==0) 
b12.setVisible(false); 
if(d[3][3]==0) 
b13.setVisible(false); 
if(d[3][4]==0) 
b14.setVisible(false); 
if(d[3][5]==0) 
b15.setVisible(false); 
if(d[4][1]==0) 
b16.setVisible(false); 
if(d[4][2]==0) 
b17.setVisible(false); 
if(d[4][3]==0) 
b18.setVisible(false); 
if(d[4][4]==0) 
b19.setVisible(false); 
if(d[4][5]==0) 
b20.setVisible(false); 
if(d[5][1]==0) 
b21.setVisible(false); 
if(d[5][2]==0) 
b22.setVisible(false); 
if(d[5][3]==0) 

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