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<H1>Character Traits</H1>
<Table CellPadding=0 CellSpacing=0 width=100%>
<TR>
<TD Align=left><Img src = "utilities.gif" Alt="" WIDTH = "194" HEIGHT = "38" ></TD>
<TD Align=right><Img src = "concept.gif" Alt="" WIDTH = "194" HEIGHT = "38" ></TD>
</TR>
<TR>
<TD Align=left VAlign=top><b>Category</b>: utilities</TD>
<TD Align=right VAlign=top><b>Component type</b>: concept</TD>
</TR>
</Table>
<h3>Description</h3>
Several library components, including <A href="basic_string.html">strings</A>, need to perform
operations on characters. A Character Traits class is similar to
a <A href="functors.html">function object</A>: it encapsulates some information about a
particular character type, and some operations on that type.
<P>
Note that every member of a Character Traits class is static.
There is never any need to create a Character Traits object, and, in
fact, there is no guarantee that creating such objects is possible.
<h3>Refinement of</h3>
Character Traits is not a refinement of any other concept.
<h3>Associated types</h3>
<Table border>
<TR>
<TD VAlign=top>
Value type
</TD>
<TD VAlign=top>
<tt>X::char_type</tt>
</TD>
<TD VAlign=top>
The character type described by this Character Traits type.
</TD>
</TR>
<TR>
<TD VAlign=top>
Int type
</TD>
<TD VAlign=top>
<tt>X::int_type</tt>
</TD>
<TD VAlign=top>
A type that is capable of representing every valid value of type
<tt>char_type</tt>, and, additionally an end-of-file value. For <tt>char</tt>,
for example, the int type may be <tt>int</tt>, and for <tt>wchar_t</tt> it may
be <tt>wint_t</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
Position type
</TD>
<TD VAlign=top>
<tt>X::pos_type</tt>
</TD>
<TD VAlign=top>
A type that can represent the position of a character of type
<tt>char_type</tt> within a file. This type is usually <tt>streampos</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
Offset type
</TD>
<TD VAlign=top>
<tt>X::off_type</tt>
</TD>
<TD VAlign=top>
An integer type that can represent the difference between two
<tt>pos_type</tt> values. This type is usually <tt>streamoff</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
State type
</TD>
<TD VAlign=top>
<tt>X::state_type</tt>
</TD>
<TD VAlign=top>
A type that can represent a state in a multibyte encoding
scheme. This type, if used at all, is usually <tt>mbstate_t</tt>.
</TD>
</tr>
</table>
<h3>Notation</h3>
<Table>
<TR>
<TD VAlign=top>
<tt>X</tt>
</TD>
<TD VAlign=top>
A type that is a model of Character Traits.
</TD>
</TR>
<TR>
<TD VAlign=top>
<tt>c</tt>, <tt>c1</tt>, <tt>c2</tt>
</TD>
<TD VAlign=top>
A value of <tt>X</tt>'s value type, <tt>X::char_type</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
<tt>e</tt>, <tt>e1</tt>, <tt>e2</tt>
</TD>
<TD VAlign=top>
A value of <tt>X</tt>'s int type, <tt>X::int_type</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
<tt>n</tt>
</TD>
<TD VAlign=top>
A value of type <tt>size_t</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
<tt>p</tt>, <tt>p1</tt>, <tt>p2</tt>
</TD>
<TD VAlign=top>
A non-null pointer of type <tt>const X::char_type*</tt>.
</TD>
</TR>
<TR>
<TD VAlign=top>
<tt>s</tt>
</TD>
<TD VAlign=top>
A non-null pointer of type <tt>X::char_type*</tt>.
</TD>
</tr>
</table>
<h3>Valid Expressions</h3>
<Table border>
<TR>
<TH>
Name
</TH>
<TH>
Expression
</TH>
<TH>
Type requirements
</TH>
<TH>
Return type
</TH>
</TR>
<TR>
<TD VAlign=top>
Character assignment
</TD>
<TD VAlign=top>
<tt>X::assign(c1, c2)</tt>
</TD>
<TD VAlign=top>
<tt>c1</tt> is a modifiable lvalue.
</TD>
<TD VAlign=top>
<tt>void</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Character equality
</TD>
<TD VAlign=top>
<tt>X::eq(c1, c2)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>bool</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Character comparison
</TD>
<TD VAlign=top>
<tt>X::lt(c1, c2)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>bool</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Range comparison
</TD>
<TD VAlign=top>
<tt>X::compare(p1, p2, n)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>int</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Length
</TD>
<TD VAlign=top>
<tt>X::length(p)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>size_t</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Find
</TD>
<TD VAlign=top>
<tt>X::find(p, n, c)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>const X::char_type*</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Move
</TD>
<TD VAlign=top>
<tt>X::move(s, p, n)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::char_type*</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Copy
</TD>
<TD VAlign=top>
<tt>X::copy(s, p, n)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::char_type*</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Range assignment
</TD>
<TD VAlign=top>
<tt>X::assign(s, n, c)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::char_type*</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
EOF value
</TD>
<TD VAlign=top>
<tt>X::eof()</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::int_type</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Not EOF
</TD>
<TD VAlign=top>
<tt>X::not_eof(e)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::int_type</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Convert to value type
</TD>
<TD VAlign=top>
<tt>X::to_char_type(e)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::char_type</tt>
</TD>
</TR>
<TR>
<TD VAlign=top>
Convert to int type
</TD>
<TD VAlign=top>
<tt>X::to_int_type(c)</tt>
</TD>
<TD VAlign=top>
</TD>
<TD VAlign=top>
<tt>X::int_type</tt>
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