📄 mytexture.h
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// MyTexture.h: interface for the CMyTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYTEXTURE_H__799334D4_CC09_4595_9BD6_2DA2E3705954__INCLUDED_)
#define AFX_MYTEXTURE_H__799334D4_CC09_4595_9BD6_2DA2E3705954__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif //_MSC_VER > 1000
#include "mymath.h"
#define NEIRADIUS 8
typedef struct tagDirectionHis{
FLOAT sita;
INT count;
}DirectionHis;
class CMyTexture
{
public:
CMyTexture();
virtual ~CMyTexture();
FLOAT CalcuEntropy(BYTE* inMatrix, INT width, INT height);//计算输入图像块信息熵;
BOOL GetDirection(BYTE* inMatrix, INT width, INT height, INT& direction, FLOAT& itensity);//计算输入块的方向, 输出direction表示四个方向之一,itensity表示强度;
BOOL GetDirectionReal(BYTE* inMatrix, INT width, INT height, FLOAT& direction, FLOAT& itensity, FLOAT& err);//计算输入块的方向, direction方向,itensity强度, err方差;
FLOAT CalcuDisBetweenDHis(DirectionHis* his1, DirectionHis* his2, INT binCounts);//计算两个方向直方图间的欧氏距离;
BOOL CalcuDirectionHis(BYTE* inMatrix, INT width, INT height, DirectionHis** outHis, INT& binsInHis);//计算输入块的方向直方图,如有明确方向,则返回TRUE,否则返回FALSE;;
private:
MyMath myMath;
private:
void CMyTexture::GetGradient(BYTE* image, INT width, INT height
, FLOAT* deltar, FLOAT* deltasita);//得到输入块梯度;
};
#endif // !defined(AFX_MYTEXTURE_H__799334D4_CC09_4595_9BD6_2DA2E3705954__INCLUDED_)
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