📄 ft.h
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{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Position #4 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 48, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Position #5 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 49, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Range == 1.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 50, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Range == 2.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 51, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Range == 3.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 52, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Range == 4.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 53, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; D3DMLIGHT.Range == 5.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 54, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; constant attenuation (Attenuation0) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 55, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; linear attenuation (Attenuation1) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 56, TuxTest },
{ TEXT("(LightTest) Specular Lighting Point Light Test; quadratic attenuation (Attenuation2) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 57, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #1 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 58, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #2 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 59, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #3 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 60, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #4 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 61, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #5 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 62, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #6 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 63, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test: Direction Vector #7 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 64, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test (D3DMLIGHT.Diffuse==Red) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 65, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test (D3DMLIGHT.Diffuse==Green) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 66, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Test (D3DMLIGHT.Diffuse==Blue) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 67, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Vector Length Test (short) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 68, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Vector Length Test (normalized) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 69, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Directional Light Vector Length Test (long) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 70, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Position #1 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 71, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Position #2 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 72, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Position #3 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 73, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Position #4 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 74, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Position #5 "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 75, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Range == 5.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 76, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Range == 5.5f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 77, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Range == 6.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 78, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Range == 6.5f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 79, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; D3DMLIGHT.Range == 7.0f "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 80, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; constant attenuation (Attenuation0) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 81, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; linear attenuation (Attenuation1) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 82, TuxTest },
{ TEXT("(LightTest) Diffuse Lighting Point Light Test; quadratic attenuation (Attenuation2) "), 1, 0, D3DMQA_LIGHTTEST_BASE+ 83, TuxTest },
//
// Depth Buffer Test Cases
//
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #1) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 0, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #2) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 1, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #3) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 2, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #4) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 3, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #5) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 4, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #6) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 5, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #7) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 6, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #8) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 7, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #9) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 8, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #10) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 9, TuxTest },
{ TEXT("(DepthBufferTest) D3DMCLEAR_ZBUFFER Test (Depth #11) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 10, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_LESSEQUAL) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 11, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_NEVER) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 12, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_LESS) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 13, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_EQUAL) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 14, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_LESSEQUAL) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 15, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_GREATER) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 16, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_NOTEQUAL) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 17, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_GREATEREQUAL) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 18, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZFUNC Test (D3DMCMP_ALWAYS) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 19, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZENABLE Test (D3DMZB_FALSE) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 20, TuxTest },
{ TEXT("(DepthBufferTest) D3DMRS_ZWRITEENABLE Test (FALSE) "), 1, 0, D3DMQA_DEPTHBUFTEST_BASE+ 21, TuxTest },
//
// Primitive rasterization test
//
{ TEXT("(PrimRastTest) DrawPrim(D3DMPT_POINTLIST) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 0, TuxTest },
{ TEXT("(PrimRastTest) DrawPrim(D3DMPT_LINELIST) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 1, TuxTest },
{ TEXT("(PrimRastTest) DrawPrim(D3DMPT_LINESTRIP) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 2, TuxTest },
{ TEXT("(PrimRastTest) DrawPrim(D3DMPT_TRIANGLELIST) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 3, TuxTest },
{ TEXT("(PrimRastTest) DrawPrim(D3DMPT_TRIANGLESTRIP) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 4, TuxTest },
{ TEXT("(PrimRastTest) DrawPrim(D3DMPT_TRIANGLEFAN) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 5, TuxTest },
{ TEXT("(PrimRastTest) DrawIndexedPrim(D3DMPT_POINTLIST) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 6, TuxTest },
{ TEXT("(PrimRastTest) DrawIndexedPrim(D3DMPT_LINELIST) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 7, TuxTest },
{ TEXT("(PrimRastTest) DrawIndexedPrim(D3DMPT_LINESTRIP) "), 1, 0, D3DMQA_PRIMRASTTEST_BASE+ 8, TuxTest },
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