📄 lavli.h
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// -*-C++-*- // Copyright (C) 2004 // Christian Stimming <stimming@tuhh.de>// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public License as// published by the Free Software Foundation; either version 2, or (at// your option) any later version.// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU Lesser General Public License for more details.// You should have received a copy of the GNU Lesser General Public License along// with this library; see the file COPYING. If not, write to the Free// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,// USA.// LAPACK++ (V. 1.1)// (C) 1992-1996 All Rights Reserved./** @file * @brief Vector of long integers */#ifndef _LA_VECTOR_LONG_INT_H_#define _LA_VECTOR_LONG_INT_H_#include "lafnames.h"#include LA_GEN_MAT_LONG_INT_H/** \brief Vector class for long integers * * A vector is simply an nx1 or 1xn, matrix, only that it can be * constructed and accessed by a single dimension. * */class LaVectorLongInt: public LaGenMatLongInt{ public: /** @name Declaration */ //@{ /** Constructs a column vector of length 0 (null). */ inline LaVectorLongInt(); /** Constructs a column vector of length n */ inline LaVectorLongInt(int n); /** Constructs a vector of size \f$m\times n\f$. One of the two * dimensions must be one! */ inline LaVectorLongInt(int m, int n); /** Constructs a column vector of length n by copying the values * from a one-dimensional C array of length n. */ inline LaVectorLongInt(long int* v, int n); /** Constructs an \f$m\times n\f$ vector by copying the values * from a one-dimensional C array of length mn. One of the two * dimensions must be one! */ inline LaVectorLongInt(long int* v, int m, int n); /** Create a new vector from an existing matrix by copying. The * given matrix s must be a vector, i.e. one of its dimensions * must be one! */ inline LaVectorLongInt(const LaGenMatLongInt&); /** Create this integer vector from the index counting of this * LaIndex() object. */ LaVectorLongInt (const LaIndex& ind); //@} /** @name Information */ //@{ /** Returns the length n of this vector. */ inline int size() const; /** Returns the distance between memory locations (in terms of * number of elements) between consecutive elements along * dimension d. For example, if \c inc(d) returns 1, then * elements along the dth dimension are contiguous in * memory. */ inline int inc() const; /** If the memory space used by this matrix is viewed as a * linear array, \c start(d) returns the starting offset of * the first element in dimension \c d. (See \ref LaIndex * class.) */ inline int start() const; /** If the memory space used by this matrix is viewed as a * linear array, \c end(d) returns the starting offset of the * last element in dimension \c d. (See \ref LaIndex * class.) */ inline int end() const; /** Returns the index specifying this submatrix view in * dimension \c d. (See \ref LaIndex class.) This will only * differ from a unit-stride index is the current matrix is * actually a submatrix view of some larger matrix. */ inline LaIndex index() const; //@} /** @name Access functions */ //@{ /** Returns the \f$i\f$th element of this vector, with the * index i starting at zero (zero-based offset). This means * you have * * \f[ v = \left(\begin{array}{c} a_1 \\ a_2 \\ \vdots \\ a_N * \end{array}\right) * \f] * * but for accessing the element \f$a_1\f$ you have to * write @c v(0). * * Optional runtime bounds checking (0<=i<=n) is set * by the compile time macro LA_BOUNDS_CHECK. */ inline long int& operator()(int i); /** Returns the \f$i\f$th element of this vector, with the * index i starting at zero (zero-based offset). This means * you have * * \f[ v = \left(\begin{array}{c} a_1 \\ a_2 \\ \vdots \\ a_N * \end{array}\right) * \f] * * but for accessing the element \f$a_1\f$ you have to * write @c v(0). * * Optional runtime bounds checking (0<=i<=n) is set * by the compile time macro LA_BOUNDS_CHECK. */ inline const long int& operator()(int i) const ; /** Return a submatrix view specified by the index I. (See * \ref LaIndex class.) These indices specify start, * increment, and ending offsets, similar to triplet notation * of Matlab or Fortran 90. For example, if B is a 10 x 10 * matrix, I is \c (0:2:2) and J is \c (3:1:4), then \c B(I,J) * denotes the 2 x 2 matrix * * \f[ \left(\begin{array}{cc} b_{0,3} & b_{2,3} \\ * b_{0,4} & b_{4,4} * \end{array}\right) \f] */ inline LaVectorLongInt operator()(const LaIndex&); //@} /** @name Assignments */ //@{ /** Set elements of left-hand size to the scalar value s. No * new vector is created, so that if there are other vectors * that reference this memory space, they will also be * affected. */ inline LaVectorLongInt& operator=(long int); /** Release left-hand side (reclaiming memory space if * possible) and copy elements of elements of \c s. Unline \c * inject(), it does not require conformity, and previous * references of left-hand side are unaffected. * * This is an alias for copy(). */ inline LaVectorLongInt& operator=(const LaGenMatLongInt&); /** Copy elements of s into the memory space referenced by the * left-hand side, without first releasing it. The effect is * that if other vectors share memory with left-hand side, * they too will be affected. Note that the size of s must be * the same as that of the left-hand side vector. * * @note If you rather wanted to create a new copy of \c s, * you should use \c copy() instead. */ inline LaVectorLongInt& inject(const LaGenMatLongInt &); /** Release left-hand side (reclaiming memory space if * possible) and copy elements of elements of \c s. Unline \c * inject(), it does not require conformity, and previous * references of left-hand side are unaffected. */ inline LaVectorLongInt& copy(const LaGenMatLongInt &); /** Let this vector reference the given vector s, so that the * given vector memory s is now referenced by multiple objects * (by the given object s and now also by this object). Handle * this with care! * * This function releases any previously referenced memory of * this object. */ inline LaVectorLongInt& ref(const LaGenMatLongInt &); //@} };// NOTE: we default to column vectors, since matrices are column// oriented.inline LaVectorLongInt::LaVectorLongInt() : LaGenMatLongInt(0,1) {}inline LaVectorLongInt::LaVectorLongInt(int i) : LaGenMatLongInt(i,1) {}// NOTE: one shouldn't be using this method to initalize, but// it is here so that the constructor can be overloaded with // a runtime test.//inline LaVectorLongInt::LaVectorLongInt(int m, int n) : LaGenMatLongInt(m,n){ assert(n==1 || m==1);}inline LaVectorLongInt::LaVectorLongInt(long int *d, int m) : LaGenMatLongInt(d,m,1) {}#if 0inline LaVectorLongInt::LaVectorLongInt(long int *d, int m, int n) : LaGenMatLongInt(d,m,n) {}#endifinline LaVectorLongInt::LaVectorLongInt(const LaGenMatLongInt& G) : LaGenMatLongInt(G){ assert(G.size(0)==1 || G.size(1)==1);} //note that vectors can be either stored columnwise, or row-wise// this will handle the 0x0 case as well.inline int LaVectorLongInt::size() const { return LaGenMatLongInt::size(0)*LaGenMatLongInt::size(1); }inline long int& LaVectorLongInt::operator()(int i){ if (LaGenMatLongInt::size(0)==1 ) return LaGenMatLongInt::operator()(0,i);else return LaGenMatLongInt::operator()(i,0);}inline const long int& LaVectorLongInt::operator()(int i) const{ if (LaGenMatLongInt::size(0)==1 ) return LaGenMatLongInt::operator()(0,i);else return LaGenMatLongInt::operator()(i,0);}inline LaVectorLongInt LaVectorLongInt::operator()(const LaIndex& I){ if (LaGenMatLongInt::size(0)==1) return LaGenMatLongInt::operator()(LaIndex(0,0),I).shallow_assign(); else return LaGenMatLongInt::operator()(I,LaIndex(0,0)).shallow_assign(); }inline LaVectorLongInt& LaVectorLongInt::copy(const LaGenMatLongInt &A){ assert(A.size(0) == 1 || A.size(1) == 1); //make sure rhs is a // a vector. LaGenMatLongInt::copy(A); return *this;}inline LaVectorLongInt& LaVectorLongInt::operator=(const LaGenMatLongInt &A){ return copy(A);}inline LaVectorLongInt& LaVectorLongInt::ref(const LaGenMatLongInt &A){ assert(A.size(0) == 1 || A.size(1) == 1); LaGenMatLongInt::ref(A); return *this;}inline LaVectorLongInt& LaVectorLongInt::operator=(long int d){ LaGenMatLongInt::operator=(d); return *this;}inline LaVectorLongInt& LaVectorLongInt::inject(const LaGenMatLongInt &A){ assert(A.size(0) == 1 || A.size(1) == 1); LaGenMatLongInt::inject(A); return *this;} inline int LaVectorLongInt::inc() const{ if (LaGenMatLongInt::size(1)==1 ) return LaGenMatLongInt::inc(0); else return LaGenMatLongInt::inc(1)*LaGenMatLongInt::gdim(0); // NOTE: This was changed on 2005-03-04 because without the dim[0] // this gives wrong results on non-unit-stride submatrix views.}inline LaIndex LaVectorLongInt::index() const{ if (LaGenMatLongInt::size(1)==1 ) return LaGenMatLongInt::index(0); else return LaGenMatLongInt::index(1);}inline int LaVectorLongInt::start() const{ if (LaGenMatLongInt::size(1)==1 ) return LaGenMatLongInt::start(0); else return LaGenMatLongInt::start(1);}inline int LaVectorLongInt::end() const{ if (LaGenMatLongInt::size(1)==1 ) return LaGenMatLongInt::end(0); else return LaGenMatLongInt::end(1);}#endif // _LA_VECTOR_LONG_INT_H_
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