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📄 xmlres.h

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/////////////////////////////////////////////////////////////////////////////// Name:        xmlres.h// Purpose:     XML resources// Author:      Vaclav Slavik// Created:     2000/03/05// RCS-ID:      $Id: xmlres.h,v 1.2 2004/09/28 09:04:12 HopeSeekr Exp $// Copyright:   (c) 2000 Vaclav Slavik// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_XMLRES_H_#define _WX_XMLRES_H_#if defined(__GNUG__) && !defined(__APPLE__)#pragma interface "xmlres.h"#endif#include <list>                             // Needed for std::list#include <vector>                           // Needed for std::vector#include "wx/defs.h"#include "wx/string.h"#include "wx/dynarray.h"#include "wx/datetime.h"#include "wx/gdicmn.h"#include "wx/filesys.h"#include "wx/bitmap.h"#include "wx/icon.h"#include "wx/artprov.h"#include "wx/xrc/xml.h"class wxMenu;class wxMenuBar;class wxDialog;class wxPanel;class wxWindow;class wxFrame;class wxToolBar;class wxXmlResourceHandler;class wxXmlSubclassFactory;typedef std::list<wxXmlSubclassFactory *> wxXmlSubclassFactoriesList;class wxXmlResourceModule;// These macros indicate current version of XML resources (this information is// encoded in root node of XRC file as "version" property).//// Rules for increasing version number://   - change it only if you made incompatible change to the format. Addition of new//     attribute to control handler is _not_ incompatible change, because older//     versions of the library may ignore it.//   - if you change version number, follow these steps://       - set major, minor and release numbers to respective version numbers of//         the wxWindows library (see wx/version.h)//       - reset revision to 0 unless the first three are same as before, in which//         case you should increase revision by one#define WX_XMLRES_CURRENT_VERSION_MAJOR            2#define WX_XMLRES_CURRENT_VERSION_MINOR            3#define WX_XMLRES_CURRENT_VERSION_RELEASE          0#define WX_XMLRES_CURRENT_VERSION_REVISION         1#define WX_XMLRES_CURRENT_VERSION_STRING    wxT("2.3.0.1")#define WX_XMLRES_CURRENT_VERSION \                (WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \                 WX_XMLRES_CURRENT_VERSION_MINOR * 256*256 + \                 WX_XMLRES_CURRENT_VERSION_RELEASE * 256 + \                 WX_XMLRES_CURRENT_VERSION_REVISION)class wxXmlResourceDataRecord{public:    wxXmlResourceDataRecord() : Doc(NULL), Time(wxDateTime::Now()) {}    ~wxXmlResourceDataRecord() {delete Doc;}    wxString File;    wxXmlDocument *Doc;    wxDateTime Time;};enum wxXmlResourceFlags{    wxXRC_USE_LOCALE     = 1,    wxXRC_NO_SUBCLASSING = 2};// This class holds XML resources from one or more .xml files// (or derived forms, either binary or zipped -- see manual for// details).class wxXmlResource : public wxObject{public:    // Constructor.    // Flags: wxXRC_USE_LOCALE    //              translatable strings will be translated via _()    //        wxXRC_NO_SUBCLASSING    //              subclass property of object nodes will be ignored    //              (useful for previews in XRC editors)    wxXmlResource();    wxXmlResource(int flags);    // Constructor.    // Flags: wxXRC_USE_LOCALE    //              translatable strings will be translated via _()    //        wxXRC_NO_SUBCLASSING    //              subclass property of object nodes will be ignored    //              (useful for previews in XRC editors)    wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);    // Destructor.    ~wxXmlResource();    // Loads resources from XML files that match given filemask.    // This method understands VFS (see filesys.h).    bool Load(const wxString& filemask);    // Initialize handlers for all supported controls/windows. This will    // make the executable quite big because it forces linking against    // most of the wxWindows library.    void InitAllHandlers();    // Initialize only a specific handler (or custom handler). Convention says    // that handler name is equal to the control's name plus 'XmlHandler', for example    // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler    // (xmlres) can create include file that contains initialization code for    // all controls used within the resource.    void AddHandler(wxXmlResourceHandler *handler);    // Add a new handler at the begining of the handler list    void InsertHandler(wxXmlResourceHandler *handler);    // Removes all handlers    void ClearHandlers();        // Registers subclasses factory for use in XRC. This function is not meant    // for public use, please see the comment above wxXmlSubclassFactory    // definition.    static void AddSubclassFactory(wxXmlSubclassFactory *factory);    // Loads menu from resource. Returns NULL on failure.    wxMenu *LoadMenu(const wxString& name);    // Loads menubar from resource. Returns NULL on failure.    wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);    // Loads menubar from resource. Returns NULL on failure.    wxMenuBar *LoadMenuBar(const wxString& name) { return LoadMenuBar(NULL, name); }#if wxUSE_TOOLBAR    // Loads a toolbar.    wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);#endif    // Loads a dialog. dlg points to parent window (if any).    wxDialog *LoadDialog(wxWindow *parent, const wxString& name);    // Loads a dialog. dlg points to parent window (if any). This form    // is used to finish creation of already existing instance (main reason    // for this is that you may want to use derived class with new event table)    // Example (typical usage):    //      MyDialog dlg;    //      wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");    //      dlg->ShowModal();    bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);    // Loads a panel. panel points to parent window (if any).    wxPanel *LoadPanel(wxWindow *parent, const wxString& name);    // Loads a panel. panel points to parent window (if any). This form    // is used to finish creation of already existing instance.    bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);    // Loads a frame.    wxFrame *LoadFrame(wxWindow* parent, const wxString& name);    bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);    // Load an object from the resource specifying both the resource name and    // the classname.  This lets you load nonstandard container windows.    wxObject *LoadObject(wxWindow *parent, const wxString& name,                         const wxString& classname);    // Load an object from the resource specifying both the resource name and    // the classname.  This form lets you finish the creation of an existing    // instance.    bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,                    const wxString& classname);    // Loads a bitmap resource from a file.    wxBitmap LoadBitmap(const wxString& name);    // Loads an icon resource from a file.    wxIcon LoadIcon(const wxString& name);    // Attaches an unknown control to the given panel/window/dialog.    // Unknown controls are used in conjunction with <object class="unknown">.    bool AttachUnknownControl(const wxString& name, wxWindow *control,                              wxWindow *parent = NULL);    // Returns a numeric ID that is equivalent to the string id used in an XML    // resource. To be used in event tables.    // Macro XRCID is provided for convenience    static int GetXRCID(const wxChar *str_id);    // Returns version information (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a).    long GetVersion() const { return m_version; }    // Compares resources version to argument. Returns -1 if resources version    // is less than the argument, +1 if greater and 0 if they equal.    int CompareVersion(int major, int minor, int release, int revision) const        { return GetVersion() -                 (major*256*256*256 + minor*256*256 + release*256 + revision); }//// Singleton accessors.    // Gets the global resources object or creates one if none exists.    static wxXmlResource *Get();    // Sets the global resources object and returns a pointer to the previous one (may be NULL).    static wxXmlResource *Set(wxXmlResource *res);    // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.    int GetFlags() const { return m_flags; }    // Set flags after construction.    void SetFlags(int flags) { m_flags = flags; }protected:    // Scans the resources list for unloaded files and loads them. Also reloads    // files that have been modified since last loading.    void UpdateResources();    // Finds a resource (calls UpdateResources) and returns a node containing it.    wxXmlNode *FindResource(const wxString& name, const wxString& classname, bool recursive = FALSE);    // Helper function: finds a resource (calls UpdateResources) and returns a node containing it.    wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);    // Creates a resource from information in the given node.    wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent,                                wxObject *instance = NULL);    // Creates a resource from information in the given node    // (Uses only 'handlerToUse' if != NULL)

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