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📄 buffer.c

📁 这是一个linux011版本的源码
💻 C
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/* *  linux/fs/buffer.c * *  (C) 1991  Linus Torvalds *//* *  'buffer.c' implements the buffer-cache functions. Race-conditions have * been avoided by NEVER letting a interrupt change a buffer (except for the * data, of course), but instead letting the caller do it. NOTE! As interrupts * can wake up a caller, some cli-sti sequences are needed to check for * sleep-on-calls. These should be extremely quick, though (I hope). *//* * NOTE! There is one discordant note here: checking floppies for * disk change. This is where it fits best, I think, as it should * invalidate changed floppy-disk-caches. */#include <stdarg.h> #include <linux/config.h>#include <linux/sched.h>#include <linux/kernel.h>#include <asm/system.h>#include <asm/io.h>extern int end;extern void put_super(int);extern void invalidate_inodes(int);struct buffer_head * start_buffer = (struct buffer_head *) &end;struct buffer_head * hash_table[NR_HASH];static struct buffer_head * free_list;static struct task_struct * buffer_wait = NULL;int NR_BUFFERS = 0;static inline void wait_on_buffer(struct buffer_head * bh){	cli();	while (bh->b_lock)		sleep_on(&bh->b_wait);	sti();}int sys_sync(void){	int i;	struct buffer_head * bh;	sync_inodes();		/* write out inodes into buffers */	bh = start_buffer;	for (i=0 ; i<NR_BUFFERS ; i++,bh++) {		wait_on_buffer(bh);		if (bh->b_dirt)			ll_rw_block(WRITE,bh);	}	return 0;}int sync_dev(int dev){	int i;	struct buffer_head * bh;	bh = start_buffer;	for (i=0 ; i<NR_BUFFERS ; i++,bh++) {		if (bh->b_dev != dev)			continue;		wait_on_buffer(bh);		if (bh->b_dev == dev && bh->b_dirt)			ll_rw_block(WRITE,bh);	}	sync_inodes();	bh = start_buffer;	for (i=0 ; i<NR_BUFFERS ; i++,bh++) {		if (bh->b_dev != dev)			continue;		wait_on_buffer(bh);		if (bh->b_dev == dev && bh->b_dirt)			ll_rw_block(WRITE,bh);	}	return 0;}void inline invalidate_buffers(int dev){	int i;	struct buffer_head * bh;	bh = start_buffer;	for (i=0 ; i<NR_BUFFERS ; i++,bh++) {		if (bh->b_dev != dev)			continue;		wait_on_buffer(bh);		if (bh->b_dev == dev)			bh->b_uptodate = bh->b_dirt = 0;	}}/* * This routine checks whether a floppy has been changed, and * invalidates all buffer-cache-entries in that case. This * is a relatively slow routine, so we have to try to minimize using * it. Thus it is called only upon a 'mount' or 'open'. This * is the best way of combining speed and utility, I think. * People changing diskettes in the middle of an operation deserve * to loose :-) * * NOTE! Although currently this is only for floppies, the idea is * that any additional removable block-device will use this routine, * and that mount/open needn't know that floppies/whatever are * special. */void check_disk_change(int dev){	int i;	if (MAJOR(dev) != 2)		return;	if (!floppy_change(dev & 0x03))		return;	for (i=0 ; i<NR_SUPER ; i++)		if (super_block[i].s_dev == dev)			put_super(super_block[i].s_dev);	invalidate_inodes(dev);	invalidate_buffers(dev);}#define _hashfn(dev,block) (((unsigned)(dev^block))%NR_HASH)#define hash(dev,block) hash_table[_hashfn(dev,block)]static inline void remove_from_queues(struct buffer_head * bh){/* remove from hash-queue */	if (bh->b_next)		bh->b_next->b_prev = bh->b_prev;	if (bh->b_prev)		bh->b_prev->b_next = bh->b_next;	if (hash(bh->b_dev,bh->b_blocknr) == bh)		hash(bh->b_dev,bh->b_blocknr) = bh->b_next;/* remove from free list */	if (!(bh->b_prev_free) || !(bh->b_next_free))		panic("Free block list corrupted");	bh->b_prev_free->b_next_free = bh->b_next_free;	bh->b_next_free->b_prev_free = bh->b_prev_free;	if (free_list == bh)		free_list = bh->b_next_free;}static inline void insert_into_queues(struct buffer_head * bh){/* put at end of free list */	bh->b_next_free = free_list;	bh->b_prev_free = free_list->b_prev_free;	free_list->b_prev_free->b_next_free = bh;	free_list->b_prev_free = bh;/* put the buffer in new hash-queue if it has a device */	bh->b_prev = NULL;	bh->b_next = NULL;	if (!bh->b_dev)		return;	bh->b_next = hash(bh->b_dev,bh->b_blocknr);	hash(bh->b_dev,bh->b_blocknr) = bh;	bh->b_next->b_prev = bh;}static struct buffer_head * find_buffer(int dev, int block){			struct buffer_head * tmp;	for (tmp = hash(dev,block) ; tmp != NULL ; tmp = tmp->b_next)		if (tmp->b_dev==dev && tmp->b_blocknr==block)			return tmp;	return NULL;}/* * Why like this, I hear you say... The reason is race-conditions. * As we don't lock buffers (unless we are readint them, that is), * something might happen to it while we sleep (ie a read-error * will force it bad). This shouldn't really happen currently, but * the code is ready. */struct buffer_head * get_hash_table(int dev, int block){	struct buffer_head * bh;	for (;;) {		if (!(bh=find_buffer(dev,block)))			return NULL;		bh->b_count++;		wait_on_buffer(bh);		if (bh->b_dev == dev && bh->b_blocknr == block)			return bh;		bh->b_count--;	}}/* * Ok, this is getblk, and it isn't very clear, again to hinder * race-conditions. Most of the code is seldom used, (ie repeating), * so it should be much more efficient than it looks. * * The algoritm is changed: hopefully better, and an elusive bug removed. */#define BADNESS(bh) (((bh)->b_dirt<<1)+(bh)->b_lock)struct buffer_head * getblk(int dev,int block){	struct buffer_head * tmp, * bh;repeat:	if ((bh = get_hash_table(dev,block)))		return bh;	tmp = free_list;	do {		if (tmp->b_count)			continue;		if (!bh || BADNESS(tmp)<BADNESS(bh)) {			bh = tmp;			if (!BADNESS(tmp))				break;		}/* and repeat until we find something good */	} while ((tmp = tmp->b_next_free) != free_list);	if (!bh) {		sleep_on(&buffer_wait);		goto repeat;	}	wait_on_buffer(bh);	if (bh->b_count)		goto repeat;	while (bh->b_dirt) {		sync_dev(bh->b_dev);		wait_on_buffer(bh);		if (bh->b_count)			goto repeat;	}/* NOTE!! While we slept waiting for this block, somebody else might *//* already have added "this" block to the cache. check it */	if (find_buffer(dev,block))		goto repeat;/* OK, FINALLY we know that this buffer is the only one of it's kind, *//* and that it's unused (b_count=0), unlocked (b_lock=0), and clean */	bh->b_count=1;	bh->b_dirt=0;	bh->b_uptodate=0;	remove_from_queues(bh);	bh->b_dev=dev;	bh->b_blocknr=block;	insert_into_queues(bh);	return bh;}void brelse(struct buffer_head * buf){	if (!buf)		return;	wait_on_buffer(buf);	if (!(buf->b_count--))		panic("Trying to free free buffer");	wake_up(&buffer_wait);}/* * bread() reads a specified block and returns the buffer that contains * it. It returns NULL if the block was unreadable. */struct buffer_head * bread(int dev,int block){	struct buffer_head * bh;	if (!(bh=getblk(dev,block)))		panic("bread: getblk returned NULL\n");	if (bh->b_uptodate)		return bh;	ll_rw_block(READ,bh);	wait_on_buffer(bh);	if (bh->b_uptodate)		return bh;	brelse(bh);	return NULL;}#define COPYBLK(from,to) \__asm__("cld\n\t" \	"rep\n\t" \	"movsl\n\t" \	::"c" (BLOCK_SIZE/4),"S" (from),"D" (to) \	)/* * bread_page reads four buffers into memory at the desired address. It's * a function of its own, as there is some speed to be got by reading them * all at the same time, not waiting for one to be read, and then another * etc. */void bread_page(unsigned long address,int dev,int b[4]){	struct buffer_head * bh[4];	int i;	for (i=0 ; i<4 ; i++)		if (b[i]) {			if ((bh[i] = getblk(dev,b[i])))				if (!bh[i]->b_uptodate)					ll_rw_block(READ,bh[i]);		} else			bh[i] = NULL;	for (i=0 ; i<4 ; i++,address += BLOCK_SIZE)		if (bh[i]) {			wait_on_buffer(bh[i]);			if (bh[i]->b_uptodate)				COPYBLK((unsigned long) bh[i]->b_data,address);			brelse(bh[i]);		}}/* * Ok, breada can be used as bread, but additionally to mark other * blocks for reading as well. End the argument list with a negative * number. */struct buffer_head * breada(int dev,int first, ...){	va_list args;	struct buffer_head * bh, *tmp;	va_start(args,first);	if (!(bh=getblk(dev,first)))		panic("bread: getblk returned NULL\n");	if (!bh->b_uptodate)		ll_rw_block(READ,bh);	while ((first=va_arg(args,int))>=0) {		tmp=getblk(dev,first);		if (tmp) {			if (!tmp->b_uptodate)				ll_rw_block(READA,bh);			tmp->b_count--;		}	}	va_end(args);	wait_on_buffer(bh);	if (bh->b_uptodate)		return bh;	brelse(bh);	return (NULL);}void buffer_init(long buffer_end){	struct buffer_head * h = start_buffer;	void * b;	int i;	if (buffer_end == 1<<20)		b = (void *) (640*1024);	else		b = (void *) buffer_end;	while ( (b -= BLOCK_SIZE) >= ((void *) (h+1)) ) {		h->b_dev = 0;		h->b_dirt = 0;		h->b_count = 0;		h->b_lock = 0;		h->b_uptodate = 0;		h->b_wait = NULL;		h->b_next = NULL;		h->b_prev = NULL;		h->b_data = (char *) b;		h->b_prev_free = h-1;		h->b_next_free = h+1;		h++;		NR_BUFFERS++;		if (b == (void *) 0x100000)			b = (void *) 0xA0000;	}	h--;	free_list = start_buffer;	free_list->b_prev_free = h;	h->b_next_free = free_list;	for (i=0;i<NR_HASH;i++)		hash_table[i]=NULL;}	

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