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📄 _adi.h

📁 实现gl studio在vc中的仪表开发
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///////////////////////////////////////////////////////////////////////////////
// This file is generated by GL Studio from _ADI.gls.  DO NOT EDIT.
// To modify, run "glstudio _ADI.gls" edit, and save the file.
// Then select Code/Generate All.
///////////////////////////////////////////////////////////////////////////////
#ifndef __ADI_h_
#define __ADI_h_

#include <FL/gl.h>
#include <FL/Fl.H>
#include "gls_include.h"
#include "display.h"
#include "display_frame.h"
#include "truetype.h"
#include "initialize_library.h"
#include "callback_caller.h"

// Additional Run-time Fonts

// Fonts referenced by design

#include "gls_light_source.h"
#include "gls_sphere.h"
#include "glpolygon.h"
#include "component_base.h"


//////////////////// Provides support for creating DLLs ////////////////////////
#if (defined(GLSGEN_EXPORT__ADIClass) || \
     defined(GLSGEN_IMPORT__ADIClass) || \
     defined(GLS_EXPORT_GENERATED) || \
     defined(GLS_IMPORT_GENERATED)) \
     && defined(_MSC_VER) 
#  if defined(GLSGEN_EXPORT__ADIClass) || defined(GLS_EXPORT_GENERATED)
#    define GLSGEN__ADIClass_EXPORT __declspec(dllexport)
#  else
#    define GLSGEN__ADIClass_EXPORT __declspec(dllimport)
#  endif
#else
#  define GLSGEN__ADIClass_EXPORT
#endif
///////////////////////////////////////////////////////////////////////////////

//////////////////// User Code from section: "file _ADI.h" ////////////

#include "glsutil.h"


///////////////////////////////////////////////////////////////////////////////
namespace disti
{
class _ADIClass : public ComponentBase
{
public:
    GLSGEN__ADIClass_EXPORT _ADIClass(const char *name = NULL);
    GLSGEN__ADIClass_EXPORT void CreateObjects(void);
    typedef CallbackMethodCallerTemplate< _ADIClass > CallbackMethodCaller;
    // Textures
    static unsigned char * rgb_data_0[];
    static glsInlineImage image_data_0;
    static unsigned char * rgb_data_1[];
    static glsInlineImage image_data_1;

    // Geometry

private:

protected:

public:
    GlsLightSource *light;
    GlsSphere *adiSphere;
    GLPolygon *adiPanel;
    GLPolygon *horizonLine;
//////////////////// User Code from section: "Class Declaration" //////////////

///////////////////////////////////////////////////////////////////////////////
    // Object generated declarations
    // Object generated declarations
public:
    // Methods
    virtual GLSGEN__ADIClass_EXPORT void Initialize ();
    virtual GLSGEN__ADIClass_EXPORT void Calculate (double time);
    virtual GLSGEN__ADIClass_EXPORT DisplayObject* CloneObject (bool generateNames = false);
    virtual GLSGEN__ADIClass_EXPORT void Pitch (const float& );
    virtual GLSGEN__ADIClass_EXPORT float Pitch ();
    virtual GLSGEN__ADIClass_EXPORT void Roll (const float& );
    virtual GLSGEN__ADIClass_EXPORT float Roll ();
    virtual GLSGEN__ADIClass_EXPORT void Testing (const bool& );
    virtual GLSGEN__ADIClass_EXPORT bool Testing ();
    // Variables
    float _pitch;
    float _roll;
    bool _testing;
    // Object generated declarations

    /** Get the details of the Cpp Interface
      * The actual interface is exposed in compiled code.
      * \param addToThisList A list to add to and then return.  Creates a new one if NULL.
      * \return A templated list.
      * The caller must call the corresponding free method to
      * safely free the memory.
      */

    virtual GLSGEN__ADIClass_EXPORT  InterfaceListType* GetCppInterfaceDescription(InterfaceListType* addToThisList= NULL );
    virtual GLSGEN__ADIClass_EXPORT  void GetCppInterfaceDescriptionFree(InterfaceListType* array);
};
} //namespace disti


#endif

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