📄 connection.h
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// Connection.h : main header file for the CONNECTION application//#if !defined(AFX_CONNECTION_H__07F7639A_8B68_11D4_BD73_000021479D21__INCLUDED_)#define AFX_CONNECTION_H__07F7639A_8B68_11D4_BD73_000021479D21__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH#endif#include "resource.h" // main symbols/////////////////////////////////////////////////////////////////////////////// CConnectionApp:// See Connection.cpp for the implementation of this class//class CConnectionApp : public CWinApp{public: CConnectionApp();// Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CConnectionApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL// Implementation //{{AFX_MSG(CConnectionApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP()};///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_CONNECTION_H__07F7639A_8B68_11D4_BD73_000021479D21__INCLUDED_)
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