📄 numbereditdlg.h
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// NumberEditDlg.h : header file
//
#if !defined(AFX_NUMBEREDITDLG_H__F5A483CF_2E72_4490_B15F_C0347BB4D7B0__INCLUDED_)
#define AFX_NUMBEREDITDLG_H__F5A483CF_2E72_4490_B15F_C0347BB4D7B0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NumberEdit1.h"
/////////////////////////////////////////////////////////////////////////////
// CNumberEditDlg dialog
class CNumberEditDlg : public CDialog
{
// Construction
public:
CNumberEditDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CNumberEditDlg)
enum { IDD = IDD_NUMBEREDIT_DIALOG };
CNumberEdit m_price;
CEdit m_author;
CEdit m_press;
CEdit m_bookname;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNumberEditDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CNumberEditDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NUMBEREDITDLG_H__F5A483CF_2E72_4490_B15F_C0347BB4D7B0__INCLUDED_)
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