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📄 mybitbutton.h

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#if !defined(AFX_MYBITBUTTON_H__AC315781_6B57_46D6_901A_60F3AB558853__INCLUDED_)
#define AFX_MYBITBUTTON_H__AC315781_6B57_46D6_901A_60F3AB558853__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyBitButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMyBitButton window

class CMyBitButton : public CButton
{
// Construction
public:
	CMyBitButton();
	
private:
	CImageList* m_pImagelist;  //图像列表指针
	int m_ImageIndex; //图标索引
	BOOL IsPressed; //按钮是否被按下

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyBitButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	void SetImageIndex(UINT index);
	void SetImageList(CImageList* pImage);
	virtual ~CMyBitButton();

	// Generated message map functions
protected:
	//{{AFX_MSG(CMyBitButton)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYBITBUTTON_H__AC315781_6B57_46D6_901A_60F3AB558853__INCLUDED_)

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