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📄 learndlg.h

📁 人工神经网络c++源代码可以直接利用或学习,希望有帮助
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#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream.h>
#include <string.h>
#include <conio.h>
#include <ctype.h>
#include <fstream.h>
#include <iomanip.h>
#include <math.h>
#include <process.h>
#include <malloc.h>
//
#include "dibapi.h"
//#include "hh.h"
#include "wuzhou11.h"

//
  typedef  float   *PFLOAT;
  typedef   PFLOAT  VECTOR;
   typedef  PFLOAT  *MATRIX;
//
#if !defined(AFX_LEARNDLG_H__EC45DE03_53EE_11D3_A3DA_8CE09C5F1673__INCLUDED_)
#define AFX_LEARNDLG_H__EC45DE03_53EE_11D3_A3DA_8CE09C5F1673__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// LearnDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// LearnDlg dialog

class LearnDlg : public CDialog
{
// Construction
public:
	LearnDlg(CWnd* pParent = NULL);   // standard constructor
public:
	void application();	
public:
	CPalette* palette;
	HDIB hdib;
    int nRet;
    int Key;
         char file0[30];
		 char file00[30];
	     char file1[30];
		 char file2[30];
		 char file3[30];
		 char file4[30];
		 char file5[30];
		 char file6[30];
		 char file7[30];  	
		 char file8[30];
		 char file9[30];
		 char name1[30];
		 char name2[30];
		 char name3[30];
		 char yy[5];


// Dialog Data
	//{{AFX_DATA(LearnDlg)
	enum { IDD = IDD_DIALOG1 };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(LearnDlg)
	public:
	virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(LearnDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LEARNDLG_H__EC45DE03_53EE_11D3_A3DA_8CE09C5F1673__INCLUDED_)

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