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📄 block.java

📁 J2ME下的3D游戏
💻 JAVA
字号:
import javax.microedition.lcdui.Canvas;
import javax.microedition.m3g.Loader;
import javax.microedition.m3g.Node;
import javax.microedition.m3g.Object3D;
import javax.microedition.m3g.Transform;
import javax.microedition.m3g.World;

public class Block {
	private Node gBlock;
	private Node block0, block1, block2;

	private final int BLOCK_ID = 31;

	private final int MOVE_INCR = 1;

	private World world;

	// private boolean upPressed = false;
	//
	// private boolean downPressed = false;
	//
	// private boolean leftPressed = false;
	//
	// private boolean rightPressed = false;
	private final int UP = 1 << 1;

	private final int DOWN = 1 << 2;

	private final int LEFT = 1 << 3;

	private final int RIGHT = 1 << 4;

	private boolean keyPressed = false;

	private int keyState;

	private boolean isModify = false;

	private int state = 0;

	private float[] position = new float[2];
	private final int X = 0;
	private final int Z = 1;

	private Transform trans = new Transform();
	private Transform trans0 = new Transform();
	private Transform trans1 = new Transform();
	private Transform trans2 = new Transform();
	

	public Block() {

		load();

	}

	public Node getBlock() {
//		switch(state){
//		case 0: gBlock = block0;break;
//		case 1: gBlock = block1;break;
//		case 2: gBlock = block2;break;
//		}
	return gBlock;
	}

	public void load() {
		try {
			Object3D[] list = Loader.load("/gogo.m3g");
			for (int i = 0; i < list.length; i++) {
				if (list[i] instanceof World) {
					world = (World) list[i];
					break;
				}
			}

			gBlock = (Node) world.find(31);

			world.removeChild(gBlock);
			gBlock.setScale(1.5f, 1.5f, 1.5f);
			
			block0 = (Node)gBlock.duplicate();
			block1 = (Node)gBlock.duplicate();
			block2 = (Node)gBlock.duplicate();
			block0.getTransform(trans);
			trans.postRotate(-90, 1, 0, 0);
			block0.setTransform(trans);
			position[X] = 1;
			position[Z] = 1;
			block0.translate(position[X]-0, -(-1), position[Z]-1);
			block1.getTransform(trans);
			trans.postRotate(90, 0, 1, 0);
			block1.setTransform(trans);
			block0.getTransform(trans0);
			gBlock.setTransform(trans0);
			gBlock.translate(position[X]-0, -(-1), position[Z]-1);
			

		} catch (Exception e) {
			e.printStackTrace();
		}

	}

	public void pressedKey(int keyCode) {
		keyPressed = true;
		switch (keyCode) {
		case Canvas.KEY_NUM2:
			keyState = UP;
			break;
		case Canvas.KEY_NUM8:
			keyState = DOWN;
			break;
		case Canvas.KEY_NUM4:
			keyState = LEFT;
			break;
		case Canvas.KEY_NUM6:
			keyState = RIGHT;
			break;
		default:
			break;
		}
	} // end of pressedKey()

	public void releasedKey(int keyCode) {
		updateMove();
//		updateState(keyCode);
		System.out.println("state:"+ state);
//		System.out.println("isModify:" + isModify);
		keyPressed = false;
	} // end of releasedKey()

	public void updateMove() {
		if (keyPressed) {
			switch (state) {
			case 0:
				switch (keyState) {
				case UP:
//					gBlock.getTransform(trans);
//					trans.postTranslate(0, 0, -1);
//					trans.postRotate(-90, 1, 0, 0);
					
//					gBlock.setTransform(trans);
//					gBlock.translate(0, 0, -2);
//					gBlock.preRotate(-90, 1, 0, 0);
//					gBlock.translate(0, 0, -2);
//					gBlock.setTransform(trans1);
					block2.setTranslation(0, 0, 0);
					position[Z] -= 2;
					block2.translate(position[X]-0, 0, position[Z]-1);
					block2.getTransform(trans2);
					gBlock.setTransform(trans2);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, 0, position[Z]-1);
//					gBlock.preRotate(90, 0, 1, 0);
//					gBlock.translate(-0.5f, 0f, -0.5f);
					
//					gBlock.translate(position[X]-1, 0, position[Z]+1);
					
//					gBlock.setTranslation(position[0], 0, position[1]);
					state = 2;
					break;
				case DOWN:
//					gBlock.getTransform(trans);
//					trans.postRotate(90, 1, 0, 0);
//					gBlock.setTransform(trans);
//					gBlock.preRotate(-90, 1, 0, 0);
//					gBlock.translate(0, 0, 1);
//					block2.setTransform(trans1);
					block2.setTranslation(0, 0, 0);
					position[Z] += 1;
					block2.translate(position[X]-0, 0, position[Z]-1);
					block2.getTransform(trans2);
					gBlock.setTransform(trans2);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, 0, position[Z]-1);
					
					state = 2;
					break;
				case LEFT:
//					gBlock.setTranslation(0, 0, 0);
//					gBlock.getTransform(trans);
//					trans.postRotate(-90, 1, 0, 0);
//					gBlock.setTransform(trans);
//					gBlock.preRotate(-90, 0, 0, 1);
//					gBlock.translate(-1.5f, -0.5f, 0);
					
//					block1.setTransform(trans1);
					block1.setTranslation(0, 0, 0);
//					gBlock.postRotate(90, 0, 1, 0);
					position[X] -= 2;
					block1.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					block1.getTransform(trans1);
					gBlock.setTransform(trans1);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					state = 1;
					break;
				case RIGHT:
//					gBlock.getTransform(trans);
//					trans.postRotate(180, 0, 0, 1);
//					gBlock.setTransform(trans);
//					gBlock.preRotate(-90, 0, 0, 1);
//					gBlock.translate(1.5f, -0.5f, 0);
//					gBlock.setTransform(trans1);
					block1.setTranslation(0, 0, 0);
//					gBlock.postRotate(90, 0, 1, 0);
					position[X] += 1;
					block1.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					block1.getTransform(trans1);
					gBlock.setTransform(trans1);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					state = 1;
					
//					isModify = true;
					break;
				}
				break;
			case 1:
				switch (keyState) {
				case UP:
//					gBlock.setTransform(trans1);
					block1.setTranslation(0, 0, 0);
//					gBlock.postRotate(90, 0, 1, 0);
					position[Z] -= 1;
					block1.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					block1.getTransform(trans1);
					gBlock.setTransform(trans1);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
//					gBlock.preRotate(-90, 10f, 1, 0);
//					if (isModify) {
//						gBlock.translate(0, 0.5f, -0.5f);
//						isModify = false;
//					}
					state = 1;
//					isModify = false;
					break;
				case DOWN:
//					gBlock.setTransform(trans1);
					block1.setTranslation(0, 0, 0);
//					gBlock.postRotate(90, 0, 1, 0);
					position[Z] += 1;
					block1.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					block1.getTransform(trans1);
					gBlock.setTransform(trans1);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-(-0.5f), 0, position[Z]-1.5f);
					state = 1;
					break;
				case LEFT:
//					gBlock.setTransform(trans1);
					block0.setTranslation(0, 0, 0);
//					gBlock.postRotate(90, 1, 0, 0);
//					gBlock.postRotate(90, arg1, arg2, arg3)
					position[X] -= 1;
					block0.translate(position[X]-0, -(-1), position[Z]-1);
					block0.getTransform(trans0);
					gBlock.setTransform(trans0);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, -(-1), position[Z]-1);
					state = 0;
					break;
				case RIGHT:
					block0.setTranslation(0, 0, 0);
					position[X] += 2;
					block0.translate(position[X]-0, -(-1), position[Z]-1);
					block0.getTransform(trans0);
					gBlock.setTransform(trans0);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, -(-1), position[Z]-1);
					state = 0;
					break;
				}
				break;
			case 2:
				switch (keyState) {
				case UP:
					block0.setTranslation(0, 0, 0);
					position[Z] -= 1;
					block0.translate(position[X]-0, -(-1), position[Z]-1);
					block0.getTransform(trans0);
					gBlock.setTransform(trans0);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, -(-1), position[Z]-1);
					state = 0;
					break;
				case DOWN:
					block0.setTranslation(0, 0, 0);
					position[Z] += 2;
					block0.translate(position[X]-0, -(-1), position[Z]-1);
					block0.getTransform(trans0);
					gBlock.setTransform(trans0);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, -(-1), position[Z]-1);
					state = 0;
					break;
				case LEFT:
					block2.setTranslation(0, 0, 0);
					position[X] -= 1;
					block2.translate(position[X]-0, 0, position[Z]-1);
					block2.getTransform(trans2);
					gBlock.setTransform(trans2);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, 0, position[Z]-1);
					state = 2;
					break;
				case RIGHT:
					block2.setTranslation(0, 0, 0);
					position[X] += 1;
					block2.translate(position[X]-0, 0, position[Z]-1);
					block2.getTransform(trans2);
					gBlock.setTransform(trans2);
					gBlock.setTranslation(0, 0, 0);
					gBlock.translate(position[X]-0, 0, position[Z]-1);
					state = 2;
					break;
				}
				break;

			}
		}

		// gBlock.setScale(1f, 1f, 1f);
		// gBlock.getTransform(trans);
		// if (upPressed) { // move forward
		// // trans.postTranslate(0, 0, -MOVE_INCR);
		// // trans.t(0, 0, -MOVE_INCR);
		// gBlock.translate(0, 0, -MOVE_INCR);
		//
		// } else if (downPressed) // move backwards
		// // trans.postTranslate(0, 0, MOVE_INCR);
		// gBlock.translate(0, 0, MOVE_INCR);
		// else if (leftPressed) // move to the left
		// // trans.postTranslate(-MOVE_INCR, 0, 0);
		// gBlock.translate(-MOVE_INCR, 0, 0);
		// else if (rightPressed) // move to the right
		// // trans.postTranslate(MOVE_INCR, 0, 0);
		// gBlock.translate(MOVE_INCR, 0, 0);
		// gBlock.setTransform(trans);
		// gBlock.setScale(1.5f, 1.5f, 1.5f);

		keyState = 0;
		keyPressed = false;
	} // end of updateMove()

	public boolean checkImpact(){
		boolean isImpact = false;
		boolean isIn = false;
		boolean isIn1 = false;
		boolean isIn2 = false;
		int num = Map.maps.length/2;
		switch(state){
		case 0:
			for(int i = 1; i <= num; i++){
				float x = Map.maps[i*2-1];
				float z = Map.maps[i*2-2];
				if(x==position[X]&&z==position[Z])
					isIn = true;
			}
			isImpact = !isIn;
			break;
		case 1:
			for(int i = 1; i <= num; i++){
				float x = Map.maps[i*2-1];
				float z = Map.maps[i*2-2];
				if(x==position[X]&&z==position[Z])
					isIn1 = true;
				}
			for(int i = 1; i <= num; i++){
				float x = Map.maps[i*2-1];
				float z = Map.maps[i*2-2];
				if(x==position[X]+2&&z==position[Z])
					isIn2 = true;
				}
			isIn = isIn1 && isIn2;
			isImpact = !isIn;
			break;
		case 2:
			for(int i = 1; i <= num; i++){
				float x = Map.maps[i*2-1];
				float z = Map.maps[i*2-2];
				if(x==position[X]&&z==position[Z])
					isIn1 = true;
				}
			for(int i = 1; i <= num; i++){
				float x = Map.maps[i*2-1];
				float z = Map.maps[i*2-2];
				if(x==position[X]&&z==position[Z]+2)
					isIn2 = true;
				}
			isIn = isIn1 && isIn2;
			isImpact = !isIn;
			break;
			
		}
		return isImpact;
	}
//	private void updateState(int keyCode) {
//		switch (state) {
//		case 0:
//			switch (keyCode) {
//			case Canvas.KEY_NUM2:
//			case Canvas.KEY_NUM8:
//				state = 2;
//				isModify = true;
//				break;
//			case Canvas.KEY_NUM4:
//			case Canvas.KEY_NUM6:
//				state = 1;
//				isModify = true;
//				break;
//			}
//			break;
//		case 1:
//			switch (keyCode) {
//			case Canvas.KEY_NUM2:
//			case Canvas.KEY_NUM8:
//				state = 1;
//				break;
//			case Canvas.KEY_NUM4:
//			case Canvas.KEY_NUM6:
//				state = 0;
//				isModify = true;
//				break;
//			}
//			break;
//		case 2:
//			switch (keyCode) {
//			case Canvas.KEY_NUM2:
//			case Canvas.KEY_NUM8:
//				state = 0;
//				isModify = true;
//				break;
//			case Canvas.KEY_NUM4:
//			case Canvas.KEY_NUM6:
//				state = 2;
//				break;
//
//			}
//			break;
//		}
//	}

}

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