📄 bulletmanager.java
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/*
* Created on 2006-2-4
* Author: Xuefeng, Copyright (C) 2006, Xuefeng.
*/
package com.javaeedev.j2megame.tank;
import java.util.*;
import javax.microedition.lcdui.*;
public class BulletManager {
private GameMap map;
private Vector bullets = new Vector();
public BulletManager(GameMap map) {
this.map = map;
}
public void paint(Graphics g) {
g.setColor(0xffffff);
int n=0;
while(n<bullets.size()) {
Bullet bullet = (Bullet)bullets.elementAt(n);
if(bullet.move()) {
bullets.removeElementAt(n);
continue;
}
if(!map.canPass(bullet.direction, bullet.getX(), bullet.getY())) {
// check if collide:
bullets.removeElementAt(n);
continue;
}
//if(!hit(sprite, bullet.getX(), bullet.getY())) {
// bullets.removeElementAt(n);
// continue;
//}
n++;
// draw it:
g.fillRect(bullet.getX()-1, bullet.getY()-1, 1, 1);
}
// if(bullets.size()==0)
// System.out.println("All bullets are removed!");
}
public void newBullet(Bullet bullet) {
if(bullet!=null)
bullets.addElement(bullet);
}
}
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