📄 ta_cdlconcealbabyswall.c
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/* Make sure there is still something to evaluate. */ if( startIdx > endIdx ) { VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx); VALUE_HANDLE_DEREF_TO_ZERO(outNBElement); return ENUM_VALUE(RetCode,TA_SUCCESS,Success); } /* Do the calculation using tight loops. */ /* Add-up the initial period, except for the last value. */ ShadowVeryShortPeriodTotal[3] = 0; ShadowVeryShortPeriodTotal[2] = 0; ShadowVeryShortPeriodTotal[1] = 0; ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort); i = ShadowVeryShortTrailingIdx; while( i < startIdx ) { ShadowVeryShortPeriodTotal[3] += TA_CANDLERANGE( ShadowVeryShort, i-3 ); ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 ); ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 ); i++; } i = startIdx; /* Proceed with the calculation for the requested range. * Must have: * - first candle: black marubozu (very short shadows) * - second candle: black marubozu (very short shadows) * - third candle: black candle that opens gapping down but has an upper shadow that extends into the prior body * - fourth candle: black candle that completely engulfs the third candle, including the shadows * The meanings of "very short shadow" are specified with TA_SetCandleSettings; * outInteger is positive (1 to 100): concealing baby swallow is always bullish; * the user should consider that concealing baby swallow is significant when it appears in downtrend, while * this function does not consider it */ outIdx = 0; do { if( TA_CANDLECOLOR(i-3) == -1 && // 1st black TA_CANDLECOLOR(i-2) == -1 && // 2nd black TA_CANDLECOLOR(i-1) == -1 && // 3rd black TA_CANDLECOLOR(i) == -1 && // 4th black // 1st: marubozu TA_LOWERSHADOW(i-3) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[3], i-3 ) && TA_UPPERSHADOW(i-3) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[3], i-3 ) && // 2nd: marubozu TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) && TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) && TA_REALBODYGAPDOWN(i-1,i-2) && // 3rd: opens gapping down // and HAS an upper shadow TA_UPPERSHADOW(i-1) > TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) && inHigh[i-1] > inClose[i-2] && // that extends into the prior body inHigh[i] > inHigh[i-1] && inLow[i] < inLow[i-1] // 4th: engulfs the 3rd including the shadows ) outInteger[outIdx++] = 100; else outInteger[outIdx++] = 0; /* add the current range and subtract the first range: this is done after the pattern recognition * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) */ for (totIdx = 3; totIdx >= 1; --totIdx) ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx ); i++; ShadowVeryShortTrailingIdx++; } while( i <= endIdx ); /* All done. Indicate the output limits and return. */ VALUE_HANDLE_DEREF(outNBElement) = outIdx; VALUE_HANDLE_DEREF(outBegIdx) = startIdx; return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */ #undef TA_PREFIX/* Generated */ #define TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef INPUT_TYPE/* Generated */ #define INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::CdlConcealBabysWall( int startIdx,/* Generated */ int endIdx,/* Generated */ cli::array<float>^ inOpen,/* Generated */ cli::array<float>^ inHigh,/* Generated */ cli::array<float>^ inLow,/* Generated */ cli::array<float>^ inClose,/* Generated */ [Out]int% outBegIdx,/* Generated */ [Out]int% outNBElement,/* Generated */ cli::array<int>^ outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdlConcealBabysWall( int startIdx,/* Generated */ int endIdx,/* Generated */ float inOpen[],/* Generated */ float inHigh[],/* Generated */ float inLow[],/* Generated */ float inClose[],/* Generated */ MInteger outBegIdx,/* Generated */ MInteger outNBElement,/* Generated */ int outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDLCONCEALBABYSWALL( int startIdx,/* Generated */ int endIdx,/* Generated */ const float inOpen[],/* Generated */ const float inHigh[],/* Generated */ const float inLow[],/* Generated */ const float inClose[],/* Generated */ int *outBegIdx,/* Generated */ int *outNBElement,/* Generated */ int outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */ ARRAY_LOCAL(ShadowVeryShortPeriodTotal,4);/* Generated */ int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, lookbackTotal;/* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */ if( startIdx < 0 )/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */ if( (endIdx < 0) || (endIdx < startIdx))/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */ #if !defined(_JAVA)/* Generated */ if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #if !defined(_JAVA)/* Generated */ if( !outInteger )/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #endif /* Generated */ lookbackTotal = LOOKBACK_CALL(CDLCONCEALBABYSWALL)();/* Generated */ if( startIdx < lookbackTotal )/* Generated */ startIdx = lookbackTotal;/* Generated */ if( startIdx > endIdx )/* Generated */ {/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ ShadowVeryShortPeriodTotal[3] = 0;/* Generated */ ShadowVeryShortPeriodTotal[2] = 0;/* Generated */ ShadowVeryShortPeriodTotal[1] = 0;/* Generated */ ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */ i = ShadowVeryShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowVeryShortPeriodTotal[3] += TA_CANDLERANGE( ShadowVeryShort, i-3 );/* Generated */ ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );/* Generated */ ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */ i++;/* Generated */ }/* Generated */ i = startIdx;/* Generated */ outIdx = 0;/* Generated */ do/* Generated */ {/* Generated */ if( TA_CANDLECOLOR(i-3) == -1 && // 1st black/* Generated */ TA_CANDLECOLOR(i-2) == -1 && // 2nd black/* Generated */ TA_CANDLECOLOR(i-1) == -1 && // 3rd black/* Generated */ TA_CANDLECOLOR(i) == -1 && // 4th black/* Generated */ // 1st: marubozu/* Generated */ TA_LOWERSHADOW(i-3) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[3], i-3 ) &&/* Generated */ TA_UPPERSHADOW(i-3) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[3], i-3 ) &&/* Generated */ // 2nd: marubozu/* Generated */ TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&/* Generated */ TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&/* Generated */ TA_REALBODYGAPDOWN(i-1,i-2) && // 3rd: opens gapping down/* Generated */ // and HAS an upper shadow/* Generated */ TA_UPPERSHADOW(i-1) > TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&/* Generated */ inHigh[i-1] > inClose[i-2] && // that extends into the prior body/* Generated */ inHigh[i] > inHigh[i-1] && inLow[i] < inLow[i-1] // 4th: engulfs the 3rd including the shadows/* Generated */ )/* Generated */ outInteger[outIdx++] = 100;/* Generated */ else/* Generated */ outInteger[outIdx++] = 0;/* Generated */ for (totIdx = 3; totIdx >= 1; --totIdx)/* Generated */ ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */ - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */ i++; /* Generated */ ShadowVeryShortTrailingIdx++;/* Generated */ } while( i <= endIdx );/* Generated */ VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */ VALUE_HANDLE_DEREF(outBegIdx) = startIdx;/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
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