📄 ta_cdl3blackcrows.c
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/* Make sure there is still something to evaluate. */ if( startIdx > endIdx ) { VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx); VALUE_HANDLE_DEREF_TO_ZERO(outNBElement); return ENUM_VALUE(RetCode,TA_SUCCESS,Success); } /* Do the calculation using tight loops. */ /* Add-up the initial period, except for the last value. */ ShadowVeryShortPeriodTotal[2] = 0; ShadowVeryShortPeriodTotal[1] = 0; ShadowVeryShortPeriodTotal[0] = 0; ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort); i = ShadowVeryShortTrailingIdx; while( i < startIdx ) { ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 ); ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 ); ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i ); i++; } i = startIdx; /* Proceed with the calculation for the requested range. * Must have: * - three consecutive and declining black candlesticks * - each candle must have no or very short lower shadow * - each candle after the first must open within the prior candle's real body * - the first candle's close should be under the prior white candle's high * The meaning of "very short" is specified with TA_SetCandleSettings * outInteger is negative (-1 to -100): three black crows is always bearish; * the user should consider that 3 black crows is significant when it appears after a mature advance or at high levels, * while this function does not consider it */ outIdx = 0; do { if( TA_CANDLECOLOR(i-3) == 1 && // white TA_CANDLECOLOR(i-2) == -1 && // 1st black TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) && // very short lower shadow TA_CANDLECOLOR(i-1) == -1 && // 2nd black TA_LOWERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) && // very short lower shadow TA_CANDLECOLOR(i) == -1 && // 3rd black TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) && // very short lower shadow inOpen[i-1] < inOpen[i-2] && inOpen[i-1] > inClose[i-2] && // 2nd black opens within 1st black's rb inOpen[i] < inOpen[i-1] && inOpen[i] > inClose[i-1] && // 3rd black opens within 2nd black's rb inHigh[i-3] > inClose[i-2] && // 1st black closes under prior candle's high inClose[i-2] > inClose[i-1] && // three declining inClose[i-1] > inClose[i] // three declining ) outInteger[outIdx++] = -100; else outInteger[outIdx++] = 0; /* add the current range and subtract the first range: this is done after the pattern recognition * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) */ for (totIdx = 2; totIdx >= 0; --totIdx) ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx ); i++; ShadowVeryShortTrailingIdx++; } while( i <= endIdx ); /* All done. Indicate the output limits and return. */ VALUE_HANDLE_DEREF(outNBElement) = outIdx; VALUE_HANDLE_DEREF(outBegIdx) = startIdx; return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */ #undef TA_PREFIX/* Generated */ #define TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef INPUT_TYPE/* Generated */ #define INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::Cdl3BlackCrows( int startIdx,/* Generated */ int endIdx,/* Generated */ cli::array<float>^ inOpen,/* Generated */ cli::array<float>^ inHigh,/* Generated */ cli::array<float>^ inLow,/* Generated */ cli::array<float>^ inClose,/* Generated */ [Out]int% outBegIdx,/* Generated */ [Out]int% outNBElement,/* Generated */ cli::array<int>^ outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdl3BlackCrows( int startIdx,/* Generated */ int endIdx,/* Generated */ float inOpen[],/* Generated */ float inHigh[],/* Generated */ float inLow[],/* Generated */ float inClose[],/* Generated */ MInteger outBegIdx,/* Generated */ MInteger outNBElement,/* Generated */ int outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDL3BLACKCROWS( int startIdx,/* Generated */ int endIdx,/* Generated */ const float inOpen[],/* Generated */ const float inHigh[],/* Generated */ const float inLow[],/* Generated */ const float inClose[],/* Generated */ int *outBegIdx,/* Generated */ int *outNBElement,/* Generated */ int outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */ ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);/* Generated */ int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, lookbackTotal;/* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */ if( startIdx < 0 )/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */ if( (endIdx < 0) || (endIdx < startIdx))/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */ #if !defined(_JAVA)/* Generated */ if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #if !defined(_JAVA)/* Generated */ if( !outInteger )/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #endif /* Generated */ lookbackTotal = LOOKBACK_CALL(CDL3BLACKCROWS)();/* Generated */ if( startIdx < lookbackTotal )/* Generated */ startIdx = lookbackTotal;/* Generated */ if( startIdx > endIdx )/* Generated */ {/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ ShadowVeryShortPeriodTotal[2] = 0;/* Generated */ ShadowVeryShortPeriodTotal[1] = 0;/* Generated */ ShadowVeryShortPeriodTotal[0] = 0;/* Generated */ ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */ i = ShadowVeryShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );/* Generated */ ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */ ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = startIdx;/* Generated */ outIdx = 0;/* Generated */ do/* Generated */ {/* Generated */ if( TA_CANDLECOLOR(i-3) == 1 && // white/* Generated */ TA_CANDLECOLOR(i-2) == -1 && // 1st black/* Generated */ TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) && /* Generated */ // very short lower shadow/* Generated */ TA_CANDLECOLOR(i-1) == -1 && // 2nd black/* Generated */ TA_LOWERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) && /* Generated */ // very short lower shadow/* Generated */ TA_CANDLECOLOR(i) == -1 && // 3rd black/* Generated */ TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) && /* Generated */ // very short lower shadow/* Generated */ inOpen[i-1] < inOpen[i-2] && inOpen[i-1] > inClose[i-2] && // 2nd black opens within 1st black's rb/* Generated */ inOpen[i] < inOpen[i-1] && inOpen[i] > inClose[i-1] && // 3rd black opens within 2nd black's rb/* Generated */ inHigh[i-3] > inClose[i-2] && // 1st black closes under prior candle's high/* Generated */ inClose[i-2] > inClose[i-1] && // three declining/* Generated */ inClose[i-1] > inClose[i] // three declining/* Generated */ )/* Generated */ outInteger[outIdx++] = -100;/* Generated */ else/* Generated */ outInteger[outIdx++] = 0;/* Generated */ for (totIdx = 2; totIdx >= 0; --totIdx)/* Generated */ ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */ - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */ i++; /* Generated */ ShadowVeryShortTrailingIdx++;/* Generated */ } while( i <= endIdx );/* Generated */ VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */ VALUE_HANDLE_DEREF(outBegIdx) = startIdx;/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
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