⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ta_cdl3blackcrows.c

📁 股票主要技术指标源码
💻 C
📖 第 1 页 / 共 2 页
字号:
   /* Make sure there is still something to evaluate. */   if( startIdx > endIdx )   {      VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);      VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);      return ENUM_VALUE(RetCode,TA_SUCCESS,Success);   }   /* Do the calculation using tight loops. */   /* Add-up the initial period, except for the last value. */   ShadowVeryShortPeriodTotal[2] = 0;   ShadowVeryShortPeriodTotal[1] = 0;   ShadowVeryShortPeriodTotal[0] = 0;   ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);      i = ShadowVeryShortTrailingIdx;   while( i < startIdx ) {        ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );        ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );        ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );        i++;   }   i = startIdx;   /* Proceed with the calculation for the requested range.    * Must have:    * - three consecutive and declining black candlesticks    * - each candle must have no or very short lower shadow    * - each candle after the first must open within the prior candle's real body    * - the first candle's close should be under the prior white candle's high    * The meaning of "very short" is specified with TA_SetCandleSettings    * outInteger is negative (-1 to -100): three black crows is always bearish;     * the user should consider that 3 black crows is significant when it appears after a mature advance or at high levels,     * while this function does not consider it    */   outIdx = 0;   do   {        if( TA_CANDLECOLOR(i-3) == 1 &&                                         // white            TA_CANDLECOLOR(i-2) == -1 &&                                        // 1st black            TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&                                                                                     // very short lower shadow            TA_CANDLECOLOR(i-1) == -1 &&                                        // 2nd black            TA_LOWERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&                                                                                     // very short lower shadow            TA_CANDLECOLOR(i) == -1 &&                                          // 3rd black            TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&                                                                                         // very short lower shadow            inOpen[i-1] < inOpen[i-2] && inOpen[i-1] > inClose[i-2] &&          // 2nd black opens within 1st black's rb            inOpen[i] < inOpen[i-1] && inOpen[i] > inClose[i-1] &&              // 3rd black opens within 2nd black's rb            inHigh[i-3] > inClose[i-2] &&                                       // 1st black closes under prior candle's high            inClose[i-2] > inClose[i-1] &&                                      // three declining            inClose[i-1] > inClose[i]                                           // three declining          )            outInteger[outIdx++] = -100;        else            outInteger[outIdx++] = 0;        /* add the current range and subtract the first range: this is done after the pattern recognition          * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)         */        for (totIdx = 2; totIdx >= 0; --totIdx)            ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx )                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );        i++;         ShadowVeryShortTrailingIdx++;   } while( i <= endIdx );   /* All done. Indicate the output limits and return. */   VALUE_HANDLE_DEREF(outNBElement) = outIdx;   VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;   return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define  USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */    #undef   TA_PREFIX/* Generated */    #define  TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef   INPUT_TYPE/* Generated */ #define  INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::Cdl3BlackCrows( int    startIdx,/* Generated */                                                int    endIdx,/* Generated */                                                cli::array<float>^ inOpen,/* Generated */                                                cli::array<float>^ inHigh,/* Generated */                                                cli::array<float>^ inLow,/* Generated */                                                cli::array<float>^ inClose,/* Generated */                                                [Out]int%    outBegIdx,/* Generated */                                                [Out]int%    outNBElement,/* Generated */                                                cli::array<int>^  outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdl3BlackCrows( int    startIdx,/* Generated */                                int    endIdx,/* Generated */                                float        inOpen[],/* Generated */                                float        inHigh[],/* Generated */                                float        inLow[],/* Generated */                                float        inClose[],/* Generated */                                MInteger     outBegIdx,/* Generated */                                MInteger     outNBElement,/* Generated */                                int           outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDL3BLACKCROWS( int    startIdx,/* Generated */                                 int    endIdx,/* Generated */                                 const float  inOpen[],/* Generated */                                 const float  inHigh[],/* Generated */                                 const float  inLow[],/* Generated */                                 const float  inClose[],/* Generated */                                 int          *outBegIdx,/* Generated */                                 int          *outNBElement,/* Generated */                                 int           outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */     ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);/* Generated */     int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, lookbackTotal;/* Generated */  #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */     if( startIdx < 0 )/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */     if( (endIdx < 0) || (endIdx < startIdx))/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */     #if !defined(_JAVA)/* Generated */     if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */     #if !defined(_JAVA)/* Generated */     if( !outInteger )/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */  #endif /* Generated */    lookbackTotal = LOOKBACK_CALL(CDL3BLACKCROWS)();/* Generated */    if( startIdx < lookbackTotal )/* Generated */       startIdx = lookbackTotal;/* Generated */    if( startIdx > endIdx )/* Generated */    {/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */       return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */    }/* Generated */    ShadowVeryShortPeriodTotal[2] = 0;/* Generated */    ShadowVeryShortPeriodTotal[1] = 0;/* Generated */    ShadowVeryShortPeriodTotal[0] = 0;/* Generated */    ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */    i = ShadowVeryShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );/* Generated */         ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */         ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = startIdx;/* Generated */    outIdx = 0;/* Generated */    do/* Generated */    {/* Generated */         if( TA_CANDLECOLOR(i-3) == 1 &&                                         // white/* Generated */             TA_CANDLECOLOR(i-2) == -1 &&                                        // 1st black/* Generated */             TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&     /* Generated */                                                                                 // very short lower shadow/* Generated */             TA_CANDLECOLOR(i-1) == -1 &&                                        // 2nd black/* Generated */             TA_LOWERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&     /* Generated */                                                                                 // very short lower shadow/* Generated */             TA_CANDLECOLOR(i) == -1 &&                                          // 3rd black/* Generated */             TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&         /* Generated */                                                                                 // very short lower shadow/* Generated */             inOpen[i-1] < inOpen[i-2] && inOpen[i-1] > inClose[i-2] &&          // 2nd black opens within 1st black's rb/* Generated */             inOpen[i] < inOpen[i-1] && inOpen[i] > inClose[i-1] &&              // 3rd black opens within 2nd black's rb/* Generated */             inHigh[i-3] > inClose[i-2] &&                                       // 1st black closes under prior candle's high/* Generated */             inClose[i-2] > inClose[i-1] &&                                      // three declining/* Generated */             inClose[i-1] > inClose[i]                                           // three declining/* Generated */           )/* Generated */             outInteger[outIdx++] = -100;/* Generated */         else/* Generated */             outInteger[outIdx++] = 0;/* Generated */         for (totIdx = 2; totIdx >= 0; --totIdx)/* Generated */             ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */         i++; /* Generated */         ShadowVeryShortTrailingIdx++;/* Generated */    } while( i <= endIdx );/* Generated */    VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */    VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;/* Generated */    return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -