📄 ta_cdlhammer.c
字号:
BodyTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort); ShadowLongPeriodTotal = 0; ShadowLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowLong); ShadowVeryShortPeriodTotal = 0; ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort); NearPeriodTotal = 0; NearTrailingIdx = startIdx -1 - TA_CANDLEAVGPERIOD(Near); i = BodyTrailingIdx; while( i < startIdx ) { BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i ); i++; } i = ShadowLongTrailingIdx; while( i < startIdx ) { ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i ); i++; } i = ShadowVeryShortTrailingIdx; while( i < startIdx ) { ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i ); i++; } i = NearTrailingIdx; while( i < startIdx-1 ) { NearPeriodTotal += TA_CANDLERANGE( Near, i ); i++; } i = startIdx; /* Proceed with the calculation for the requested range. * Must have: * - small real body * - long lower shadow * - no, or very short, upper shadow * - body below or near the lows of the previous candle * The meaning of "short", "long" and "near the lows" is specified with TA_SetCandleSettings; * outInteger is positive (1 to 100): hammer is always bullish; * the user should consider that a hammer must appear in a downtrend, while this function does not consider it */ outIdx = 0; do { if( TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyPeriodTotal, i ) && // small rb TA_LOWERSHADOW(i) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i ) && // long lower shadow TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal, i ) && // very short upper shadow min( inClose[i], inOpen[i] ) <= inLow[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal, i-1 ) // rb near the prior candle's lows ) outInteger[outIdx++] = 100; else outInteger[outIdx++] = 0; /* add the current range and subtract the first range: this is done after the pattern recognition * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) */ BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyTrailingIdx ); ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i ) - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx ); ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i ) - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx ); NearPeriodTotal += TA_CANDLERANGE( Near, i-1 ) - TA_CANDLERANGE( Near, NearTrailingIdx ); i++; BodyTrailingIdx++; ShadowLongTrailingIdx++; ShadowVeryShortTrailingIdx++; NearTrailingIdx++; } while( i <= endIdx ); /* All done. Indicate the output limits and return. */ VALUE_HANDLE_DEREF(outNBElement) = outIdx; VALUE_HANDLE_DEREF(outBegIdx) = startIdx; return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */ #undef TA_PREFIX/* Generated */ #define TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef INPUT_TYPE/* Generated */ #define INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::CdlHammer( int startIdx,/* Generated */ int endIdx,/* Generated */ cli::array<float>^ inOpen,/* Generated */ cli::array<float>^ inHigh,/* Generated */ cli::array<float>^ inLow,/* Generated */ cli::array<float>^ inClose,/* Generated */ [Out]int% outBegIdx,/* Generated */ [Out]int% outNBElement,/* Generated */ cli::array<int>^ outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdlHammer( int startIdx,/* Generated */ int endIdx,/* Generated */ float inOpen[],/* Generated */ float inHigh[],/* Generated */ float inLow[],/* Generated */ float inClose[],/* Generated */ MInteger outBegIdx,/* Generated */ MInteger outNBElement,/* Generated */ int outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDLHAMMER( int startIdx,/* Generated */ int endIdx,/* Generated */ const float inOpen[],/* Generated */ const float inHigh[],/* Generated */ const float inLow[],/* Generated */ const float inClose[],/* Generated */ int *outBegIdx,/* Generated */ int *outNBElement,/* Generated */ int outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */ double BodyPeriodTotal, ShadowLongPeriodTotal, ShadowVeryShortPeriodTotal, NearPeriodTotal;/* Generated */ int i, outIdx, BodyTrailingIdx, ShadowLongTrailingIdx, ShadowVeryShortTrailingIdx, NearTrailingIdx, lookbackTotal;/* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */ if( startIdx < 0 )/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */ if( (endIdx < 0) || (endIdx < startIdx))/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */ #if !defined(_JAVA)/* Generated */ if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #if !defined(_JAVA)/* Generated */ if( !outInteger )/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #endif /* Generated */ lookbackTotal = LOOKBACK_CALL(CDLHAMMER)();/* Generated */ if( startIdx < lookbackTotal )/* Generated */ startIdx = lookbackTotal;/* Generated */ if( startIdx > endIdx )/* Generated */ {/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ BodyPeriodTotal = 0;/* Generated */ BodyTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);/* Generated */ ShadowLongPeriodTotal = 0;/* Generated */ ShadowLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowLong);/* Generated */ ShadowVeryShortPeriodTotal = 0;/* Generated */ ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */ NearPeriodTotal = 0;/* Generated */ NearTrailingIdx = startIdx -1 - TA_CANDLEAVGPERIOD(Near);/* Generated */ i = BodyTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = ShadowLongTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = ShadowVeryShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = NearTrailingIdx;/* Generated */ while( i < startIdx-1 ) {/* Generated */ NearPeriodTotal += TA_CANDLERANGE( Near, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = startIdx;/* Generated */ outIdx = 0;/* Generated */ do/* Generated */ {/* Generated */ if( TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyPeriodTotal, i ) && // small rb/* Generated */ TA_LOWERSHADOW(i) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i ) && // long lower shadow/* Generated */ TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal, i ) && // very short upper shadow/* Generated */ min( inClose[i], inOpen[i] ) <= inLow[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal, i-1 ) // rb near the prior candle's lows/* Generated */ )/* Generated */ outInteger[outIdx++] = 100;/* Generated */ else/* Generated */ outInteger[outIdx++] = 0;/* Generated */ BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i ) /* Generated */ - TA_CANDLERANGE( BodyShort, BodyTrailingIdx );/* Generated */ ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i ) /* Generated */ - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx );/* Generated */ ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i ) /* Generated */ - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx );/* Generated */ NearPeriodTotal += TA_CANDLERANGE( Near, i-1 ) /* Generated */ - TA_CANDLERANGE( Near, NearTrailingIdx );/* Generated */ i++; /* Generated */ BodyTrailingIdx++;/* Generated */ ShadowLongTrailingIdx++;/* Generated */ ShadowVeryShortTrailingIdx++;/* Generated */ NearTrailingIdx++;/* Generated */ } while( i <= endIdx );/* Generated */ VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */ VALUE_HANDLE_DEREF(outBegIdx) = startIdx;/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -