📄 ta_cdl3whitesoldiers.c
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FarPeriodTotal[2] += TA_CANDLERANGE( Far, i-2 ); FarPeriodTotal[1] += TA_CANDLERANGE( Far, i-1 ); i++; } i = BodyShortTrailingIdx; while( i < startIdx ) { BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ); i++; } i = startIdx; /* Proceed with the calculation for the requested range. * Must have: * - three white candlesticks with consecutively higher closes * - Greg Morris wants them to be long, Steve Nison doesn't; anyway they should not be short * - each candle opens within or near the previous white real body * - each candle must have no or very short upper shadow * - to differentiate this pattern from advance block, each candle must not be far shorter than the prior candle * The meanings of "not short", "very short shadow", "far" and "near" are specified with TA_SetCandleSettings; * here the 3 candles must be not short, if you want them to be long use TA_SetCandleSettings on BodyShort; * outInteger is positive (1 to 100): advancing 3 white soldiers is always bullish; * the user should consider that 3 white soldiers is significant when it appears in downtrend, while this function * does not consider it */ outIdx = 0; do { if( TA_CANDLECOLOR(i-2) == 1 && // 1st white TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) && // very short upper shadow TA_CANDLECOLOR(i-1) == 1 && // 2nd white TA_UPPERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) && // very short upper shadow TA_CANDLECOLOR(i) == 1 && // 3rd white TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) && // very short upper shadow inClose[i] > inClose[i-1] && inClose[i-1] > inClose[i-2] && // consecutive higher closes inOpen[i-1] > inOpen[i-2] && // 2nd opens within/near 1st real body inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[2], i-2 ) && inOpen[i] > inOpen[i-1] && // 3rd opens within/near 2nd real body inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[1], i-1 ) && TA_REALBODY(i-1) > TA_REALBODY(i-2) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[2], i-2 ) && // 2nd not far shorter than 1st TA_REALBODY(i) > TA_REALBODY(i-1) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[1], i-1 ) && // 3rd not far shorter than 2nd TA_REALBODY(i) > TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i ) // not short real body ) outInteger[outIdx++] = 100; else outInteger[outIdx++] = 0; /* add the current range and subtract the first range: this is done after the pattern recognition * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) */ for (totIdx = 2; totIdx >= 0; --totIdx) ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx ); for (totIdx = 2; totIdx >= 1; --totIdx) { FarPeriodTotal[totIdx] += TA_CANDLERANGE( Far, i-totIdx ) - TA_CANDLERANGE( Far, FarTrailingIdx-totIdx ); NearPeriodTotal[totIdx] += TA_CANDLERANGE( Near, i-totIdx ) - TA_CANDLERANGE( Near, NearTrailingIdx-totIdx ); } BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx ); i++; ShadowVeryShortTrailingIdx++; NearTrailingIdx++; FarTrailingIdx++; BodyShortTrailingIdx++; } while( i <= endIdx ); /* All done. Indicate the output limits and return. */ VALUE_HANDLE_DEREF(outNBElement) = outIdx; VALUE_HANDLE_DEREF(outBegIdx) = startIdx; return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */ #undef TA_PREFIX/* Generated */ #define TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef INPUT_TYPE/* Generated */ #define INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::Cdl3WhiteSoldiers( int startIdx,/* Generated */ int endIdx,/* Generated */ cli::array<float>^ inOpen,/* Generated */ cli::array<float>^ inHigh,/* Generated */ cli::array<float>^ inLow,/* Generated */ cli::array<float>^ inClose,/* Generated */ [Out]int% outBegIdx,/* Generated */ [Out]int% outNBElement,/* Generated */ cli::array<int>^ outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdl3WhiteSoldiers( int startIdx,/* Generated */ int endIdx,/* Generated */ float inOpen[],/* Generated */ float inHigh[],/* Generated */ float inLow[],/* Generated */ float inClose[],/* Generated */ MInteger outBegIdx,/* Generated */ MInteger outNBElement,/* Generated */ int outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDL3WHITESOLDIERS( int startIdx,/* Generated */ int endIdx,/* Generated */ const float inOpen[],/* Generated */ const float inHigh[],/* Generated */ const float inLow[],/* Generated */ const float inClose[],/* Generated */ int *outBegIdx,/* Generated */ int *outNBElement,/* Generated */ int outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */ ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);/* Generated */ ARRAY_LOCAL(NearPeriodTotal,3);/* Generated */ ARRAY_LOCAL(FarPeriodTotal,3);/* Generated */ double BodyShortPeriodTotal;/* Generated */ int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, NearTrailingIdx, FarTrailingIdx, BodyShortTrailingIdx, lookbackTotal;/* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */ if( startIdx < 0 )/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */ if( (endIdx < 0) || (endIdx < startIdx))/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */ #if !defined(_JAVA)/* Generated */ if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #if !defined(_JAVA)/* Generated */ if( !outInteger )/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #endif /* Generated */ lookbackTotal = LOOKBACK_CALL(CDL3WHITESOLDIERS)();/* Generated */ if( startIdx < lookbackTotal )/* Generated */ startIdx = lookbackTotal;/* Generated */ if( startIdx > endIdx )/* Generated */ {/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ ShadowVeryShortPeriodTotal[2] = 0;/* Generated */ ShadowVeryShortPeriodTotal[1] = 0;/* Generated */ ShadowVeryShortPeriodTotal[0] = 0;/* Generated */ ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */ NearPeriodTotal[2] = 0;/* Generated */ NearPeriodTotal[1] = 0;/* Generated */ NearPeriodTotal[0] = 0;/* Generated */ NearTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Near);/* Generated */ FarPeriodTotal[2] = 0;/* Generated */ FarPeriodTotal[1] = 0;/* Generated */ FarPeriodTotal[0] = 0;/* Generated */ FarTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Far);/* Generated */ BodyShortPeriodTotal = 0;/* Generated */ BodyShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);/* Generated */ i = ShadowVeryShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );/* Generated */ ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */ ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = NearTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ NearPeriodTotal[2] += TA_CANDLERANGE( Near, i-2 );/* Generated */ NearPeriodTotal[1] += TA_CANDLERANGE( Near, i-1 );/* Generated */ i++;/* Generated */ }/* Generated */ i = FarTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ FarPeriodTotal[2] += TA_CANDLERANGE( Far, i-2 );/* Generated */ FarPeriodTotal[1] += TA_CANDLERANGE( Far, i-1 );/* Generated */ i++;/* Generated */ }/* Generated */ i = BodyShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = startIdx;/* Generated */ outIdx = 0;/* Generated */ do/* Generated */ {/* Generated */ if( TA_CANDLECOLOR(i-2) == 1 && // 1st white/* Generated */ TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) && /* Generated */ // very short upper shadow/* Generated */ TA_CANDLECOLOR(i-1) == 1 && // 2nd white/* Generated */ TA_UPPERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) && /* Generated */ // very short upper shadow/* Generated */ TA_CANDLECOLOR(i) == 1 && // 3rd white/* Generated */ TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) && /* Generated */ // very short upper shadow/* Generated */ inClose[i] > inClose[i-1] && inClose[i-1] > inClose[i-2] && // consecutive higher closes/* Generated */ inOpen[i-1] > inOpen[i-2] && // 2nd opens within/near 1st real body/* Generated */ inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[2], i-2 ) &&/* Generated */ inOpen[i] > inOpen[i-1] && // 3rd opens within/near 2nd real body/* Generated */ inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[1], i-1 ) &&/* Generated */ TA_REALBODY(i-1) > TA_REALBODY(i-2) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[2], i-2 ) && /* Generated */ // 2nd not far shorter than 1st/* Generated */ TA_REALBODY(i) > TA_REALBODY(i-1) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[1], i-1 ) && /* Generated */ // 3rd not far shorter than 2nd/* Generated */ TA_REALBODY(i) > TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i ) // not short real body/* Generated */ )/* Generated */ outInteger[outIdx++] = 100;/* Generated */ else/* Generated */ outInteger[outIdx++] = 0;/* Generated */ for (totIdx = 2; totIdx >= 0; --totIdx)/* Generated */ ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */ - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */ for (totIdx = 2; totIdx >= 1; --totIdx) {/* Generated */ FarPeriodTotal[totIdx] += TA_CANDLERANGE( Far, i-totIdx ) /* Generated */ - TA_CANDLERANGE( Far, FarTrailingIdx-totIdx );/* Generated */ NearPeriodTotal[totIdx] += TA_CANDLERANGE( Near, i-totIdx ) /* Generated */ - TA_CANDLERANGE( Near, NearTrailingIdx-totIdx );/* Generated */ }/* Generated */ BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );/* Generated */ i++; /* Generated */ ShadowVeryShortTrailingIdx++;/* Generated */ NearTrailingIdx++;/* Generated */ FarTrailingIdx++;/* Generated */ BodyShortTrailingIdx++;/* Generated */ } while( i <= endIdx );/* Generated */ VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */ VALUE_HANDLE_DEREF(outBegIdx) = startIdx;/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
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