⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ta_cdl3whitesoldiers.c

📁 股票主要技术指标源码
💻 C
📖 第 1 页 / 共 2 页
字号:
        FarPeriodTotal[2] += TA_CANDLERANGE( Far, i-2 );        FarPeriodTotal[1] += TA_CANDLERANGE( Far, i-1 );        i++;   }   i = BodyShortTrailingIdx;   while( i < startIdx ) {        BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );        i++;   }   i = startIdx;   /* Proceed with the calculation for the requested range.    * Must have:    * - three white candlesticks with consecutively higher closes    * - Greg Morris wants them to be long, Steve Nison doesn't; anyway they should not be short    * - each candle opens within or near the previous white real body     * - each candle must have no or very short upper shadow    * - to differentiate this pattern from advance block, each candle must not be far shorter than the prior candle    * The meanings of "not short", "very short shadow", "far" and "near" are specified with TA_SetCandleSettings;    * here the 3 candles must be not short, if you want them to be long use TA_SetCandleSettings on BodyShort;    * outInteger is positive (1 to 100): advancing 3 white soldiers is always bullish;    * the user should consider that 3 white soldiers is significant when it appears in downtrend, while this function     * does not consider it    */   outIdx = 0;   do   {        if( TA_CANDLECOLOR(i-2) == 1 &&                                                     // 1st white            TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&                                                                                                 // very short upper shadow            TA_CANDLECOLOR(i-1) == 1 &&                                                     // 2nd white            TA_UPPERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&                                                                                                 // very short upper shadow            TA_CANDLECOLOR(i) == 1 &&                                                       // 3rd white            TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&                                                                                                     // very short upper shadow            inClose[i] > inClose[i-1] && inClose[i-1] > inClose[i-2] &&                     // consecutive higher closes            inOpen[i-1] > inOpen[i-2] &&                                                    // 2nd opens within/near 1st real body            inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[2], i-2 ) &&            inOpen[i] > inOpen[i-1] &&                                                      // 3rd opens within/near 2nd real body            inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[1], i-1 ) &&            TA_REALBODY(i-1) > TA_REALBODY(i-2) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[2], i-2 ) &&                                                                                                 // 2nd not far shorter than 1st            TA_REALBODY(i) > TA_REALBODY(i-1) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[1], i-1 ) &&                                                                                                   // 3rd not far shorter than 2nd            TA_REALBODY(i) > TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i )      // not short real body          )            outInteger[outIdx++] = 100;        else            outInteger[outIdx++] = 0;        /* add the current range and subtract the first range: this is done after the pattern recognition          * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)         */        for (totIdx = 2; totIdx >= 0; --totIdx)            ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx )                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );        for (totIdx = 2; totIdx >= 1; --totIdx) {            FarPeriodTotal[totIdx] += TA_CANDLERANGE( Far, i-totIdx )                                     - TA_CANDLERANGE( Far, FarTrailingIdx-totIdx );            NearPeriodTotal[totIdx] += TA_CANDLERANGE( Near, i-totIdx )                                      - TA_CANDLERANGE( Near, NearTrailingIdx-totIdx );        }        BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );        i++;         ShadowVeryShortTrailingIdx++;        NearTrailingIdx++;        FarTrailingIdx++;        BodyShortTrailingIdx++;   } while( i <= endIdx );   /* All done. Indicate the output limits and return. */   VALUE_HANDLE_DEREF(outNBElement) = outIdx;   VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;   return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define  USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */    #undef   TA_PREFIX/* Generated */    #define  TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef   INPUT_TYPE/* Generated */ #define  INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::Cdl3WhiteSoldiers( int    startIdx,/* Generated */                                                   int    endIdx,/* Generated */                                                   cli::array<float>^ inOpen,/* Generated */                                                   cli::array<float>^ inHigh,/* Generated */                                                   cli::array<float>^ inLow,/* Generated */                                                   cli::array<float>^ inClose,/* Generated */                                                   [Out]int%    outBegIdx,/* Generated */                                                   [Out]int%    outNBElement,/* Generated */                                                   cli::array<int>^  outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdl3WhiteSoldiers( int    startIdx,/* Generated */                                   int    endIdx,/* Generated */                                   float        inOpen[],/* Generated */                                   float        inHigh[],/* Generated */                                   float        inLow[],/* Generated */                                   float        inClose[],/* Generated */                                   MInteger     outBegIdx,/* Generated */                                   MInteger     outNBElement,/* Generated */                                   int           outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDL3WHITESOLDIERS( int    startIdx,/* Generated */                                    int    endIdx,/* Generated */                                    const float  inOpen[],/* Generated */                                    const float  inHigh[],/* Generated */                                    const float  inLow[],/* Generated */                                    const float  inClose[],/* Generated */                                    int          *outBegIdx,/* Generated */                                    int          *outNBElement,/* Generated */                                    int           outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */     ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);/* Generated */ 	ARRAY_LOCAL(NearPeriodTotal,3);/* Generated */     ARRAY_LOCAL(FarPeriodTotal,3);/* Generated */ 	double BodyShortPeriodTotal;/* Generated */     int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, NearTrailingIdx, FarTrailingIdx, BodyShortTrailingIdx, lookbackTotal;/* Generated */  #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */     if( startIdx < 0 )/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */     if( (endIdx < 0) || (endIdx < startIdx))/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */     #if !defined(_JAVA)/* Generated */     if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */     #if !defined(_JAVA)/* Generated */     if( !outInteger )/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */  #endif /* Generated */    lookbackTotal = LOOKBACK_CALL(CDL3WHITESOLDIERS)();/* Generated */    if( startIdx < lookbackTotal )/* Generated */       startIdx = lookbackTotal;/* Generated */    if( startIdx > endIdx )/* Generated */    {/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */       return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */    }/* Generated */    ShadowVeryShortPeriodTotal[2] = 0;/* Generated */    ShadowVeryShortPeriodTotal[1] = 0;/* Generated */    ShadowVeryShortPeriodTotal[0] = 0;/* Generated */    ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */    NearPeriodTotal[2] = 0;/* Generated */    NearPeriodTotal[1] = 0;/* Generated */    NearPeriodTotal[0] = 0;/* Generated */    NearTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Near);/* Generated */    FarPeriodTotal[2] = 0;/* Generated */    FarPeriodTotal[1] = 0;/* Generated */    FarPeriodTotal[0] = 0;/* Generated */    FarTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Far);/* Generated */    BodyShortPeriodTotal = 0;/* Generated */    BodyShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);/* Generated */    i = ShadowVeryShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );/* Generated */         ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */         ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = NearTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         NearPeriodTotal[2] += TA_CANDLERANGE( Near, i-2 );/* Generated */         NearPeriodTotal[1] += TA_CANDLERANGE( Near, i-1 );/* Generated */         i++;/* Generated */    }/* Generated */    i = FarTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         FarPeriodTotal[2] += TA_CANDLERANGE( Far, i-2 );/* Generated */         FarPeriodTotal[1] += TA_CANDLERANGE( Far, i-1 );/* Generated */         i++;/* Generated */    }/* Generated */    i = BodyShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = startIdx;/* Generated */    outIdx = 0;/* Generated */    do/* Generated */    {/* Generated */         if( TA_CANDLECOLOR(i-2) == 1 &&                                                     // 1st white/* Generated */             TA_UPPERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&     /* Generated */                                                                                             // very short upper shadow/* Generated */             TA_CANDLECOLOR(i-1) == 1 &&                                                     // 2nd white/* Generated */             TA_UPPERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&     /* Generated */                                                                                             // very short upper shadow/* Generated */             TA_CANDLECOLOR(i) == 1 &&                                                       // 3rd white/* Generated */             TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&         /* Generated */                                                                                             // very short upper shadow/* Generated */             inClose[i] > inClose[i-1] && inClose[i-1] > inClose[i-2] &&                     // consecutive higher closes/* Generated */             inOpen[i-1] > inOpen[i-2] &&                                                    // 2nd opens within/near 1st real body/* Generated */             inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[2], i-2 ) &&/* Generated */             inOpen[i] > inOpen[i-1] &&                                                      // 3rd opens within/near 2nd real body/* Generated */             inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Near, NearPeriodTotal[1], i-1 ) &&/* Generated */             TA_REALBODY(i-1) > TA_REALBODY(i-2) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[2], i-2 ) &&     /* Generated */                                                                                             // 2nd not far shorter than 1st/* Generated */             TA_REALBODY(i) > TA_REALBODY(i-1) - TA_CANDLEAVERAGE( Far, FarPeriodTotal[1], i-1 ) &&       /* Generated */                                                                                             // 3rd not far shorter than 2nd/* Generated */             TA_REALBODY(i) > TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i )      // not short real body/* Generated */           )/* Generated */             outInteger[outIdx++] = 100;/* Generated */         else/* Generated */             outInteger[outIdx++] = 0;/* Generated */         for (totIdx = 2; totIdx >= 0; --totIdx)/* Generated */             ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */         for (totIdx = 2; totIdx >= 1; --totIdx) {/* Generated */             FarPeriodTotal[totIdx] += TA_CANDLERANGE( Far, i-totIdx ) /* Generated */                                     - TA_CANDLERANGE( Far, FarTrailingIdx-totIdx );/* Generated */             NearPeriodTotal[totIdx] += TA_CANDLERANGE( Near, i-totIdx ) /* Generated */                                      - TA_CANDLERANGE( Near, NearTrailingIdx-totIdx );/* Generated */         }/* Generated */         BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );/* Generated */         i++; /* Generated */         ShadowVeryShortTrailingIdx++;/* Generated */         NearTrailingIdx++;/* Generated */         FarTrailingIdx++;/* Generated */         BodyShortTrailingIdx++;/* Generated */    } while( i <= endIdx );/* Generated */    VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */    VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;/* Generated */    return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -