📄 ta_cdl3starsinsouth.c
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} i = ShadowVeryShortTrailingIdx; while( i < startIdx ) { ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 ); ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i ); i++; } i = BodyShortTrailingIdx; while( i < startIdx ) { BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ); i++; } i = startIdx; /* Proceed with the calculation for the requested range. * Must have: * - first candle: long black candle with long lower shadow * - second candle: smaller black candle that opens higher than prior close but within prior candle's range * and trades lower than prior close but not lower than prior low and closes off of its low (it has a shadow) * - third candle: small black marubozu (or candle with very short shadows) engulfed by prior candle's range * The meanings of "long body", "short body", "very short shadow" are specified with TA_SetCandleSettings; * outInteger is positive (1 to 100): 3 stars in the south is always bullish; * the user should consider that 3 stars in the south is significant when it appears in downtrend, while this function * does not consider it */ outIdx = 0; do { if( TA_CANDLECOLOR(i-2) == -1 && // 1st black TA_CANDLECOLOR(i-1) == -1 && // 2nd black TA_CANDLECOLOR(i) == -1 && // 3rd black // 1st: long TA_REALBODY(i-2) > TA_CANDLEAVERAGE( BodyLong, BodyLongPeriodTotal, i-2 ) && // with long lower shadow TA_LOWERSHADOW(i-2) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i-2 ) && TA_REALBODY(i-1) < TA_REALBODY(i-2) && // 2nd: smaller candle inOpen[i-1] > inClose[i-2] && inOpen[i-1] <= inHigh[i-2] && // that opens higher but within 1st range inLow[i-1] < inClose[i-2] && // and trades lower than 1st close inLow[i-1] >= inLow[i-2] && // but not lower than 1st low // and has a lower shadow TA_LOWERSHADOW(i-1) > TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) && // 3rd: small marubozu TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i ) && TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) && TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) && inLow[i] > inLow[i-1] && inHigh[i] < inHigh[i-1] // engulfed by prior candle's range ) outInteger[outIdx++] = 100; else outInteger[outIdx++] = 0; /* add the current range and subtract the first range: this is done after the pattern recognition * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) */ BodyLongPeriodTotal += TA_CANDLERANGE( BodyLong, i-2 ) - TA_CANDLERANGE( BodyLong, BodyLongTrailingIdx-2 ); ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i-2 ) - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx-2 ); for (totIdx = 1; totIdx >= 0; --totIdx) ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx ); BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx ); i++; BodyLongTrailingIdx++; ShadowLongTrailingIdx++; ShadowVeryShortTrailingIdx++; BodyShortTrailingIdx++; } while( i <= endIdx ); /* All done. Indicate the output limits and return. */ VALUE_HANDLE_DEREF(outNBElement) = outIdx; VALUE_HANDLE_DEREF(outBegIdx) = startIdx; return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */ #undef TA_PREFIX/* Generated */ #define TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef INPUT_TYPE/* Generated */ #define INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::Cdl3StarsInSouth( int startIdx,/* Generated */ int endIdx,/* Generated */ cli::array<float>^ inOpen,/* Generated */ cli::array<float>^ inHigh,/* Generated */ cli::array<float>^ inLow,/* Generated */ cli::array<float>^ inClose,/* Generated */ [Out]int% outBegIdx,/* Generated */ [Out]int% outNBElement,/* Generated */ cli::array<int>^ outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdl3StarsInSouth( int startIdx,/* Generated */ int endIdx,/* Generated */ float inOpen[],/* Generated */ float inHigh[],/* Generated */ float inLow[],/* Generated */ float inClose[],/* Generated */ MInteger outBegIdx,/* Generated */ MInteger outNBElement,/* Generated */ int outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDL3STARSINSOUTH( int startIdx,/* Generated */ int endIdx,/* Generated */ const float inOpen[],/* Generated */ const float inHigh[],/* Generated */ const float inLow[],/* Generated */ const float inClose[],/* Generated */ int *outBegIdx,/* Generated */ int *outNBElement,/* Generated */ int outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */ double BodyLongPeriodTotal, BodyShortPeriodTotal, ShadowLongPeriodTotal;/* Generated */ ARRAY_LOCAL(ShadowVeryShortPeriodTotal,2);/* Generated */ int i, outIdx, totIdx, BodyLongTrailingIdx, BodyShortTrailingIdx, ShadowLongTrailingIdx, ShadowVeryShortTrailingIdx,/* Generated */ lookbackTotal;/* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */ if( startIdx < 0 )/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */ if( (endIdx < 0) || (endIdx < startIdx))/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */ #if !defined(_JAVA)/* Generated */ if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #if !defined(_JAVA)/* Generated */ if( !outInteger )/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #endif /* Generated */ lookbackTotal = LOOKBACK_CALL(CDL3STARSINSOUTH)();/* Generated */ if( startIdx < lookbackTotal )/* Generated */ startIdx = lookbackTotal;/* Generated */ if( startIdx > endIdx )/* Generated */ {/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ BodyLongPeriodTotal = 0;/* Generated */ BodyLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyLong);/* Generated */ ShadowLongPeriodTotal = 0;/* Generated */ ShadowLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowLong);/* Generated */ ShadowVeryShortPeriodTotal[1] = 0;/* Generated */ ShadowVeryShortPeriodTotal[0] = 0;/* Generated */ ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */ BodyShortPeriodTotal = 0;/* Generated */ BodyShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);/* Generated */ i = BodyLongTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ BodyLongPeriodTotal += TA_CANDLERANGE( BodyLong, i-2 );/* Generated */ i++;/* Generated */ }/* Generated */ i = ShadowLongTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i-2 );/* Generated */ i++;/* Generated */ }/* Generated */ i = ShadowVeryShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */ ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = BodyShortTrailingIdx;/* Generated */ while( i < startIdx ) {/* Generated */ BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );/* Generated */ i++;/* Generated */ }/* Generated */ i = startIdx;/* Generated */ outIdx = 0;/* Generated */ do/* Generated */ {/* Generated */ if( TA_CANDLECOLOR(i-2) == -1 && // 1st black/* Generated */ TA_CANDLECOLOR(i-1) == -1 && // 2nd black/* Generated */ TA_CANDLECOLOR(i) == -1 && // 3rd black/* Generated */ // 1st: long/* Generated */ TA_REALBODY(i-2) > TA_CANDLEAVERAGE( BodyLong, BodyLongPeriodTotal, i-2 ) &&/* Generated */ // with long lower shadow/* Generated */ TA_LOWERSHADOW(i-2) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i-2 ) &&/* Generated */ TA_REALBODY(i-1) < TA_REALBODY(i-2) && // 2nd: smaller candle/* Generated */ inOpen[i-1] > inClose[i-2] && inOpen[i-1] <= inHigh[i-2] && // that opens higher but within 1st range/* Generated */ inLow[i-1] < inClose[i-2] && // and trades lower than 1st close/* Generated */ inLow[i-1] >= inLow[i-2] && // but not lower than 1st low/* Generated */ // and has a lower shadow/* Generated */ TA_LOWERSHADOW(i-1) > TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&/* Generated */ // 3rd: small marubozu/* Generated */ TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i ) &&/* Generated */ TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&/* Generated */ TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&/* Generated */ inLow[i] > inLow[i-1] && inHigh[i] < inHigh[i-1] // engulfed by prior candle's range/* Generated */ )/* Generated */ outInteger[outIdx++] = 100;/* Generated */ else/* Generated */ outInteger[outIdx++] = 0;/* Generated */ BodyLongPeriodTotal += TA_CANDLERANGE( BodyLong, i-2 ) /* Generated */ - TA_CANDLERANGE( BodyLong, BodyLongTrailingIdx-2 );/* Generated */ ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i-2 ) /* Generated */ - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx-2 );/* Generated */ for (totIdx = 1; totIdx >= 0; --totIdx)/* Generated */ ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */ - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */ BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) /* Generated */ - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );/* Generated */ i++; /* Generated */ BodyLongTrailingIdx++;/* Generated */ ShadowLongTrailingIdx++;/* Generated */ ShadowVeryShortTrailingIdx++;/* Generated */ BodyShortTrailingIdx++;/* Generated */ } while( i <= endIdx );/* Generated */ VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */ VALUE_HANDLE_DEREF(outBegIdx) = startIdx;/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
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