⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ta_cdl3starsinsouth.c

📁 股票主要技术指标源码
💻 C
📖 第 1 页 / 共 2 页
字号:
   }   i = ShadowVeryShortTrailingIdx;   while( i < startIdx ) {        ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );        ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );        i++;   }   i = BodyShortTrailingIdx;   while( i < startIdx ) {        BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );        i++;   }   i = startIdx;   /* Proceed with the calculation for the requested range.    * Must have:    * - first candle: long black candle with long lower shadow    * - second candle: smaller black candle that opens higher than prior close but within prior candle's range     *   and trades lower than prior close but not lower than prior low and closes off of its low (it has a shadow)    * - third candle: small black marubozu (or candle with very short shadows) engulfed by prior candle's range    * The meanings of "long body", "short body", "very short shadow" are specified with TA_SetCandleSettings;    * outInteger is positive (1 to 100): 3 stars in the south is always bullish;    * the user should consider that 3 stars in the south is significant when it appears in downtrend, while this function     * does not consider it    */   outIdx = 0;   do   {        if( TA_CANDLECOLOR(i-2) == -1 &&                                    // 1st black            TA_CANDLECOLOR(i-1) == -1 &&                                    // 2nd black            TA_CANDLECOLOR(i) == -1 &&                                      // 3rd black                                                                            // 1st: long            TA_REALBODY(i-2) > TA_CANDLEAVERAGE( BodyLong, BodyLongPeriodTotal, i-2 ) &&                                                                            //      with long lower shadow            TA_LOWERSHADOW(i-2) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i-2 ) &&            TA_REALBODY(i-1) < TA_REALBODY(i-2) &&                          // 2nd: smaller candle            inOpen[i-1] > inClose[i-2] && inOpen[i-1] <= inHigh[i-2] &&     //      that opens higher but within 1st range            inLow[i-1] < inClose[i-2] &&                                    //      and trades lower than 1st close            inLow[i-1] >= inLow[i-2] &&                                     //      but not lower than 1st low                                                                            //      and has a lower shadow            TA_LOWERSHADOW(i-1) > TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&                                                                            // 3rd: small marubozu            TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i ) &&            TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&            TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&            inLow[i] > inLow[i-1] && inHigh[i] < inHigh[i-1]                //      engulfed by prior candle's range          )            outInteger[outIdx++] = 100;        else            outInteger[outIdx++] = 0;        /* add the current range and subtract the first range: this is done after the pattern recognition          * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)         */        BodyLongPeriodTotal += TA_CANDLERANGE( BodyLong, i-2 )                              - TA_CANDLERANGE( BodyLong, BodyLongTrailingIdx-2 );        ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i-2 )                                - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx-2 );        for (totIdx = 1; totIdx >= 0; --totIdx)            ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx )                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );        BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i )                               - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );        i++;         BodyLongTrailingIdx++;        ShadowLongTrailingIdx++;        ShadowVeryShortTrailingIdx++;        BodyShortTrailingIdx++;   } while( i <= endIdx );   /* All done. Indicate the output limits and return. */   VALUE_HANDLE_DEREF(outNBElement) = outIdx;   VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;   return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define  USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */    #undef   TA_PREFIX/* Generated */    #define  TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef   INPUT_TYPE/* Generated */ #define  INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::Cdl3StarsInSouth( int    startIdx,/* Generated */                                                  int    endIdx,/* Generated */                                                  cli::array<float>^ inOpen,/* Generated */                                                  cli::array<float>^ inHigh,/* Generated */                                                  cli::array<float>^ inLow,/* Generated */                                                  cli::array<float>^ inClose,/* Generated */                                                  [Out]int%    outBegIdx,/* Generated */                                                  [Out]int%    outNBElement,/* Generated */                                                  cli::array<int>^  outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdl3StarsInSouth( int    startIdx,/* Generated */                                  int    endIdx,/* Generated */                                  float        inOpen[],/* Generated */                                  float        inHigh[],/* Generated */                                  float        inLow[],/* Generated */                                  float        inClose[],/* Generated */                                  MInteger     outBegIdx,/* Generated */                                  MInteger     outNBElement,/* Generated */                                  int           outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDL3STARSINSOUTH( int    startIdx,/* Generated */                                   int    endIdx,/* Generated */                                   const float  inOpen[],/* Generated */                                   const float  inHigh[],/* Generated */                                   const float  inLow[],/* Generated */                                   const float  inClose[],/* Generated */                                   int          *outBegIdx,/* Generated */                                   int          *outNBElement,/* Generated */                                   int           outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */     double BodyLongPeriodTotal, BodyShortPeriodTotal, ShadowLongPeriodTotal;/* Generated */ 	ARRAY_LOCAL(ShadowVeryShortPeriodTotal,2);/* Generated */     int i, outIdx, totIdx, BodyLongTrailingIdx, BodyShortTrailingIdx, ShadowLongTrailingIdx, ShadowVeryShortTrailingIdx,/* Generated */         lookbackTotal;/* Generated */  #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */     if( startIdx < 0 )/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */     if( (endIdx < 0) || (endIdx < startIdx))/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */     #if !defined(_JAVA)/* Generated */     if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */     #if !defined(_JAVA)/* Generated */     if( !outInteger )/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */  #endif /* Generated */    lookbackTotal = LOOKBACK_CALL(CDL3STARSINSOUTH)();/* Generated */    if( startIdx < lookbackTotal )/* Generated */       startIdx = lookbackTotal;/* Generated */    if( startIdx > endIdx )/* Generated */    {/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */       return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */    }/* Generated */    BodyLongPeriodTotal = 0;/* Generated */    BodyLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyLong);/* Generated */    ShadowLongPeriodTotal = 0;/* Generated */    ShadowLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowLong);/* Generated */    ShadowVeryShortPeriodTotal[1] = 0;/* Generated */    ShadowVeryShortPeriodTotal[0] = 0;/* Generated */    ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */    BodyShortPeriodTotal = 0;/* Generated */    BodyShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);/* Generated */    i = BodyLongTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         BodyLongPeriodTotal += TA_CANDLERANGE( BodyLong, i-2 );/* Generated */         i++;/* Generated */    }/* Generated */    i = ShadowLongTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i-2 );/* Generated */         i++;/* Generated */    }/* Generated */    i = ShadowVeryShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */         ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = BodyShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = startIdx;/* Generated */    outIdx = 0;/* Generated */    do/* Generated */    {/* Generated */         if( TA_CANDLECOLOR(i-2) == -1 &&                                    // 1st black/* Generated */             TA_CANDLECOLOR(i-1) == -1 &&                                    // 2nd black/* Generated */             TA_CANDLECOLOR(i) == -1 &&                                      // 3rd black/* Generated */                                                                             // 1st: long/* Generated */             TA_REALBODY(i-2) > TA_CANDLEAVERAGE( BodyLong, BodyLongPeriodTotal, i-2 ) &&/* Generated */                                                                             //      with long lower shadow/* Generated */             TA_LOWERSHADOW(i-2) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i-2 ) &&/* Generated */             TA_REALBODY(i-1) < TA_REALBODY(i-2) &&                          // 2nd: smaller candle/* Generated */             inOpen[i-1] > inClose[i-2] && inOpen[i-1] <= inHigh[i-2] &&     //      that opens higher but within 1st range/* Generated */             inLow[i-1] < inClose[i-2] &&                                    //      and trades lower than 1st close/* Generated */             inLow[i-1] >= inLow[i-2] &&                                     //      but not lower than 1st low/* Generated */                                                                             //      and has a lower shadow/* Generated */             TA_LOWERSHADOW(i-1) > TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&/* Generated */                                                                             // 3rd: small marubozu/* Generated */             TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyShortPeriodTotal, i ) &&/* Generated */             TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&/* Generated */             TA_UPPERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&/* Generated */             inLow[i] > inLow[i-1] && inHigh[i] < inHigh[i-1]                //      engulfed by prior candle's range/* Generated */           )/* Generated */             outInteger[outIdx++] = 100;/* Generated */         else/* Generated */             outInteger[outIdx++] = 0;/* Generated */         BodyLongPeriodTotal += TA_CANDLERANGE( BodyLong, i-2 ) /* Generated */                              - TA_CANDLERANGE( BodyLong, BodyLongTrailingIdx-2 );/* Generated */         ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i-2 ) /* Generated */                                - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx-2 );/* Generated */         for (totIdx = 1; totIdx >= 0; --totIdx)/* Generated */             ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */         BodyShortPeriodTotal += TA_CANDLERANGE( BodyShort, i ) /* Generated */                               - TA_CANDLERANGE( BodyShort, BodyShortTrailingIdx );/* Generated */         i++; /* Generated */         BodyLongTrailingIdx++;/* Generated */         ShadowLongTrailingIdx++;/* Generated */         ShadowVeryShortTrailingIdx++;/* Generated */         BodyShortTrailingIdx++;/* Generated */    } while( i <= endIdx );/* Generated */    VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */    VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;/* Generated */    return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -