⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ta_cdlidentical3crows.c

📁 股票主要技术指标源码
💻 C
📖 第 1 页 / 共 2 页
字号:
   EqualPeriodTotal[2] = 0;   EqualPeriodTotal[1] = 0;   EqualPeriodTotal[0] = 0;   EqualTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Equal);      i = ShadowVeryShortTrailingIdx;   while( i < startIdx ) {        ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );        ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );        ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );        i++;   }   i = EqualTrailingIdx;   while( i < startIdx ) {        EqualPeriodTotal[2] += TA_CANDLERANGE( Equal, i-2 );        EqualPeriodTotal[1] += TA_CANDLERANGE( Equal, i-1 );        i++;   }   i = startIdx;   /* Proceed with the calculation for the requested range.    * Must have:    * - three consecutive and declining black candlesticks    * - each candle must have no or very short lower shadow    * - each candle after the first must open at or very close to the prior candle's close    * The meaning of "very short" is specified with TA_SetCandleSettings;    * the meaning of "very close" is specified with TA_SetCandleSettings (Equal);    * outInteger is negative (-1 to -100): identical three crows is always bearish;     * the user should consider that identical 3 crows is significant when it appears after a mature advance or at high levels,     * while this function does not consider it    */   outIdx = 0;   do   {        if( TA_CANDLECOLOR(i-2) == -1 &&                                    // 1st black                                                                            // very short lower shadow            TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&                 TA_CANDLECOLOR(i-1) == -1 &&                                    // 2nd black                                                                            // very short lower shadow            TA_LOWERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&                 TA_CANDLECOLOR(i) == -1 &&                                      // 3rd black                                                                            // very short lower shadow            TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&                     inClose[i-2] > inClose[i-1] &&                                  // three declining            inClose[i-1] > inClose[i] &&                                                                            // 2nd black opens very close to 1st close            inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[2], i-2 ) &&             inOpen[i-1] >= inClose[i-2] - TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[2], i-2 ) &&                                                                            // 3rd black opens very close to 2nd close             inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[1], i-1 ) &&               inOpen[i] >= inClose[i-1] - TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[1], i-1 )          )            outInteger[outIdx++] = -100;        else            outInteger[outIdx++] = 0;        /* add the current range and subtract the first range: this is done after the pattern recognition          * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)         */        for (totIdx = 2; totIdx >= 0; --totIdx)            ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx )                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );        for (totIdx = 2; totIdx >= 1; --totIdx)            EqualPeriodTotal[totIdx] += TA_CANDLERANGE( Equal, i-totIdx )                                       - TA_CANDLERANGE( Equal, EqualTrailingIdx-totIdx );        i++;         ShadowVeryShortTrailingIdx++;        EqualTrailingIdx++;   } while( i <= endIdx );   /* All done. Indicate the output limits and return. */   VALUE_HANDLE_DEREF(outNBElement) = outIdx;   VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;   return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define  USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */    #undef   TA_PREFIX/* Generated */    #define  TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef   INPUT_TYPE/* Generated */ #define  INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::CdlIdentical3Crows( int    startIdx,/* Generated */                                                    int    endIdx,/* Generated */                                                    cli::array<float>^ inOpen,/* Generated */                                                    cli::array<float>^ inHigh,/* Generated */                                                    cli::array<float>^ inLow,/* Generated */                                                    cli::array<float>^ inClose,/* Generated */                                                    [Out]int%    outBegIdx,/* Generated */                                                    [Out]int%    outNBElement,/* Generated */                                                    cli::array<int>^  outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdlIdentical3Crows( int    startIdx,/* Generated */                                    int    endIdx,/* Generated */                                    float        inOpen[],/* Generated */                                    float        inHigh[],/* Generated */                                    float        inLow[],/* Generated */                                    float        inClose[],/* Generated */                                    MInteger     outBegIdx,/* Generated */                                    MInteger     outNBElement,/* Generated */                                    int           outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDLIDENTICAL3CROWS( int    startIdx,/* Generated */                                     int    endIdx,/* Generated */                                     const float  inOpen[],/* Generated */                                     const float  inHigh[],/* Generated */                                     const float  inLow[],/* Generated */                                     const float  inClose[],/* Generated */                                     int          *outBegIdx,/* Generated */                                     int          *outNBElement,/* Generated */                                     int           outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */     ARRAY_LOCAL(ShadowVeryShortPeriodTotal,3);/* Generated */ 	ARRAY_LOCAL(EqualPeriodTotal,3);/* Generated */     int i, outIdx, totIdx, ShadowVeryShortTrailingIdx, EqualTrailingIdx, lookbackTotal;/* Generated */  #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */     if( startIdx < 0 )/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */     if( (endIdx < 0) || (endIdx < startIdx))/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */     #if !defined(_JAVA)/* Generated */     if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */     #if !defined(_JAVA)/* Generated */     if( !outInteger )/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */  #endif /* Generated */    lookbackTotal = LOOKBACK_CALL(CDLIDENTICAL3CROWS)();/* Generated */    if( startIdx < lookbackTotal )/* Generated */       startIdx = lookbackTotal;/* Generated */    if( startIdx > endIdx )/* Generated */    {/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */       return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */    }/* Generated */    ShadowVeryShortPeriodTotal[2] = 0;/* Generated */    ShadowVeryShortPeriodTotal[1] = 0;/* Generated */    ShadowVeryShortPeriodTotal[0] = 0;/* Generated */    ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */    EqualPeriodTotal[2] = 0;/* Generated */    EqualPeriodTotal[1] = 0;/* Generated */    EqualPeriodTotal[0] = 0;/* Generated */    EqualTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(Equal);/* Generated */    i = ShadowVeryShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowVeryShortPeriodTotal[2] += TA_CANDLERANGE( ShadowVeryShort, i-2 );/* Generated */         ShadowVeryShortPeriodTotal[1] += TA_CANDLERANGE( ShadowVeryShort, i-1 );/* Generated */         ShadowVeryShortPeriodTotal[0] += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = EqualTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         EqualPeriodTotal[2] += TA_CANDLERANGE( Equal, i-2 );/* Generated */         EqualPeriodTotal[1] += TA_CANDLERANGE( Equal, i-1 );/* Generated */         i++;/* Generated */    }/* Generated */    i = startIdx;/* Generated */    outIdx = 0;/* Generated */    do/* Generated */    {/* Generated */         if( TA_CANDLECOLOR(i-2) == -1 &&                                    // 1st black/* Generated */                                                                             // very short lower shadow/* Generated */             TA_LOWERSHADOW(i-2) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[2], i-2 ) &&     /* Generated */             TA_CANDLECOLOR(i-1) == -1 &&                                    // 2nd black/* Generated */                                                                             // very short lower shadow/* Generated */             TA_LOWERSHADOW(i-1) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[1], i-1 ) &&     /* Generated */             TA_CANDLECOLOR(i) == -1 &&                                      // 3rd black/* Generated */                                                                             // very short lower shadow/* Generated */             TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal[0], i ) &&         /* Generated */             inClose[i-2] > inClose[i-1] &&                                  // three declining/* Generated */             inClose[i-1] > inClose[i] &&/* Generated */                                                                             // 2nd black opens very close to 1st close/* Generated */             inOpen[i-1] <= inClose[i-2] + TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[2], i-2 ) && /* Generated */             inOpen[i-1] >= inClose[i-2] - TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[2], i-2 ) &&/* Generated */                                                                             // 3rd black opens very close to 2nd close /* Generated */             inOpen[i] <= inClose[i-1] + TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[1], i-1 ) &&   /* Generated */             inOpen[i] >= inClose[i-1] - TA_CANDLEAVERAGE( Equal, EqualPeriodTotal[1], i-1 )/* Generated */           )/* Generated */             outInteger[outIdx++] = -100;/* Generated */         else/* Generated */             outInteger[outIdx++] = 0;/* Generated */         for (totIdx = 2; totIdx >= 0; --totIdx)/* Generated */             ShadowVeryShortPeriodTotal[totIdx] += TA_CANDLERANGE( ShadowVeryShort, i-totIdx ) /* Generated */                                                 - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx-totIdx );/* Generated */         for (totIdx = 2; totIdx >= 1; --totIdx)/* Generated */             EqualPeriodTotal[totIdx] += TA_CANDLERANGE( Equal, i-totIdx ) /* Generated */                                       - TA_CANDLERANGE( Equal, EqualTrailingIdx-totIdx );/* Generated */         i++; /* Generated */         ShadowVeryShortTrailingIdx++;/* Generated */         EqualTrailingIdx++;/* Generated */    } while( i <= endIdx );/* Generated */    VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */    VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;/* Generated */    return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -