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📄 ta_cdlshootingstar.c

📁 股票主要技术指标源码
💻 C
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   /* Make sure there is still something to evaluate. */   if( startIdx > endIdx )   {      VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);      VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);      return ENUM_VALUE(RetCode,TA_SUCCESS,Success);   }   /* Do the calculation using tight loops. */   /* Add-up the initial period, except for the last value. */   BodyPeriodTotal = 0;   BodyTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);   ShadowLongPeriodTotal = 0;   ShadowLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowLong);   ShadowVeryShortPeriodTotal = 0;   ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);      i = BodyTrailingIdx;   while( i < startIdx ) {        BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i );        i++;   }   i = ShadowLongTrailingIdx;   while( i < startIdx ) {        ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i );        i++;   }   i = ShadowVeryShortTrailingIdx;   while( i < startIdx ) {        ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i );        i++;   }   /* Proceed with the calculation for the requested range.    * Must have:    * - small real body    * - long upper shadow    * - no, or very short, lower shadow    * - gap up from prior real body    * The meaning of "short", "very short" and "long" is specified with TA_SetCandleSettings;    * outInteger is negative (-1 to -100): shooting star is always bearish;    * the user should consider that a shooting star must appear in an uptrend, while this function does not consider it    */   outIdx = 0;   do   {        if( TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyPeriodTotal, i ) &&                        // small rb            TA_UPPERSHADOW(i) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i ) &&              // long upper shadow            TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal, i ) &&    // very short lower shadow            TA_REALBODYGAPUP(i, i-1) )                                                                      // gap up            outInteger[outIdx++] = -100;        else            outInteger[outIdx++] = 0;        /* add the current range and subtract the first range: this is done after the pattern recognition          * when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)         */        BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i )             - TA_CANDLERANGE( BodyShort, BodyTrailingIdx );        ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i )             - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx );        ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i )             - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx );        i++;         BodyTrailingIdx++;        ShadowLongTrailingIdx++;        ShadowVeryShortTrailingIdx++;   } while( i <= endIdx );   /* All done. Indicate the output limits and return. */   VALUE_HANDLE_DEREF(outNBElement) = outIdx;   VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;   return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define  USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */    #undef   TA_PREFIX/* Generated */    #define  TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef   INPUT_TYPE/* Generated */ #define  INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::CdlShootingStar( int    startIdx,/* Generated */                                                 int    endIdx,/* Generated */                                                 cli::array<float>^ inOpen,/* Generated */                                                 cli::array<float>^ inHigh,/* Generated */                                                 cli::array<float>^ inLow,/* Generated */                                                 cli::array<float>^ inClose,/* Generated */                                                 [Out]int%    outBegIdx,/* Generated */                                                 [Out]int%    outNBElement,/* Generated */                                                 cli::array<int>^  outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdlShootingStar( int    startIdx,/* Generated */                                 int    endIdx,/* Generated */                                 float        inOpen[],/* Generated */                                 float        inHigh[],/* Generated */                                 float        inLow[],/* Generated */                                 float        inClose[],/* Generated */                                 MInteger     outBegIdx,/* Generated */                                 MInteger     outNBElement,/* Generated */                                 int           outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDLSHOOTINGSTAR( int    startIdx,/* Generated */                                  int    endIdx,/* Generated */                                  const float  inOpen[],/* Generated */                                  const float  inHigh[],/* Generated */                                  const float  inLow[],/* Generated */                                  const float  inClose[],/* Generated */                                  int          *outBegIdx,/* Generated */                                  int          *outNBElement,/* Generated */                                  int           outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */     double BodyPeriodTotal, ShadowLongPeriodTotal, ShadowVeryShortPeriodTotal;/* Generated */     int i, outIdx, BodyTrailingIdx, ShadowLongTrailingIdx, ShadowVeryShortTrailingIdx, lookbackTotal;/* Generated */  #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */     if( startIdx < 0 )/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */     if( (endIdx < 0) || (endIdx < startIdx))/* Generated */        return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */     #if !defined(_JAVA)/* Generated */     if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */     #if !defined(_JAVA)/* Generated */     if( !outInteger )/* Generated */        return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */     #endif /* Generated */  #endif /* Generated */    lookbackTotal = LOOKBACK_CALL(CDLSHOOTINGSTAR)();/* Generated */    if( startIdx < lookbackTotal )/* Generated */       startIdx = lookbackTotal;/* Generated */    if( startIdx > endIdx )/* Generated */    {/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */       VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */       return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */    }/* Generated */    BodyPeriodTotal = 0;/* Generated */    BodyTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(BodyShort);/* Generated */    ShadowLongPeriodTotal = 0;/* Generated */    ShadowLongTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowLong);/* Generated */    ShadowVeryShortPeriodTotal = 0;/* Generated */    ShadowVeryShortTrailingIdx = startIdx - TA_CANDLEAVGPERIOD(ShadowVeryShort);/* Generated */    i = BodyTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = ShadowLongTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i );/* Generated */         i++;/* Generated */    }/* Generated */    i = ShadowVeryShortTrailingIdx;/* Generated */    while( i < startIdx ) {/* Generated */         ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i );/* Generated */         i++;/* Generated */    }/* Generated */    outIdx = 0;/* Generated */    do/* Generated */    {/* Generated */         if( TA_REALBODY(i) < TA_CANDLEAVERAGE( BodyShort, BodyPeriodTotal, i ) &&                        // small rb/* Generated */             TA_UPPERSHADOW(i) > TA_CANDLEAVERAGE( ShadowLong, ShadowLongPeriodTotal, i ) &&              // long upper shadow/* Generated */             TA_LOWERSHADOW(i) < TA_CANDLEAVERAGE( ShadowVeryShort, ShadowVeryShortPeriodTotal, i ) &&    // very short lower shadow/* Generated */             TA_REALBODYGAPUP(i, i-1) )                                                                      // gap up/* Generated */             outInteger[outIdx++] = -100;/* Generated */         else/* Generated */             outInteger[outIdx++] = 0;/* Generated */         BodyPeriodTotal += TA_CANDLERANGE( BodyShort, i ) /* Generated */             - TA_CANDLERANGE( BodyShort, BodyTrailingIdx );/* Generated */         ShadowLongPeriodTotal += TA_CANDLERANGE( ShadowLong, i ) /* Generated */             - TA_CANDLERANGE( ShadowLong, ShadowLongTrailingIdx );/* Generated */         ShadowVeryShortPeriodTotal += TA_CANDLERANGE( ShadowVeryShort, i ) /* Generated */             - TA_CANDLERANGE( ShadowVeryShort, ShadowVeryShortTrailingIdx );/* Generated */         i++; /* Generated */         BodyTrailingIdx++;/* Generated */         ShadowLongTrailingIdx++;/* Generated */         ShadowVeryShortTrailingIdx++;/* Generated */    } while( i <= endIdx );/* Generated */    VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */    VALUE_HANDLE_DEREF(outBegIdx)    = startIdx;/* Generated */    return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/

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