📄 ta_cdlhikkake.c
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/* Do the calculation using tight loops. */ /* Add-up the initial period, except for the last value. */ patternIdx = 0; patternResult = 0; i = startIdx - 3; while( i < startIdx ) { /* copy here the pattern recognition code below */ if( inHigh[i-1] < inHigh[i-2] && inLow[i-1] > inLow[i-2] && // 1st + 2nd: lower high and higher low ( ( inHigh[i] < inHigh[i-1] && inLow[i] < inLow[i-1] ) // (bull) 3rd: lower high and lower low || ( inHigh[i] > inHigh[i-1] && inLow[i] > inLow[i-1] ) // (bear) 3rd: higher high and higher low ) ) { patternResult = 100 * ( inHigh[i] < inHigh[i-1] ? 1 : -1 ); patternIdx = i; } else /* search for confirmation if hikkake was no more than 3 bars ago */ if( i <= patternIdx+3 && ( ( patternResult > 0 && inClose[i] > inHigh[patternIdx-1] ) // close higher than the high of 2nd || ( patternResult < 0 && inClose[i] < inLow[patternIdx-1] ) // close lower than the low of 2nd ) ) patternIdx = 0; i++; } i = startIdx; /* Proceed with the calculation for the requested range. * Must have: * - first and second candle: inside bar (2nd has lower high and higher low than 1st) * - third candle: lower high and lower low than 2nd (higher high and higher low than 2nd) * outInteger[hikkakebar] is positive (1 to 100) or negative (-1 to -100) meaning bullish or bearish hikkake * Confirmation could come in the next 3 days with: * - a day that closes higher than the high (lower than the low) of the 2nd candle * outInteger[confirmationbar] is equal to 100 + the bullish hikkake result or -100 - the bearish hikkake result * Note: if confirmation and a new hikkake come at the same bar, only the new hikkake is reported (the new hikkake * overwrites the confirmation of the old hikkake) */ outIdx = 0; do { if( inHigh[i-1] < inHigh[i-2] && inLow[i-1] > inLow[i-2] && // 1st + 2nd: lower high and higher low ( ( inHigh[i] < inHigh[i-1] && inLow[i] < inLow[i-1] ) // (bull) 3rd: lower high and lower low || ( inHigh[i] > inHigh[i-1] && inLow[i] > inLow[i-1] ) // (bear) 3rd: higher high and higher low ) ) { patternResult = 100 * ( inHigh[i] < inHigh[i-1] ? 1 : -1 ); patternIdx = i; outInteger[outIdx++] = patternResult; } else /* search for confirmation if hikkake was no more than 3 bars ago */ if( i <= patternIdx+3 && ( ( patternResult > 0 && inClose[i] > inHigh[patternIdx-1] ) // close higher than the high of 2nd || ( patternResult < 0 && inClose[i] < inLow[patternIdx-1] ) // close lower than the low of 2nd ) ) { outInteger[outIdx++] = patternResult + 100 * ( patternResult > 0 ? 1 : -1 ); patternIdx = 0; } else outInteger[outIdx++] = 0; i++; } while( i <= endIdx ); /* All done. Indicate the output limits and return. */ VALUE_HANDLE_DEREF(outNBElement) = outIdx; VALUE_HANDLE_DEREF(outBegIdx) = startIdx; return ENUM_VALUE(RetCode,TA_SUCCESS,Success);}/**** START GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****//* Generated */ /* Generated */ #define USE_SINGLE_PRECISION_INPUT/* Generated */ #if !defined( _MANAGED ) && !defined( _JAVA )/* Generated */ #undef TA_PREFIX/* Generated */ #define TA_PREFIX(x) TA_S_##x/* Generated */ #endif/* Generated */ #undef INPUT_TYPE/* Generated */ #define INPUT_TYPE float/* Generated */ #if defined( _MANAGED )/* Generated */ enum class Core::RetCode Core::CdlHikkake( int startIdx,/* Generated */ int endIdx,/* Generated */ cli::array<float>^ inOpen,/* Generated */ cli::array<float>^ inHigh,/* Generated */ cli::array<float>^ inLow,/* Generated */ cli::array<float>^ inClose,/* Generated */ [Out]int% outBegIdx,/* Generated */ [Out]int% outNBElement,/* Generated */ cli::array<int>^ outInteger )/* Generated */ #elif defined( _JAVA )/* Generated */ public RetCode cdlHikkake( int startIdx,/* Generated */ int endIdx,/* Generated */ float inOpen[],/* Generated */ float inHigh[],/* Generated */ float inLow[],/* Generated */ float inClose[],/* Generated */ MInteger outBegIdx,/* Generated */ MInteger outNBElement,/* Generated */ int outInteger[] )/* Generated */ #else/* Generated */ TA_RetCode TA_S_CDLHIKKAKE( int startIdx,/* Generated */ int endIdx,/* Generated */ const float inOpen[],/* Generated */ const float inHigh[],/* Generated */ const float inLow[],/* Generated */ const float inClose[],/* Generated */ int *outBegIdx,/* Generated */ int *outNBElement,/* Generated */ int outInteger[] )/* Generated */ #endif/* Generated */ {/* Generated */ int i, outIdx, lookbackTotal, patternIdx, patternResult;/* Generated */ #ifndef TA_FUNC_NO_RANGE_CHECK/* Generated */ if( startIdx < 0 )/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_START_INDEX,OutOfRangeStartIndex);/* Generated */ if( (endIdx < 0) || (endIdx < startIdx))/* Generated */ return ENUM_VALUE(RetCode,TA_OUT_OF_RANGE_END_INDEX,OutOfRangeEndIndex);/* Generated */ #if !defined(_JAVA)/* Generated */ if(!inOpen||!inHigh||!inLow||!inClose)/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #if !defined(_JAVA)/* Generated */ if( !outInteger )/* Generated */ return ENUM_VALUE(RetCode,TA_BAD_PARAM,BadParam);/* Generated */ #endif /* Generated */ #endif /* Generated */ lookbackTotal = LOOKBACK_CALL(CDLHIKKAKE)();/* Generated */ if( startIdx < lookbackTotal )/* Generated */ startIdx = lookbackTotal;/* Generated */ if( startIdx > endIdx )/* Generated */ {/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outBegIdx);/* Generated */ VALUE_HANDLE_DEREF_TO_ZERO(outNBElement);/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ patternIdx = 0;/* Generated */ patternResult = 0;/* Generated */ i = startIdx - 3;/* Generated */ while( i < startIdx ) {/* Generated */ if( inHigh[i-1] < inHigh[i-2] && inLow[i-1] > inLow[i-2] && // 1st + 2nd: lower high and higher low/* Generated */ ( ( inHigh[i] < inHigh[i-1] && inLow[i] < inLow[i-1] ) // (bull) 3rd: lower high and lower low/* Generated */ ||/* Generated */ ( inHigh[i] > inHigh[i-1] && inLow[i] > inLow[i-1] ) // (bear) 3rd: higher high and higher low/* Generated */ )/* Generated */ ) {/* Generated */ patternResult = 100 * ( inHigh[i] < inHigh[i-1] ? 1 : -1 );/* Generated */ patternIdx = i;/* Generated */ } else/* Generated */ if( i <= patternIdx+3 &&/* Generated */ ( ( patternResult > 0 && inClose[i] > inHigh[patternIdx-1] ) // close higher than the high of 2nd/* Generated */ ||/* Generated */ ( patternResult < 0 && inClose[i] < inLow[patternIdx-1] ) // close lower than the low of 2nd/* Generated */ )/* Generated */ )/* Generated */ patternIdx = 0;/* Generated */ i++; /* Generated */ }/* Generated */ i = startIdx;/* Generated */ outIdx = 0;/* Generated */ do/* Generated */ {/* Generated */ if( inHigh[i-1] < inHigh[i-2] && inLow[i-1] > inLow[i-2] && // 1st + 2nd: lower high and higher low/* Generated */ ( ( inHigh[i] < inHigh[i-1] && inLow[i] < inLow[i-1] ) // (bull) 3rd: lower high and lower low/* Generated */ ||/* Generated */ ( inHigh[i] > inHigh[i-1] && inLow[i] > inLow[i-1] ) // (bear) 3rd: higher high and higher low/* Generated */ )/* Generated */ ) {/* Generated */ patternResult = 100 * ( inHigh[i] < inHigh[i-1] ? 1 : -1 );/* Generated */ patternIdx = i;/* Generated */ outInteger[outIdx++] = patternResult;/* Generated */ } else/* Generated */ if( i <= patternIdx+3 &&/* Generated */ ( ( patternResult > 0 && inClose[i] > inHigh[patternIdx-1] ) // close higher than the high of 2nd/* Generated */ ||/* Generated */ ( patternResult < 0 && inClose[i] < inLow[patternIdx-1] ) // close lower than the low of 2nd/* Generated */ )/* Generated */ ) {/* Generated */ outInteger[outIdx++] = patternResult + 100 * ( patternResult > 0 ? 1 : -1 );/* Generated */ patternIdx = 0;/* Generated */ } else/* Generated */ outInteger[outIdx++] = 0;/* Generated */ i++; /* Generated */ } while( i <= endIdx );/* Generated */ VALUE_HANDLE_DEREF(outNBElement) = outIdx;/* Generated */ VALUE_HANDLE_DEREF(outBegIdx) = startIdx;/* Generated */ return ENUM_VALUE(RetCode,TA_SUCCESS,Success);/* Generated */ }/* Generated */ /* Generated */ #if defined( _MANAGED )/* Generated */ }}} // Close namespace TicTacTec.TA.Lib/* Generated */ #endif/**** END GENCODE SECTION 5 - DO NOT DELETE THIS LINE ****/
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