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📄 objmon.pas

📁 乐都SQL版传奇全套代码,绝对可编译
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  dw558 := GetTickCount();
  bo2BF := True;
  n560 := 0;
  bo55C := False;
  bo55D := False;
end;

destructor TCowKingMonster.Destroy;
begin

  inherited;
end;

procedure TCowKingMonster.Attack(TargeTBaseObject: TBaseObject; nDir: Integer);
//004AA1F0
var
  WAbil                                 : pTAbility;
  nPower                                : Integer;
begin
  WAbil := @m_WAbil;
  nPower := GetAttackPower(LoWord(WAbil.DC), SmallInt(HiWord(WAbil.DC) -
    LoWord(WAbil.DC)));
  HitMagAttackTarget(TargeTBaseObject, nPower div 2, nPower div 2, True);
  //  inherited;

end;

procedure TCowKingMonster.Initialize;
begin
  dw56C := m_nNextHitTime;
  dw570 := m_nWalkSpeed;
  inherited;

end;

procedure TCowKingMonster.Run;                              //004AA294
var

  n8, nC, n10                           : Integer;

begin
  if (not m_boDeath) and
    (not bo554) and
    (not m_boGhost) and
    ((GetTickCount - dw558) > 30 * 1000) then
  begin

    dw558 := GetTickCount();
    if (m_TargetCret <> nil) then
    begin
      m_TargetCret.GetBackPosition(n8, nC);
      if m_PEnvir.CanWalk(n8, nC, False) then
      begin
        SpaceMove(m_PEnvir.sMapName, n8, nC, 0);
        exit;
      end;
      MapRandomMove(m_PEnvir.sMapName, 0);
      exit;
    end;
    n10 := n560;

    n560 := 7 - m_WAbil.HP div (m_WAbil.MaxHP div 7);
    if (n560 >= 2) and (n560 <> n10) then
    begin
      bo55C := True;
      dw564 := GetTickCount();
    end;
    if bo55C then
    begin
      if (GetTickCount - dw564) < 8000 then
      begin
        m_nNextHitTime := 10000;
      end
      else
      begin
        bo55C := False;
        bo55D := True;
        dw568 := GetTickCount();
      end;
    end;                                                    //004AA43D
    if bo55D then
    begin
      if (GetTickCount - dw568) < 8000 then
      begin
        m_nNextHitTime := 500;
        m_nWalkSpeed := 400;
      end
      else
      begin
        bo55D := False;
        m_nNextHitTime := dw56C;
        m_nWalkSpeed := dw570;
      end;
    end;
  end;
  inherited;
end;

{ TLightingZombi }

constructor TLightingZombi.Create;                          //004AA4B4
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
end;

destructor TLightingZombi.Destroy;
begin

  inherited;
end;

procedure TLightingZombi.LightingAttack(nDir: Integer);
var
  nSX, nSY, nTX, nTY, nPwr              : Integer;
  WAbil                                 : pTAbility;
begin
  m_btDirection := nDir;
  SendRefMsg(RM_LIGHTING, 1, m_nCurrX, m_nCurrY, Integer(m_TargetCret), '');
  if m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, nDir, 1, nSX, nSY) then
  begin
    m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, nDir, 9, nTX, nTY);
    WAbil := @m_WAbil;
    nPwr := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) +
      LoWord(WAbil.DC));
    MagPassThroughMagic(nSX, nSY, nTX, nTY, nDir, nPwr, True);
  end;
  BreakHolySeizeMode();
end;

procedure TLightingZombi.Run;                               //004AA604
var
   nAttackDir                       : Integer;
begin

  if (not m_boDeath) and
    (not bo554) and
    (not m_boGhost) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
    ((GetTickCount - m_dwSearchEnemyTick) > 8000) then
  begin

    if ((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)
      then
    begin
      m_dwSearchEnemyTick := GetTickCount();
      SearchTarget();
    end;
    if (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) and
      (m_TargetCret <> nil) and
      (abs(m_nCurrX - m_TargetCret.m_nCurrX) <= 4) and
      (abs(m_nCurrY - m_TargetCret.m_nCurrY) <= 4) then
    begin
      if (abs(m_nCurrX - m_TargetCret.m_nCurrX) <= 2) and
        (abs(m_nCurrY - m_TargetCret.m_nCurrY) <= 2) and
        (Random(3) <> 0) then
      begin
        inherited;
        exit;
      end;
      GetBackPosition(m_nTargetX, m_nTargetY);
    end;
    if (m_TargetCret <> nil) and
      (abs(m_nCurrX - m_TargetCret.m_nCurrX) < 6) and
      (abs(m_nCurrY - m_TargetCret.m_nCurrY) < 6) and
      (Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime) then
    begin

      m_dwHitTick := GetTickCount();
      nAttackDir := GetNextDirection(m_nCurrX, m_nCurrY, m_TargetCret.m_nCurrX,
        m_TargetCret.m_nCurrY);
      LightingAttack(nAttackDir);
    end;
  end;
  inherited;
end;

{ TDigOutZombi }

constructor TDigOutZombi.Create;                            //004AA848
begin
  inherited;
  bo554 := False;
  m_nViewRange := 7;
  m_dwSearchTime := Random(1500) + 2500;
  m_dwSearchTick := GetTickCount();
  m_btRaceServer := 95;
  m_boFixedHideMode := True;
end;

destructor TDigOutZombi.Destroy;
begin

  inherited;
end;

procedure TDigOutZombi.sub_4AA8DC;
var
  Event                                 : TEvent;
begin
  Event := TEvent.Create(m_PEnvir, m_nCurrX, m_nCurrY, 1, 5 * 60 * 1000, True);
  g_EventManager.AddEvent(Event);
  m_boFixedHideMode := False;
  SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, Integer(Event), '');
end;

procedure TDigOutZombi.Run;                                 //004AA95C
var
  i                                     : Integer;
  n10                                   : Integer;
  BaseObject                            : TBaseObject;
begin
  if (not m_boGhost) and
    (not m_boDeath) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
    (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) then
  begin
    n10 := 0;
    if m_boFixedHideMode then
    begin
      for i := 0 to m_VisibleActors.Count - 1 do
      begin
        BaseObject :=
          TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[i]).BaseObject);
        if (BaseObject=nil)or(BaseObject.m_boDeath) then
          Continue;
        if IsProperTarget(BaseObject) then
        begin
          if not BaseObject.m_boHideMode or m_boCoolEye then
          begin
            if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 3) and (abs(m_nCurrY -
              BaseObject.m_nCurrY) <= 3) then
            begin
              sub_4AA8DC();
              m_dwWalkTick := GetTickCount + 1000;
              break;
            end;
          end;
        end;
      end;                                                  // for
    end
    else
    begin                                                   //004AB0C7
      if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
        (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil))
        then
      begin
        m_dwSearchEnemyTick := GetTickCount();
        SearchTarget();
      end;
    end;
  end;
  inherited;
end;


{ TZilKinZombi }

constructor TZilKinZombi.Create;
begin
  inherited;
  m_nViewRange := 6;
  m_dwSearchTime := Random(1500) + 2500;
  m_dwSearchTick := GetTickCount();
  m_btRaceServer := 96;
  nZilKillCount := 0;
  if Random(3) = 0 then
  begin
    nZilKillCount := Random(3) + 1;
  end;
end;

destructor TZilKinZombi.Destroy;
begin
  inherited;


end;

procedure TZilKinZombi.Die;
begin
  inherited;
  if nZilKillCount > 0 then
  begin
    dw558 := GetTickCount();
    dw560 := (Random(20) + 4) * 1000;
  end;
  Dec(nZilKillCount);
end;

procedure TZilKinZombi.Run;                                 //004AABE4
begin
  if m_boDeath and
    (not m_boGhost) and
    (nZilKillCount >= 0) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
    (m_VisibleActors.Count > 0) and
    ((GetTickCount - dw558) >= dw560) then
  begin
    m_Abil.MaxHP := m_Abil.MaxHP shr 1;
    m_dwFightExp := m_dwFightExp div 2;
    m_Abil.HP := m_Abil.MaxHP;
    m_WAbil.HP := m_Abil.MaxHP;
    ReAlive();
    m_dwWalkTick := GetTickCount + 1000
  end;
  inherited;
end;

{ TWhiteSkeleton }

constructor TWhiteSkeleton.Create;                          //00004AACCC
begin
  inherited;
  m_boIsFirst := True;
  m_boFixedHideMode := True;
  m_btRaceServer := 100;
  m_nViewRange := 6;
end;

destructor TWhiteSkeleton.Destroy;
begin

  inherited;
end;

procedure TWhiteSkeleton.RecalcAbilitys;                    //004AAD38
begin
  inherited;
  sub_4AAD54();
end;

procedure TWhiteSkeleton.Run;
begin
  if m_boIsFirst then
  begin
    m_boIsFirst := False;
    m_btDirection := 5;
    m_boFixedHideMode := False;
    SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  end;
  inherited;
end;

procedure TWhiteSkeleton.sub_4AAD54;                        //004AAD54
begin
  m_nNextHitTime := 3000 - m_btSlaveMakeLevel * 600;
  m_nWalkSpeed := 1200 - m_btSlaveMakeLevel * 250;
  m_dwWalkTick := GetTickCount + 2000;
end;

{ TScultureMonster }

constructor TScultureMonster.Create;                        //004AAE20
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
  m_nViewRange := 7;
  m_boStoneMode := True;
  m_nCharStatusEx := STATE_STONE_MODE;
end;

destructor TScultureMonster.Destroy;
begin

  inherited;
end;

procedure TScultureMonster.MeltStone;
begin
  m_nCharStatusEx := 0;
  m_nCharStatus := GetCharStatus();
  SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  m_boStoneMode := False;
end;

procedure TScultureMonster.MeltStoneAll;
var
  i                                     : Integer;
  List10                                : TMyList;
  BaseObject                            : TBaseObject;
begin
  MeltStone();
  List10 := TMyList.create;
  try
    GetMapBaseObjects(m_PEnvir, m_nCurrX, m_nCurrY, 7, List10);
    for i := 0 to List10.Count - 1 do
    begin
      BaseObject := TBaseObject(List10.Items[i]);
      if BaseObject=nil then continue;
      if BaseObject.m_boStoneMode then
      begin
        if BaseObject is TScultureMonster then
        begin
          TScultureMonster(BaseObject).MeltStone
        end;
      end;
    end;                                                      // for
  finally
   List10.Free;
  End;
end;

procedure TScultureMonster.Run;                             //004AAF98
var
  i                                     : Integer;
  n10                                   : Integer;
  BaseObject                            : TBaseObject;
begin
  if (not m_boGhost) and
    (not m_boDeath) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
    (Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then
  begin
    n10 := 0;
    if m_boStoneMode then
    begin
      for i := 0 to m_VisibleActors.Count - 1 do
      begin
        BaseObject :=
          TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[i]).BaseObject);
        if (BaseObject=nil)or(BaseObject.m_boDeath) then
          Continue;
        if IsProperTarget(BaseObject) then
        begin
          if not BaseObject.m_boHideMode or m_boCoolEye then
          begin
            if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 2) and (abs(m_nCurrY -
              BaseObject.m_nCurrY) <= 2) then
            begin
              MeltStoneAll();
              break;
            end;
          end;
        end;
      end;                                                  // for
    end
    else
    begin                                                   //004AB0C7
      if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
        (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil))
        then
      begin
        m_dwSearchEnemyTick := GetTickCount();
        SearchTarget();
      end;
    end;
  end;
  inherited;
end;

{ TScultureKingMonster }

constructor TScultureKingMonster.Create;                    //004AB120
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
  m_nViewRange := 8;
  m_boStoneMode := True;
  m_nCharStatusEx := STATE_STONE_MODE;
  m_btDirection := 5;
  m_nDangerLevel := 5;
  m_SlaveObjectList := TMyList.create;
end;

destructor TScultureKingMonster.Destroy;                    //004AB1C8
begin
  m_SlaveObjectList.Free;

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