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dw558 := GetTickCount();
bo2BF := True;
n560 := 0;
bo55C := False;
bo55D := False;
end;
destructor TCowKingMonster.Destroy;
begin
inherited;
end;
procedure TCowKingMonster.Attack(TargeTBaseObject: TBaseObject; nDir: Integer);
//004AA1F0
var
WAbil : pTAbility;
nPower : Integer;
begin
WAbil := @m_WAbil;
nPower := GetAttackPower(LoWord(WAbil.DC), SmallInt(HiWord(WAbil.DC) -
LoWord(WAbil.DC)));
HitMagAttackTarget(TargeTBaseObject, nPower div 2, nPower div 2, True);
// inherited;
end;
procedure TCowKingMonster.Initialize;
begin
dw56C := m_nNextHitTime;
dw570 := m_nWalkSpeed;
inherited;
end;
procedure TCowKingMonster.Run; //004AA294
var
n8, nC, n10 : Integer;
begin
if (not m_boDeath) and
(not bo554) and
(not m_boGhost) and
((GetTickCount - dw558) > 30 * 1000) then
begin
dw558 := GetTickCount();
if (m_TargetCret <> nil) then
begin
m_TargetCret.GetBackPosition(n8, nC);
if m_PEnvir.CanWalk(n8, nC, False) then
begin
SpaceMove(m_PEnvir.sMapName, n8, nC, 0);
exit;
end;
MapRandomMove(m_PEnvir.sMapName, 0);
exit;
end;
n10 := n560;
n560 := 7 - m_WAbil.HP div (m_WAbil.MaxHP div 7);
if (n560 >= 2) and (n560 <> n10) then
begin
bo55C := True;
dw564 := GetTickCount();
end;
if bo55C then
begin
if (GetTickCount - dw564) < 8000 then
begin
m_nNextHitTime := 10000;
end
else
begin
bo55C := False;
bo55D := True;
dw568 := GetTickCount();
end;
end; //004AA43D
if bo55D then
begin
if (GetTickCount - dw568) < 8000 then
begin
m_nNextHitTime := 500;
m_nWalkSpeed := 400;
end
else
begin
bo55D := False;
m_nNextHitTime := dw56C;
m_nWalkSpeed := dw570;
end;
end;
end;
inherited;
end;
{ TLightingZombi }
constructor TLightingZombi.Create; //004AA4B4
begin
inherited;
m_dwSearchTime := Random(1500) + 1500;
end;
destructor TLightingZombi.Destroy;
begin
inherited;
end;
procedure TLightingZombi.LightingAttack(nDir: Integer);
var
nSX, nSY, nTX, nTY, nPwr : Integer;
WAbil : pTAbility;
begin
m_btDirection := nDir;
SendRefMsg(RM_LIGHTING, 1, m_nCurrX, m_nCurrY, Integer(m_TargetCret), '');
if m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, nDir, 1, nSX, nSY) then
begin
m_PEnvir.GetNextPosition(m_nCurrX, m_nCurrY, nDir, 9, nTX, nTY);
WAbil := @m_WAbil;
nPwr := (Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) + 1) +
LoWord(WAbil.DC));
MagPassThroughMagic(nSX, nSY, nTX, nTY, nDir, nPwr, True);
end;
BreakHolySeizeMode();
end;
procedure TLightingZombi.Run; //004AA604
var
nAttackDir : Integer;
begin
if (not m_boDeath) and
(not bo554) and
(not m_boGhost) and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
((GetTickCount - m_dwSearchEnemyTick) > 8000) then
begin
if ((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)
then
begin
m_dwSearchEnemyTick := GetTickCount();
SearchTarget();
end;
if (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) and
(m_TargetCret <> nil) and
(abs(m_nCurrX - m_TargetCret.m_nCurrX) <= 4) and
(abs(m_nCurrY - m_TargetCret.m_nCurrY) <= 4) then
begin
if (abs(m_nCurrX - m_TargetCret.m_nCurrX) <= 2) and
(abs(m_nCurrY - m_TargetCret.m_nCurrY) <= 2) and
(Random(3) <> 0) then
begin
inherited;
exit;
end;
GetBackPosition(m_nTargetX, m_nTargetY);
end;
if (m_TargetCret <> nil) and
(abs(m_nCurrX - m_TargetCret.m_nCurrX) < 6) and
(abs(m_nCurrY - m_TargetCret.m_nCurrY) < 6) and
(Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime) then
begin
m_dwHitTick := GetTickCount();
nAttackDir := GetNextDirection(m_nCurrX, m_nCurrY, m_TargetCret.m_nCurrX,
m_TargetCret.m_nCurrY);
LightingAttack(nAttackDir);
end;
end;
inherited;
end;
{ TDigOutZombi }
constructor TDigOutZombi.Create; //004AA848
begin
inherited;
bo554 := False;
m_nViewRange := 7;
m_dwSearchTime := Random(1500) + 2500;
m_dwSearchTick := GetTickCount();
m_btRaceServer := 95;
m_boFixedHideMode := True;
end;
destructor TDigOutZombi.Destroy;
begin
inherited;
end;
procedure TDigOutZombi.sub_4AA8DC;
var
Event : TEvent;
begin
Event := TEvent.Create(m_PEnvir, m_nCurrX, m_nCurrY, 1, 5 * 60 * 1000, True);
g_EventManager.AddEvent(Event);
m_boFixedHideMode := False;
SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, Integer(Event), '');
end;
procedure TDigOutZombi.Run; //004AA95C
var
i : Integer;
n10 : Integer;
BaseObject : TBaseObject;
begin
if (not m_boGhost) and
(not m_boDeath) and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
(Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) then
begin
n10 := 0;
if m_boFixedHideMode then
begin
for i := 0 to m_VisibleActors.Count - 1 do
begin
BaseObject :=
TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[i]).BaseObject);
if (BaseObject=nil)or(BaseObject.m_boDeath) then
Continue;
if IsProperTarget(BaseObject) then
begin
if not BaseObject.m_boHideMode or m_boCoolEye then
begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 3) and (abs(m_nCurrY -
BaseObject.m_nCurrY) <= 3) then
begin
sub_4AA8DC();
m_dwWalkTick := GetTickCount + 1000;
break;
end;
end;
end;
end; // for
end
else
begin //004AB0C7
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil))
then
begin
m_dwSearchEnemyTick := GetTickCount();
SearchTarget();
end;
end;
end;
inherited;
end;
{ TZilKinZombi }
constructor TZilKinZombi.Create;
begin
inherited;
m_nViewRange := 6;
m_dwSearchTime := Random(1500) + 2500;
m_dwSearchTick := GetTickCount();
m_btRaceServer := 96;
nZilKillCount := 0;
if Random(3) = 0 then
begin
nZilKillCount := Random(3) + 1;
end;
end;
destructor TZilKinZombi.Destroy;
begin
inherited;
end;
procedure TZilKinZombi.Die;
begin
inherited;
if nZilKillCount > 0 then
begin
dw558 := GetTickCount();
dw560 := (Random(20) + 4) * 1000;
end;
Dec(nZilKillCount);
end;
procedure TZilKinZombi.Run; //004AABE4
begin
if m_boDeath and
(not m_boGhost) and
(nZilKillCount >= 0) and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
(m_VisibleActors.Count > 0) and
((GetTickCount - dw558) >= dw560) then
begin
m_Abil.MaxHP := m_Abil.MaxHP shr 1;
m_dwFightExp := m_dwFightExp div 2;
m_Abil.HP := m_Abil.MaxHP;
m_WAbil.HP := m_Abil.MaxHP;
ReAlive();
m_dwWalkTick := GetTickCount + 1000
end;
inherited;
end;
{ TWhiteSkeleton }
constructor TWhiteSkeleton.Create; //00004AACCC
begin
inherited;
m_boIsFirst := True;
m_boFixedHideMode := True;
m_btRaceServer := 100;
m_nViewRange := 6;
end;
destructor TWhiteSkeleton.Destroy;
begin
inherited;
end;
procedure TWhiteSkeleton.RecalcAbilitys; //004AAD38
begin
inherited;
sub_4AAD54();
end;
procedure TWhiteSkeleton.Run;
begin
if m_boIsFirst then
begin
m_boIsFirst := False;
m_btDirection := 5;
m_boFixedHideMode := False;
SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
end;
inherited;
end;
procedure TWhiteSkeleton.sub_4AAD54; //004AAD54
begin
m_nNextHitTime := 3000 - m_btSlaveMakeLevel * 600;
m_nWalkSpeed := 1200 - m_btSlaveMakeLevel * 250;
m_dwWalkTick := GetTickCount + 2000;
end;
{ TScultureMonster }
constructor TScultureMonster.Create; //004AAE20
begin
inherited;
m_dwSearchTime := Random(1500) + 1500;
m_nViewRange := 7;
m_boStoneMode := True;
m_nCharStatusEx := STATE_STONE_MODE;
end;
destructor TScultureMonster.Destroy;
begin
inherited;
end;
procedure TScultureMonster.MeltStone;
begin
m_nCharStatusEx := 0;
m_nCharStatus := GetCharStatus();
SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
m_boStoneMode := False;
end;
procedure TScultureMonster.MeltStoneAll;
var
i : Integer;
List10 : TMyList;
BaseObject : TBaseObject;
begin
MeltStone();
List10 := TMyList.create;
try
GetMapBaseObjects(m_PEnvir, m_nCurrX, m_nCurrY, 7, List10);
for i := 0 to List10.Count - 1 do
begin
BaseObject := TBaseObject(List10.Items[i]);
if BaseObject=nil then continue;
if BaseObject.m_boStoneMode then
begin
if BaseObject is TScultureMonster then
begin
TScultureMonster(BaseObject).MeltStone
end;
end;
end; // for
finally
List10.Free;
End;
end;
procedure TScultureMonster.Run; //004AAF98
var
i : Integer;
n10 : Integer;
BaseObject : TBaseObject;
begin
if (not m_boGhost) and
(not m_boDeath) and
(m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
(Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then
begin
n10 := 0;
if m_boStoneMode then
begin
for i := 0 to m_VisibleActors.Count - 1 do
begin
BaseObject :=
TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[i]).BaseObject);
if (BaseObject=nil)or(BaseObject.m_boDeath) then
Continue;
if IsProperTarget(BaseObject) then
begin
if not BaseObject.m_boHideMode or m_boCoolEye then
begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 2) and (abs(m_nCurrY -
BaseObject.m_nCurrY) <= 2) then
begin
MeltStoneAll();
break;
end;
end;
end;
end; // for
end
else
begin //004AB0C7
if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
(((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil))
then
begin
m_dwSearchEnemyTick := GetTickCount();
SearchTarget();
end;
end;
end;
inherited;
end;
{ TScultureKingMonster }
constructor TScultureKingMonster.Create; //004AB120
begin
inherited;
m_dwSearchTime := Random(1500) + 1500;
m_nViewRange := 8;
m_boStoneMode := True;
m_nCharStatusEx := STATE_STONE_MODE;
m_btDirection := 5;
m_nDangerLevel := 5;
m_SlaveObjectList := TMyList.create;
end;
destructor TScultureKingMonster.Destroy; //004AB1C8
begin
m_SlaveObjectList.Free;
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