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📄 envir.pas

📁 乐都SQL版传奇全套代码,绝对可编译
💻 PAS
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  OSObject                              : pTOSObject;
  BaseObject                            : TBaseObject;
begin
  Result := nil;
  if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then
  begin
    for i := 0 to MapCellInfo.ObjList.Count - 1 do
    begin
      OSObject := MapCellInfo.ObjList.Items[i];
      if OSObject.btType = OS_MOVINGOBJECT then
      begin
        BaseObject := TBaseObject(OSObject.CellObj);
        if ((BaseObject <> nil) and
          (not BaseObject.m_boGhost) and
          (BaseObject.bo2B9)) and
          ((not boFlag) or (not BaseObject.m_boDeath)) then
        begin

          Result := BaseObject;
          break;
        end;
      end;
    end;
  end;
end;

function TEnvirnoment.GetQuestNPC(BaseObject: TObject; sCharName, sStr: string;
  boFlag: Boolean): TObject;                                //004B6E4C
var
  i                                     : Integer;
  MapQuestFlag                          : pTMapQuestInfo;
  nFlagValue                            : Integer;
  bo1D                                  : Boolean;
begin
  Result := nil;
  for i := 0 to m_QuestList.Count - 1 do
  begin
    MapQuestFlag := m_QuestList.Items[i];
    nFlagValue :=
      TBaseObject(BaseObject).GetQuestFalgStatus(MapQuestFlag.nFlag);
    if nFlagValue = MapQuestFlag.nValue then
    begin
      if (boFlag = MapQuestFlag.bo10) or (not boFlag) then
      begin
        bo1D := False;
        if (MapQuestFlag.s08 <> '') and (MapQuestFlag.s0C <> '') then
        begin
          if (MapQuestFlag.s08 = sCharName) and (MapQuestFlag.s0C = sStr) then
            bo1D := True;
        end;
        if (MapQuestFlag.s08 <> '') and (MapQuestFlag.s0C = '') then
        begin
          if (MapQuestFlag.s08 = sCharName) and (sStr = '') then
            bo1D := True;
        end;
        if (MapQuestFlag.s08 = '') and (MapQuestFlag.s0C <> '') then
        begin
          if (MapQuestFlag.s0C = sStr) then
            bo1D := True;
        end;
        if bo1D then
        begin
          Result := MapQuestFlag.NPC;
          break;
        end;
      end;
    end;
  end;
end;

function TEnvirnoment.GetItemEx(nX, nY: Integer;
  var nCount: Integer): Pointer;                            //004B5C10
var
  i                                     : Integer;
  MapCellInfo                           : pTMapCellinfo;
  OSObject                              : pTOSObject;
  BaseObject                            : TBaseObject;
begin
  Result := nil;
  nCount := 0;
  bo2C := False;
  if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.chFlag = 0) then
  begin
    bo2C := True;
    if MapCellInfo.ObjList <> nil then
    begin
      for i := 0 to MapCellInfo.ObjList.Count - 1 do
      begin
        OSObject := MapCellInfo.ObjList.Items[i];
        if OSObject.btType = OS_ITEMOBJECT then
        begin
          Result := Pointer(OSObject.CellObj);
          Inc(nCount);
        end;
        if OSObject.btType = OS_GATEOBJECT then
        begin
          bo2C := False;
        end;
        if OSObject.btType = OS_MOVINGOBJECT then
        begin
          BaseObject := TBaseObject(OSObject.CellObj);
          if not BaseObject.m_boDeath then
            bo2C := False;
        end;
      end;
    end;
  end;

end;

function TEnvirnoment.GetDoor(nX, nY: Integer): pTDoorInfo; //004B6ACC
var
  i                                     : Integer;
  Door                                  : pTDoorInfo;
begin
  Result := nil;
  for i := 0 to m_DoorList.Count - 1 do
  begin
    Door := m_DoorList.Items[i];
    if (Door.nX = nX) and (Door.nY = nY) then
    begin
      Result := Door;
      exit;
    end;
  end;
end;

function TEnvirnoment.IsValidObject(nX, nY, nRage: Integer; BaseObject:
  TObject): Boolean;                                        //004B5A3C
var
  nXX, nYY, i                           : Integer;
  MapCellInfo                           : pTMapCellinfo;
  OSObject                              : pTOSObject;
begin
  Result := False;
  for nXX := nX - nRage to nX + nRage do
  begin
    for nYY := nY - nRage to nY + nRage do
    begin
      if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil)
        then
      begin
        for i := 0 to MapCellInfo.ObjList.Count - 1 do
        begin
          OSObject := MapCellInfo.ObjList.Items[i];
          if OSObject.CellObj = BaseObject then
          begin
            Result := True;
            exit;
          end;
        end;
      end;
    end;
  end;
end;

function TEnvirnoment.GetRangeBaseObject(nX, nY, nRage: Integer; boFlag:
  Boolean;
  BaseObjectList: TMyList): Integer;                          //004B59C0
var
  nXX, nYY                              : Integer;
begin
  for nXX := nX - nRage to nX + nRage do
  begin
    for nYY := nY - nRage to nY + nRage do
    begin
      GeTBaseObjects(nXX, nYY, boFlag, BaseObjectList);
    end;
  end;
  Result := BaseObjectList.Count;
end;
//boFlag 是否包括死亡对象
//FALSE 包括死亡对象
//TRUE  不包括死亡对象

function TEnvirnoment.GeTBaseObjects(nX, nY: Integer; boFlag: Boolean;
  BaseObjectList: TMyList): Integer;                          //004B58F8
var
  i                                     : Integer;
  MapCellInfo                           : pTMapCellinfo;
  OSObject                              : pTOSObject;
  BaseObject                            : TBaseObject;
begin
  if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then
  begin
    for i := 0 to MapCellInfo.ObjList.Count - 1 do
    begin
      OSObject := MapCellInfo.ObjList.Items[i];
      if OSObject.btType = OS_MOVINGOBJECT then
      begin
        BaseObject := TBaseObject(OSObject.CellObj);
        if BaseObject <> nil then
        begin
          if not BaseObject.m_boGhost and BaseObject.bo2B9 then
          begin
            if not boFlag or not BaseObject.m_boDeath then
              BaseObjectList.Add(BaseObject);
          end;
        end;
      end;
    end;
  end;
  Result := BaseObjectList.Count;
end;

function TEnvirnoment.GetEvent(nX, nY: Integer): TObject;   //004B5D24
var
  i                                     : Integer;
  MapCellInfo                           : pTMapCellinfo;
  OSObject                              : pTOSObject;
begin
  Result := nil;
  bo2C := False;
  if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then
  begin
    for i := 0 to MapCellInfo.ObjList.Count - 1 do
    begin
      OSObject := MapCellInfo.ObjList.Items[i];
      if OSObject.btType = OS_EVENTOBJECT then
      begin
        Result := OSObject.CellObj;
      end;
    end;
  end;
end;

procedure TEnvirnoment.SetMapXYFlag(nX, nY: Integer; boFlag: Boolean); //004B5E8C
var
  MapCellInfo                           : pTMapCellinfo;
begin
  if GetMapCellInfo(nX, nY, MapCellInfo) then
  begin
    if boFlag then
      MapCellInfo.chFlag := 0
    else
      MapCellInfo.chFlag := 2;
  end;
end;

function TEnvirnoment.CanFly(nSX, nSY, nDX, nDY: Integer): Boolean; //004B600C
var
  r28, r30                              : real;
  n14, n18, n1C                         : Integer;
begin
  Result := True;
  r28 := (nDX - nSX) / 1.0E1;
  r30 := (nDY - nDX) / 1.0E1;
  n14 := 0;
  while (True) do
  begin
    n18 := ROUND(nSX + r28);
    n1C := ROUND(nSY + r30);
    if not CanWalk(n18, n1C, True) then
    begin
      Result := False;
      break;
    end;
    Inc(n14);
    if n14 >= 10 then
      break;
  end;
end;



function TEnvirnoment.GetXYHuman(nMapX, nMapY: Integer): Boolean;
var
  i                                     : Integer;
  MapCellInfo                           : pTMapCellinfo;
  OSObject                              : pTOSObject;
  BaseObject                            : TBaseObject;
begin
  Result := False;
  if GetMapCellInfo(nMapX, nMapY, MapCellInfo) and (MapCellInfo.ObjList <> nil)
    then
  begin
    for i := 0 to MapCellInfo.ObjList.Count - 1 do
    begin
      OSObject := MapCellInfo.ObjList.Items[i];
      if OSObject.btType = OS_MOVINGOBJECT then
      begin
        BaseObject := TBaseObject(OSObject.CellObj);
        if BaseObject.m_btRaceServer = RC_PLAYOBJECT then
        begin
          Result := True;
          break;
        end;
      end;
    end;
  end;
end;

function TEnvirnoment.sub_4B5FC8(nX, nY: Integer): Boolean; //0x004B5FC8
var
  MapCellInfo                           : pTMapCellinfo;
begin
  Result := True;
  if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.chFlag = 2) then
    Result := False;
end;

function TEnvirnoment.GetEnvirInfo: string;
var
  sMsg                                  : string;
begin
  sMsg :=
    '地图名:%s(%s) DAY:%s DARK:%s SAFE:%s FIGHT:%s FIGHT3:%s QUIZ:%s NORECONNECT:%s(%s) MUSIC:%s(%d) EXPRATE:%s(%f) PKWINLEVEL:%s(%d) PKLOSTLEVEL:%s(%d) PKWINEXP:%s(%d) PKLOSTEXP:%s(%d) DECHP:%s(%d/%d) INCHP:%s(%d/%d)';
  sMsg := sMsg +
    ' DECGAMEGOLD:%s(%d/%d) INCGAMEGOLD:%s(%d/%d) INCGAMEPOINT:%s(%d/%d) RUNHUMAN:%s RUNMON:%s NEEDHOLE:%s NORECALL:%s NOGUILDRECALL:%s NODEARRECALL:%s NOMASTERRECALL:%s NODRUG:%s MINE:%s NOPOSITIONMOVE:%s';
  Result := format(sMsg, [sMapName,
    sMapDesc,
      BoolToCStr(m_boDAY),
      BoolToCStr(m_boDARK),
      BoolToCStr(m_boSAFE),
      BoolToCStr(m_boFightZone),
      BoolToCStr(m_boFight3Zone),
      BoolToCStr(m_boQUIZ),
      BoolToCStr(m_boNORECONNECT), sNoReconnectMap,
      BoolToCStr(m_boMUSIC), m_nMUSICID,
      BoolToCStr(m_boEXPRATE), m_nEXPRATE / 100,
      BoolToCStr(m_boPKWINLEVEL), m_nPKWINLEVEL,
      BoolToCStr(m_boPKLOSTLEVEL), m_nPKLOSTLEVEL,
      BoolToCStr(m_boPKWINEXP), m_nPKWINEXP,
      BoolToCStr(m_boPKLOSTEXP), m_nPKLOSTEXP,
      BoolToCStr(m_boDECHP), m_nDECHPTIME, m_nDECHPPOINT,
      BoolToCStr(m_boINCHP), m_nINCHPTIME, m_nINCHPPOINT,
      BoolToCStr(m_boDecGameGold), m_nDECGAMEGOLDTIME, m_nDecGameGold,
      BoolToCStr(m_boIncGameGold), m_nINCGAMEGOLDTIME, m_nIncGameGold,
      BoolToCStr(m_boINCGAMEPOINT), m_nINCGAMEPOINTTIME, m_nINCGAMEPOINT,
      BoolToCStr(m_boRUNHUMAN),
      BoolToCStr(m_boRUNMON),
      BoolToCStr(m_boNEEDHOLE),
      BoolToCStr(m_boNORECALL),
      BoolToCStr(m_boNOGUILDRECALL),
      BoolToCStr(m_boNODEARRECALL),
      BoolToCStr(m_boNOMASTERRECALL),
      BoolToCStr(m_boNODRUG),
      BoolToCStr(m_boMINE),
      BoolToCStr(m_boNOPOSITIONMOVE)
      ]);
end;

procedure TEnvirnoment.AddObject(nType: Integer);
begin
  case nType of
    0: Inc(m_nHumCount);
    1: Inc(m_nMonCount);
  end;
end;

procedure TEnvirnoment.DelObjectCount(BaseObject: TObject);
var
  btRaceServer                          : Byte;
begin
  btRaceServer := TBaseObject(BaseObject).m_btRaceServer;
  if btRaceServer = RC_PLAYOBJECT then
    Inc(m_nHumCount);
  if btRaceServer >= RC_ANIMAL then
    Inc(m_nMonCount);
end;

procedure TMapManager.Run;
begin

end;

end.

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