⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 objbase.pas

📁 乐都SQL版传奇全套代码,绝对可编译
💻 PAS
📖 第 1 页 / 共 5 页
字号:
    procedure ClearStatusTime();
    procedure UserLogon(); virtual;
    procedure RefRankInfo(nRankNo: Integer; sRankName: string);
    procedure RefUserState;
    procedure SendGroupMembers();
    procedure JoinGroup(PlayObject: TPlayObject);
    function GeTBaseObjectInfo(): string;
    function GetHitMsgCount(): Integer;
    function GetSpellMsgCount(): Integer;
    function GetWalkMsgCount(): Integer;
    function GetRunMsgCount(): Integer;
    function GetTurnMsgCount(): Integer;
    function GetSiteDownMsgCount(): Integer;
    function GetDigUpMsgCount(): Integer;
    procedure SetScriptLabel(sLabel: string);
    procedure GetScriptLabel(sMsg: string);
    function LableIsCanJmp(sLabel: string): Boolean;
    function CheckAmulet(nCount, nType: Integer; var Idx: Integer): Boolean;
    procedure UseAmulet(nCount, nType: Integer; var Idx: Integer);
    function GetMyInfo(): string;
    procedure MakeGhost; override;
    procedure ScatterBagItems(ItemOfCreat: TBaseObject); override;
    procedure DropUseItems(BaseObject: TBaseObject); override;
    procedure Die(); override;
    procedure RecallHuman(sHumName: string);
    procedure SendAddMagic(UserMagic: pTUserMagic);
    procedure SendDelMagic(UserMagic: pTUserMagic);
    procedure ReQuestGuildWar(sGuildName: string);
    procedure SendUpdateItem(UserItem: pTUserItem);
    procedure GetBagUseItems(var btDc: Byte; var btSc: Byte; var btMc: Byte; var
      btDura: Byte);

    procedure CmdEndGuild();
    procedure CmdMemberFunction(sCmd, sParam: string);
    procedure CmdMemberFunctionEx(sCmd, sParam: string);

    procedure CmdSearchDear(sCmd, sParam: string);
    procedure CmdSearchMaster(sCmd, sParam: string);
    procedure CmdDearRecall(sCmd, sParam: string);
    procedure CmdMasterRecall(sCmd, sParam: string);
    procedure CmdSbkDoorControl(sCmd, sParam: string);

    procedure CmdClearBagItem(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdShowUseItemInfo(Cmd: pTGameCmd; sHumanName: string);

    procedure CmdBindUseItem(Cmd: pTGameCmd; sHumanName, sItem, sType: string);
    procedure CmdUnBindUseItem(Cmd: pTGameCmd; sHumanName, sItem, sType:
      string);
    procedure CmdLockLogin(Cmd: pTGameCmd);
    procedure CmdUnLockLogin(Cmd: pTGameCmd);

    procedure CmdViewDiary(sCmd: string; nFlag: Integer);
    procedure CmdUserMoveXY(sCmd, sX, sY: string);
    procedure CmdSearchHuman(sCmd, sHumanName: string);
    procedure CmdGroupRecall(sCmd: string);
    procedure CmdAllowGroupReCall(sCmd, sParam: string);

    procedure CmdGuildRecall(sCmd, sParam: string);


    procedure CmdChangeAttackMode(nMode: Integer; sParam1, sParam2, sParam3,
      sParam4, sParam5, sParam6, sParam7: string);
    procedure CmdChangeSalveStatus();
    procedure CmdTakeOnHorse(sCmd, sParam: string);
    procedure CmdTakeOffHorse(sCmd, sParam: string);


    procedure CmdPrvMsg(sCmd: string; nPermission: Integer; sHumanName: string);
    procedure CmdHumanLocal(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdMapMove(Cmd: pTGameCmd; sMapName: string);

    procedure CmdPositionMove(Cmd: pTGameCmd; sMapName, sX, sY: string);

    procedure CmdHumanInfo(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdReLoadAdmin(sCmd: string);
    procedure CmdReloadNpc(sParam: string);
    procedure CmdReloadManage(Cmd: pTGameCmd; sParam: string);
    procedure CmdReloadRobotManage;
    procedure CmdReloadRobot;
    procedure CmdReloadMonItems();
    procedure CmdAdjustExp(Human: TPlayObject; nExp: Integer);
    procedure CmdAddGuild(Cmd: pTGameCmd; sGuildName, sGuildChief: string);
    procedure CmdDelGuild(Cmd: pTGameCmd; sGuildName: string);
    procedure CmdGuildWar(sCmd, sGuildName: string);
    procedure CmdChangeSabukLord(Cmd: pTGameCmd; sCASTLENAME, sGuildName:
      string; boFlag: Boolean);
    procedure CmdForcedWallconquestWar(Cmd: pTGameCmd; sCASTLENAME: string);
    procedure CmdOPTraining(sHumanName, sSkillName: string; nLevel: Integer);
    procedure CmdOPDeleteSkill(sHumanName, sSkillName: string);
    procedure CmdReloadGuildAll();
    procedure CmdReAlive(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdAdjuestLevel(Cmd: pTGameCmd; sHumanName: string; nLevel:
      Integer);
    procedure CmdAdjuestExp(Cmd: pTGameCmd; sHumanName, sExp: string);

    procedure CmdBackStep(sCmd: string; nType, nCount: Integer);
    procedure CmdFreePenalty(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdPKpoint(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdIncPkPoint(Cmd: pTGameCmd; sHumanName: string; nPoint:
      Integer);
    procedure CmdHunger(sCmd, sHumanName: string; nHungerPoint: Integer);
    procedure CmdHair(Cmd: pTGameCmd; sHumanName: string; nHair: Integer);
    procedure CmdTrainingSkill(Cmd: pTGameCmd; sHumanName, sSkillName: string;
      nLevel: Integer);
    procedure CmdTrainingMagic(Cmd: pTGameCmd; sHumanName, sSkillName: string;
      nLevel: Integer);

    procedure CmdDelSkill(Cmd: pTGameCmd; sHumanName, sSkillName: string);
    procedure CmdDeleteItem(Cmd: pTGameCmd; sHumanName, sItemName: string;
      nCount: Integer);
    procedure CmdTakeUserItem(Cmd: pTGameCmd; sHumanName, sItemName: string;
      nCount: Integer);
    procedure CmdClearMission(Cmd: pTGameCmd; sHumanName: string);

    procedure CmdTraining(sSkillName: string; nLevel: Integer);
    procedure CmdChangeJob(Cmd: pTGameCmd; sHumanName, sJobName: string);
    procedure CmdChangeGender(Cmd: pTGameCmd; sHumanName, sSex: string);
    procedure CmdMission(Cmd: pTGameCmd; sX, sY: string);
    procedure CmdMobPlace(Cmd: pTGameCmd; sX, sY, sMonName, sCount: string);
    procedure CmdMobLevel(Cmd: pTGameCmd; Param: string);
    procedure CmdMobCount(Cmd: pTGameCmd; sMapName: string);
    procedure CmdHumanCount(Cmd: pTGameCmd; sMapName: string);

    procedure CmdDisableFilter(sCmd, sParam1: string);
    procedure CmdChangeUserFull(sCmd, sUserCount: string);
    procedure CmdChangeZenFastStep(sCmd, sFastStep: string);

    procedure CmdReconnection(sCmd, sIPaddr, sPort: string);
    procedure CmdContestPoint(Cmd: pTGameCmd; sGuildName: string);
    procedure CmdStartContest(Cmd: pTGameCmd; sParam1: string);
    procedure CmdEndContest(Cmd: pTGameCmd; sParam1: string);

    procedure CmdAnnouncement(Cmd: pTGameCmd; sGuildName: string);
    procedure CmdKill(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdMakeItem(Cmd: pTGameCmd; sItemName: string; nCount: Integer);
    procedure CmdSmakeItem(Cmd: pTGameCmd; nWhere, nValueType, nValue: Integer);
    procedure CmdBonuPoint(Cmd: pTGameCmd; sHumName: string; nCount: Integer);
    procedure CmdDelBonuPoint(Cmd: pTGameCmd; sHumName: string);
    procedure CmdRestBonuPoint(Cmd: pTGameCmd; sHumName: string);

    procedure CmdFireBurn(nInt, nTime, nN: Integer);
    procedure CmdTestFire(sCmd: string; nRange, nType, nTime, nPoint: Integer);

    procedure CmdTestStatus(sCmd: string; nType, nTime: Integer);

    procedure CmdDelGold(Cmd: pTGameCmd; sHumName: string; nCount: Integer);
    procedure CmdAddGold(Cmd: pTGameCmd; sHumName: string; nCount: Integer);
    procedure CmdDelGameGold(sCmd, sHumName: string; nPoint: Integer);
    procedure CmdAddGameGold(sCmd, sHumName: string; nPoint: Integer);
    procedure CmdGameGold(Cmd: pTGameCmd; sHumanName: string; sCtr: string;
      nGold: Integer);
    procedure CmdGamePoint(Cmd: pTGameCmd; sHumanName: string; sCtr: string;
      nPoint: Integer);
    procedure CmdCreditPoint(Cmd: pTGameCmd; sHumanName: string; sCtr: string;
      nPoint: Integer);

    procedure CmdMob(Cmd: pTGameCmd; sMonName: string; nCount, nLevel: Integer);

    procedure CmdRefineWeapon(Cmd: pTGameCmd; nDc, nMc, nSc, nHit: Integer);
    procedure CmdRecallMob(Cmd: pTGameCmd; sMonName: string; nCount, nLevel,
      nAutoChangeColor, nFixColor: Integer);
    procedure CmdLuckPoint(sCmd: string; nPermission: Integer; sHumanName, sCtr,
      sPoint: string);
    procedure CmdLotteryTicket(sCmd: string; nPermission: Integer; sParam1:
      string);
    procedure CmdReloadGuild(sCmd: string; nPermission: Integer; sParam1:
      string);
    procedure CmdReloadLineNotice(sCmd: string; nPermission: Integer; sParam1:
      string);
    procedure CmdReloadAbuse(sCmd: string; nPermission: Integer; sParam1:
      string);

    procedure CmdMobNpc(sCmd: string; nPermission: Integer; sParam1, sParam2,
      sParam3, sParam4: string);
    procedure CmdNpcScript(sCmd: string; nPermission: Integer; sParam1, sParam2,
      sParam3: string);
    procedure CmdDelNpc(sCmd: string; nPermission: Integer; sParam1: string);
    procedure CmdKickHuman(Cmd: pTGameCmd; sHumName: string);
    procedure CmdTing(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdSuperTing(Cmd: pTGameCmd; sHumanName, sRange: string);
    procedure CmdMapMoveHuman(Cmd: pTGameCmd; sSrcMap, sDenMap: string);
    procedure CmdShutup(Cmd: pTGameCmd; sHumanName, sTime: string);
    procedure CmdShowMapInfo(Cmd: pTGameCmd; sParam1: string);

    procedure CmdShutupRelease(Cmd: pTGameCmd; sHumanName: string; boAll:
      Boolean);
    procedure CmdShutupList(Cmd: pTGameCmd; sParam1: string);
    procedure CmdShowSbkGold(Cmd: pTGameCmd; sCASTLENAME, sCtr, sGold: string);
    procedure CmdRecallHuman(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdReGotoHuman(Cmd: pTGameCmd; sHumanName: string);
    procedure CmdShowHumanFlag(sCmd: string; nPermission: Integer; sHumanName,
      sFlag: string);
    procedure CmdShowHumanUnitOpen(sCmd: string; nPermission: Integer;
      sHumanName, sUnit: string);
    procedure CmdShowHumanUnit(sCmd: string; nPermission: Integer; sHumanName,
      sUnit: string);



    procedure CmdChangeAdminMode(sCmd: string; nPermission: Integer; sParam1:
      string; boFlag: Boolean);
    procedure CmdChangeObMode(sCmd: string; nPermission: Integer; sParam1:
      string; boFlag: Boolean);
    procedure CmdChangeSuperManMode(sCmd: string; nPermission: Integer; sParam1:
      string; boFlag: Boolean);
    procedure CmdChangeLevel(Cmd: pTGameCmd; sParam1: string);
    procedure CmdChangeDearName(Cmd: pTGameCmd; sHumanName: string; sDearName:
      string);
    procedure CmdChangeMasterName(Cmd: pTGameCmd; sHumanName: string;
      sMasterName, sIsMaster: string);
    procedure CmdStartQuest(Cmd: pTGameCmd; sQuestName: string);
    procedure CmdSetPermission(Cmd: pTGameCmd; sHumanName, sPermission: string);
    procedure CmdClearMapMonster(Cmd: pTGameCmd; sMapName, sMonName, sItems:
      string);
    procedure CmdReNewLevel(Cmd: pTGameCmd; sHumanName, sLevel: string);

    procedure CmdDenyIPaddrLogon(Cmd: pTGameCmd; sIPaddr, sFixDeny: string);
    procedure CmdDelDenyIPaddrLogon(Cmd: pTGameCmd; sIPaddr, sFixDeny: string);
    procedure CmdShowDenyIPaddrLogon(Cmd: pTGameCmd; sIPaddr, sFixDeny: string);

    procedure CmdDenyAccountLogon(Cmd: pTGameCmd; sAccount, sFixDeny: string);
    procedure CmdDelDenyAccountLogon(Cmd: pTGameCmd; sAccount, sFixDeny:
      string);
    procedure CmdShowDenyAccountLogon(Cmd: pTGameCmd; sAccount, sFixDeny:
      string);

    procedure CmdDenyCharNameLogon(Cmd: pTGameCmd; sCharName, sFixDeny: string);
    procedure CmdDelDenyCharNameLogon(Cmd: pTGameCmd; sCharName, sFixDeny:
      string);
    procedure CmdShowDenyCharNameLogon(Cmd: pTGameCmd; sCharName, sFixDeny:
      string);
    procedure CmdViewWhisper(Cmd: pTGameCmd; sCharName, sParam2: string);
    procedure CmdSpirtStart(sCmd: string; sParam1: string);
    procedure CmdSpirtStop(sCmd: string; sParam1: string);
    procedure CmdSetMapMode(sCmd: string; sMapName, sMapMode, sParam1, sParam2:
      string);
    procedure CmdShowMapMode(sCmd: string; sMapName: string);
   

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -