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📄 objbase.pas

📁 乐都SQL版传奇全套代码,绝对可编译
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unit ObjBase;

interface
uses
  Windows, Classes, SysUtils, Forms, StrUtils, Math, Grobal2, Envir,mylist,IniFiles,DateUtils ;

type
  TClientAction = (cHit, cMagHit, cRun, cWalk, cDigUp, cTurn);
  TGender = (gMan, gWoMan);
  TJob = (jWarr, jWizard, jTaos);
  TBaseObject = class
    m_btDirection        : Byte; //0x2C  人物所在方向(1字节)
    m_btGender           : Byte; //0x2D  人物的性别(1字节)
    m_btHair             : Byte; //0x2E  人物的头发(1字节)
    m_btJob              : Byte; //0x2F  人物的职业(1字节)
    m_btHorseType        : Byte;
    m_btDressEffType     : Byte;
    btB2                 : Byte;                                             //0xB2
    m_btRaceServer       : Byte;                                   //0x23A   //角色类型
    m_btRaceImg          : Byte;                                      //0x23B   //角色外形
    m_btHitPoint         : Byte; //0x23C   人物攻击准确度(Byte)
    m_btAntiPoison       : Byte;                                   //0x24A
    m_btGreenPoisoningPoint: Byte; //0x264  中绿毒降HP点数
    m_btSpeedPoint       : Byte; //0x26C  人物敏捷度(Byte)
    m_btPermission       : Byte;                                   //0x26D  人物权限等级
    m_btLifeAttrib       : Byte;                                   //0x26F
    m_btCoolEye          : Byte;                                      //0x270
    m_btSlaveExpLevel    : Byte;                                //0x298  宝宝等级 1-7
    m_btSlaveMakeLevel   : Byte;                               //0x299  召唤等级
    m_btAttatckMode      : Byte;                                  //0x2A1  下属攻击状态
    m_btNameColor        : Byte; //0x2A2  人物名字的颜色(Byte)
    m_btMonsterWeapon    : Byte; //0x30C 怪物所拿的武器
    m_btAttackSkillCount : Byte;                             //0x330
    m_btAttackSkillPointCount: Byte;                        //0x334
    m_btMagBubbleDefenceLevel: Byte;                        //0x35D
    m_boOnHorse          : Boolean;                                   //0x95
    m_boAllowGroup       : Boolean;                                //0xB0  允许组队
    m_boAllowGuild       : Boolean;                                //0xB1  允许加入行会
    m_boAllowGroupReCall : Boolean;                          //0x10E
    m_boHasBaby          : Boolean;
    m_boRecallSuite      : Boolean;                               //0x244  记忆全套
    bo245                : Boolean;                                         //0x245
    m_boTestGa           : Boolean; //0x246  //是否输入Testga 命令
    m_boGsa              : Boolean; //0x247  //是否输入gsa 命令
    m_boSupperInc        : Boolean;
    m_boHearWhisper      : Boolean;                               //0x27C  允许私聊
    m_boBanShout         : Boolean;                                  //0x27D  允许群聊
    m_boBanGuildChat     : Boolean;                              //0x27E  拒绝行会聊天
    m_boAllowDeal        : Boolean;                                 //0x27F  是不允许交易
    m_boSlaveRelax       : Boolean; //0x2A0  宝宝攻击状态(休息/攻击)(Byte)
    m_boNotfollowMaster  : Boolean;
    m_boGuildWarArea     : Boolean;                              //0x2A8  行会占争范围
    bo2B0                : Boolean;                                         //0x2B0
    m_boSuperMan         : Boolean;                                  //0x2B8  无敌模式
    bo2B9                : Boolean;                                         //0x2B9
    bo2BA                : Boolean;                                         //0x2BA
    m_boAnimal           : Boolean;                                    //0x2BB
    m_boNoItem           : Boolean;                                    //0x2BC
    m_boFixedHideMode    : Boolean;                             //0x2BD
    m_boStickMode        : Boolean;                                 //0x2BE
    bo2BF                : Boolean;                                         //0x2BF
    m_boNoAttackMode     : Boolean;                              //0x2C0
    bo2C1                : Boolean;                                         //0x2C1
    m_boSkeleton         : Boolean;                                  //0x2C2
    m_boHolySeize        : Boolean;                                 //0x2CC
    m_boCrazyMode        : Boolean;                                 //0x2D8
    m_boShowHP           : Boolean;                                    //0x2E4
    bo2F0                : Boolean;                                         //0x2F0
    m_boGhost            : Boolean;                                     //0x2FC
    m_boDeath            : Boolean;                                     //0x304
    m_boWantRefMsg       : Boolean;                                //0x314
    m_boAddtoMapSuccess  : Boolean;                           //0x315
    m_bo316              : Boolean;                                       //0x316
    m_boDealing          : Boolean;                                   //0x317
    m_boMission          : Boolean;                                   //0x338
    m_boHideMode         : Boolean; //0x344  隐身戒指(Byte)
    m_boStoneMode        : Boolean;                                 //0x345
    m_boCoolEye          : Boolean; //0x346  //是否可以看到隐身人物
    m_boUserUnLockDurg   : Boolean; //0x347  //是否用了神水
    m_boTransparent      : Boolean;                               //0x348  //魔法隐身了
    m_boAdminMode        : Boolean; //0x349  管理模式(Byte)
    m_boObMode           : Boolean; //0x34A  隐身模式(Byte)
    m_boTeleport         : Boolean; //0x34B  传送戒指(Byte)
    m_boParalysis        : Boolean; //0x34C  麻痹戒指(Byte)
    m_boUnParalysis      : Boolean;
    m_boRevival          : Boolean; //0x34D  复活戒指(Byte)
    m_boUnRevival        : Boolean;                                 //防复活
    m_boLockScreen       : Boolean; //定屏


    m_boFlameRing        : Boolean; //0x354  火焰戒指(Byte)
    m_boRecoveryRing     : Boolean; //0x355  治愈戒指(Byte)
    m_boAngryRing        : Boolean; //0x356  未知戒指(Byte)
    m_boMagicShield      : Boolean; //0x357  护身戒指(Byte)
    m_boUnMagicShield    : Boolean;                             //防护身
    m_boMuscleRing       : Boolean; //0x358  活力戒指(Byte)
    m_boFastTrain        : Boolean; //0x359  技巧项链(Byte)
    m_boProbeNecklace    : Boolean; //0x35A  探测项链(Byte)
    m_boGuildMove        : Boolean;                                 //行会传送
    m_boSupermanItem     : Boolean;
    m_bopirit            : Boolean;                                     //祈祷
    m_45                 : Boolean;
    m_boNoDropItem       : Boolean;
    m_boNoDropUseItem    : Boolean;
    m_boExpItem          : Boolean;
    m_boPowerItem        : Boolean;
    m_boAcItem           : Boolean;
    m_boMacItem          : Boolean;
    m_boUnAllParalysis   : Boolean; //防麻,包括人物,怪物的麻痹
    m_boAbilSeeHealGauge : Boolean;                          //0x35B  //心灵启示
    m_boAbilMagBubbleDefence: Boolean;                      //0x35C  //魔法盾
    m_boAbilScPowerUpDefence: Boolean;
    m_boPKFlag           : Boolean; //0x39C  人物攻击变色标志(Byte)
    m_boInFreePKArea     : Boolean; //0x3E8  是否在开行会战(Byte)
    m_boNameColorChanged : Boolean;                          //0x404
    m_boIsVisibleActive  : Boolean; //是否在可视范围内有人物,及宝宝
    m_boWalkWaitLocked   : Boolean;                            //0x510
    m_boPowerHit         : Boolean;                                  //0x52C
    m_boUseThrusting     : Boolean;                              //0x52D
    m_boUseHalfMoon      : Boolean;                               //0x52E
    m_boFireHitSkill     : Boolean;                              //0x52F
    m_boCrsHitkill       : Boolean;                                //0x52F
    m_bo41kill           : Boolean;                                    //0x52F
    m_bo42kill           : Boolean;                                    //0x52F
    m_bo43kill           : Boolean;                                    //0x52F
    m_boDenyRefStatus    : Boolean; //是否刷新在地图上信息;
    m_boAddToMaped       : Boolean;                                //是否增加地图计数
    m_boDelFormMaped     : Boolean; //是否从地图中删除计数
    m_boAutoChangeColor  : Boolean;
    m_boFixColor         : Boolean;                                  //固定颜色
    boIsUnMakeItem       : Boolean;
    m_boAllowGuildReCall : Boolean;                          //0xFC
    m_boDealOK           : Boolean; //0x418  确认交易标志(Byte
    m_boFastParalysis    : Boolean; //快速麻痹,受攻击后麻痹立即消失

    m_dwLatestFireHitTick: LongWord;                        //0x530
    m_dwDoMotaeboTick    : LongWord;                            //0x534
    m_dwAutoChangeColorTick: LongWord;
    m_nAutoChangeIdx     : Integer;
    m_nCurrX             : Integer; //0x24  人物所在座标X(4字节)
    m_nCurrY             : Integer; //0x28  人物所在座标Y(4字节)
    m_nGold              : Integer; //0x30  人物金币数(4字节)
    m_Abil               : TAbility;                                       //0x34 -> 0x5B
    m_nCharStatus        : Integer;                                 //0x5C
    m_nHomeX             : Integer;                                      //0x8C  //回城座标X
    m_nHomeY             : Integer;                                      //0x90  //回城座标Y
    m_nPkPoint           : Integer; //0xAC  人物的PK值(4字节)
    m_nIncHealth         : Integer;                                  //0x0B4
    m_nIncSpell          : Integer;                                   //0x0B8
    m_nIncHealing        : Integer;                                 //0x0BC
    m_nFightZoneDieCount : Integer; //0x0C0  //在行会占争地图中死亡次数
    m_nBonusPoint        : Integer;                                 //0x0F4
    m_nHungerStatus      : Integer;                               //0x0F8
    m_nBodyLuckLevel     : Integer;                              //0x108
    m_nCharStatusEx      : Integer;
    m_dwFightExp         : LongWord; //0x194   //怪物经验值
    m_dwGroupRcallTick   : LongWord; //0x240  记忆使用间隔(Dword)
    m_nLuck              : Integer; //0x250  人物的幸运值Luck
    m_nPerHealth         : Integer;                                  //0x254
    m_nPerHealing        : Integer;                                 //0x258
    m_nPerSpell          : Integer;                                   //0x25C
    m_dwIncHealthSpellTick: LongWord;                       //0x260
    m_nGoldMax           : Integer; //0x268  人物身上最多可带金币数(Dword)
    m_nMaxSupperIncHealth:Integer;
    m_nMaxSupperIncSpell :Integer;
    m_dwShoutMsgTick     : LongWord;                             //0x284
    m_dwMasterRoyaltyTick: LongWord;                        //0x28C  怪物叛变时间
    m_dwMasterTick       : LongWord;                               //0x290
    n294                 : Integer;                                          //0x294  杀怪计数
    m_nLight             : Integer;                                      //0x2A4  亮度
    m_dw2B4Tick          : LongWord;                                  //0x2B4
    m_nMeatQuality       : Integer;                                //0x2C4
    m_nBodyLeathery      : Integer;                               //0x2C8
    m_dwHolySeizeTick    : LongWord;                            //0x2D0
    m_dwHolySeizeInterval: LongWord;                        //0x2D4
    m_dwCrazyModeTick    : LongWord;                            //0x2DC
    m_dwCrazyModeInterval: LongWord;                        //0x2E0
    m_dwShowHPTick       : LongWord; //0x2E8  心灵启示检查时间(Dword)
    m_dwShowHPInterval   : LongWord; //0x2EC  心灵启示有效时长(Dword)
    m_dwDupObjTick       : LongWord;                               //0x2F4
    m_dwGhostTick        : LongWord;                                //0x300
    m_dwDeathTick        : LongWord;                                //0x308
    m_dwStruckTick       : LongWord;                               //0x310
    m_DealLastTick       : LongWord; //0x318 交易最后操作时间
    m_nGuildRankNo       : Integer;                                //0x324
    m_nMissionX          : Integer;                                   //0x33C
    m_nMissionY          : Integer;                                   //0x340
    m_dwRevivalTick      : LongWord; //0x350  复活戒指使用间隔计数(Dword)
    m_dwPKDieLostExp     : LongWord; //PK 死亡掉经验,不够经验就掉等级
    m_nPKDieLostLevel    : Integer;                             //PK 死亡掉等级
    m_dwSearchTime       : LongWord;                               //0x360
    m_dwSearchTick       : LongWord;                               //0x364
    m_dwRunTick          : LongWord;                                  //0x368
    m_nRunTime           : Integer;                                    //0x36C
    m_nHealthTick        : Integer; //0x370    //特别指定为 此类型  此处用到 004C7CF8
    m_nSpellTick         : Integer;                                  //0x374
    m_dwTargetFocusTick  : LongWord;                          //0x37C
    m_LastHiterTick      : LongWord;                              //0x384
    m_ExpHitterTick      : LongWord;                              //0x38C
    m_dwTeleportTick     : LongWord; //0x390  传送戒指使用间隔(Dword)
    m_dwProbeTick        : LongWord; //0x394  探测项链使用间隔(Dword)
    m_dwMapMoveTick      : LongWord;                              //0x398
    m_dwPKTick           : LongWord; //0x3A0  人物攻击变色时间长度(Dword)
    m_nMoXieSuite        : Integer; //0x3A4  魔血一套(Dword)
    m_nHongMoSuite       : Integer; //0x3A8 虹魔一套(Dword)
    m_n3AC               : Integer;                                        //0x3AC
    m_dwPoisoningTick    : LongWord; //0x3B8 中毒处理间隔时间(Dword)
    m_dwDecPkPointTick   : LongWord; //0x3BC  减PK值时间(Dword)
    m_DecLightItemDrugTick: LongWord;                       //0x3C0
    m_dwVerifyTick       : LongWord;                               //0x3C4
    m_dwCheckRoyaltyTick : LongWord;                         //0x3C8
    m_dwDecHungerPointTick: LongWord;                       //0x3CC
    m_dwHPMPTick         : LongWord;                                 //0x3D0
    m_SendRefMsgTick     : LongWord;                             //0x3E4
    dwTick3F0            : LongWord;                                    //0x3F0
    dwTick3F4            : LongWord;                                    //0x3F4
    m_dwHitTick          : LongWord;                                  //0x3F8
    m_dwWalkTick         : LongWord;                                 //0x3FC
    m_dwSearchEnemyTick  : LongWord;                          //0x400
    m_nDealGolds         : Integer; //0x414  交易的金币数量(Dword)
    m_nWalkSpeed         : Integer;                                  //0x4FC
    m_nWalkStep          : Integer;                                   //0x500
    m_nWalkCount         : Integer;                                  //0x504
    m_dwWalkWait         : LongWord;                                 //0x508
    m_dwWalkWaitTick     : LongWord;                             //0x50C
    m_nNextHitTime       : Integer;                                //0x514
    m_nFixColorIdx       : Integer;
    m_nFixStatus         : Integer;
    NewStorageCount      : Integer;
    NewStorageSize       : Integer;
    UnMakeItemMakeIndex  : Integer;
    m_nViewRange         : Integer; //0x1E4   //可视范围大小

    m_wAppr              : Word;                                          //0x238
    m_wGroupRcallTime    : Word;                                //0x10C
    m_nHitPlus           : ShortInt;                                   //0x23D
    m_nHitDouble         : ShortInt;                                 //0x23E
    m_nHealthRecover     : ShortInt;                             //0x248
    m_nSpellRecover      : ShortInt;                              //0x249

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