📄 objbase.pas
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unit ObjBase;
interface
uses
Windows, Classes, SysUtils, Forms, StrUtils, Math, Grobal2, Envir,mylist,IniFiles,DateUtils ;
type
TClientAction = (cHit, cMagHit, cRun, cWalk, cDigUp, cTurn);
TGender = (gMan, gWoMan);
TJob = (jWarr, jWizard, jTaos);
TBaseObject = class
m_btDirection : Byte; //0x2C 人物所在方向(1字节)
m_btGender : Byte; //0x2D 人物的性别(1字节)
m_btHair : Byte; //0x2E 人物的头发(1字节)
m_btJob : Byte; //0x2F 人物的职业(1字节)
m_btHorseType : Byte;
m_btDressEffType : Byte;
btB2 : Byte; //0xB2
m_btRaceServer : Byte; //0x23A //角色类型
m_btRaceImg : Byte; //0x23B //角色外形
m_btHitPoint : Byte; //0x23C 人物攻击准确度(Byte)
m_btAntiPoison : Byte; //0x24A
m_btGreenPoisoningPoint: Byte; //0x264 中绿毒降HP点数
m_btSpeedPoint : Byte; //0x26C 人物敏捷度(Byte)
m_btPermission : Byte; //0x26D 人物权限等级
m_btLifeAttrib : Byte; //0x26F
m_btCoolEye : Byte; //0x270
m_btSlaveExpLevel : Byte; //0x298 宝宝等级 1-7
m_btSlaveMakeLevel : Byte; //0x299 召唤等级
m_btAttatckMode : Byte; //0x2A1 下属攻击状态
m_btNameColor : Byte; //0x2A2 人物名字的颜色(Byte)
m_btMonsterWeapon : Byte; //0x30C 怪物所拿的武器
m_btAttackSkillCount : Byte; //0x330
m_btAttackSkillPointCount: Byte; //0x334
m_btMagBubbleDefenceLevel: Byte; //0x35D
m_boOnHorse : Boolean; //0x95
m_boAllowGroup : Boolean; //0xB0 允许组队
m_boAllowGuild : Boolean; //0xB1 允许加入行会
m_boAllowGroupReCall : Boolean; //0x10E
m_boHasBaby : Boolean;
m_boRecallSuite : Boolean; //0x244 记忆全套
bo245 : Boolean; //0x245
m_boTestGa : Boolean; //0x246 //是否输入Testga 命令
m_boGsa : Boolean; //0x247 //是否输入gsa 命令
m_boSupperInc : Boolean;
m_boHearWhisper : Boolean; //0x27C 允许私聊
m_boBanShout : Boolean; //0x27D 允许群聊
m_boBanGuildChat : Boolean; //0x27E 拒绝行会聊天
m_boAllowDeal : Boolean; //0x27F 是不允许交易
m_boSlaveRelax : Boolean; //0x2A0 宝宝攻击状态(休息/攻击)(Byte)
m_boNotfollowMaster : Boolean;
m_boGuildWarArea : Boolean; //0x2A8 行会占争范围
bo2B0 : Boolean; //0x2B0
m_boSuperMan : Boolean; //0x2B8 无敌模式
bo2B9 : Boolean; //0x2B9
bo2BA : Boolean; //0x2BA
m_boAnimal : Boolean; //0x2BB
m_boNoItem : Boolean; //0x2BC
m_boFixedHideMode : Boolean; //0x2BD
m_boStickMode : Boolean; //0x2BE
bo2BF : Boolean; //0x2BF
m_boNoAttackMode : Boolean; //0x2C0
bo2C1 : Boolean; //0x2C1
m_boSkeleton : Boolean; //0x2C2
m_boHolySeize : Boolean; //0x2CC
m_boCrazyMode : Boolean; //0x2D8
m_boShowHP : Boolean; //0x2E4
bo2F0 : Boolean; //0x2F0
m_boGhost : Boolean; //0x2FC
m_boDeath : Boolean; //0x304
m_boWantRefMsg : Boolean; //0x314
m_boAddtoMapSuccess : Boolean; //0x315
m_bo316 : Boolean; //0x316
m_boDealing : Boolean; //0x317
m_boMission : Boolean; //0x338
m_boHideMode : Boolean; //0x344 隐身戒指(Byte)
m_boStoneMode : Boolean; //0x345
m_boCoolEye : Boolean; //0x346 //是否可以看到隐身人物
m_boUserUnLockDurg : Boolean; //0x347 //是否用了神水
m_boTransparent : Boolean; //0x348 //魔法隐身了
m_boAdminMode : Boolean; //0x349 管理模式(Byte)
m_boObMode : Boolean; //0x34A 隐身模式(Byte)
m_boTeleport : Boolean; //0x34B 传送戒指(Byte)
m_boParalysis : Boolean; //0x34C 麻痹戒指(Byte)
m_boUnParalysis : Boolean;
m_boRevival : Boolean; //0x34D 复活戒指(Byte)
m_boUnRevival : Boolean; //防复活
m_boLockScreen : Boolean; //定屏
m_boFlameRing : Boolean; //0x354 火焰戒指(Byte)
m_boRecoveryRing : Boolean; //0x355 治愈戒指(Byte)
m_boAngryRing : Boolean; //0x356 未知戒指(Byte)
m_boMagicShield : Boolean; //0x357 护身戒指(Byte)
m_boUnMagicShield : Boolean; //防护身
m_boMuscleRing : Boolean; //0x358 活力戒指(Byte)
m_boFastTrain : Boolean; //0x359 技巧项链(Byte)
m_boProbeNecklace : Boolean; //0x35A 探测项链(Byte)
m_boGuildMove : Boolean; //行会传送
m_boSupermanItem : Boolean;
m_bopirit : Boolean; //祈祷
m_45 : Boolean;
m_boNoDropItem : Boolean;
m_boNoDropUseItem : Boolean;
m_boExpItem : Boolean;
m_boPowerItem : Boolean;
m_boAcItem : Boolean;
m_boMacItem : Boolean;
m_boUnAllParalysis : Boolean; //防麻,包括人物,怪物的麻痹
m_boAbilSeeHealGauge : Boolean; //0x35B //心灵启示
m_boAbilMagBubbleDefence: Boolean; //0x35C //魔法盾
m_boAbilScPowerUpDefence: Boolean;
m_boPKFlag : Boolean; //0x39C 人物攻击变色标志(Byte)
m_boInFreePKArea : Boolean; //0x3E8 是否在开行会战(Byte)
m_boNameColorChanged : Boolean; //0x404
m_boIsVisibleActive : Boolean; //是否在可视范围内有人物,及宝宝
m_boWalkWaitLocked : Boolean; //0x510
m_boPowerHit : Boolean; //0x52C
m_boUseThrusting : Boolean; //0x52D
m_boUseHalfMoon : Boolean; //0x52E
m_boFireHitSkill : Boolean; //0x52F
m_boCrsHitkill : Boolean; //0x52F
m_bo41kill : Boolean; //0x52F
m_bo42kill : Boolean; //0x52F
m_bo43kill : Boolean; //0x52F
m_boDenyRefStatus : Boolean; //是否刷新在地图上信息;
m_boAddToMaped : Boolean; //是否增加地图计数
m_boDelFormMaped : Boolean; //是否从地图中删除计数
m_boAutoChangeColor : Boolean;
m_boFixColor : Boolean; //固定颜色
boIsUnMakeItem : Boolean;
m_boAllowGuildReCall : Boolean; //0xFC
m_boDealOK : Boolean; //0x418 确认交易标志(Byte
m_boFastParalysis : Boolean; //快速麻痹,受攻击后麻痹立即消失
m_dwLatestFireHitTick: LongWord; //0x530
m_dwDoMotaeboTick : LongWord; //0x534
m_dwAutoChangeColorTick: LongWord;
m_nAutoChangeIdx : Integer;
m_nCurrX : Integer; //0x24 人物所在座标X(4字节)
m_nCurrY : Integer; //0x28 人物所在座标Y(4字节)
m_nGold : Integer; //0x30 人物金币数(4字节)
m_Abil : TAbility; //0x34 -> 0x5B
m_nCharStatus : Integer; //0x5C
m_nHomeX : Integer; //0x8C //回城座标X
m_nHomeY : Integer; //0x90 //回城座标Y
m_nPkPoint : Integer; //0xAC 人物的PK值(4字节)
m_nIncHealth : Integer; //0x0B4
m_nIncSpell : Integer; //0x0B8
m_nIncHealing : Integer; //0x0BC
m_nFightZoneDieCount : Integer; //0x0C0 //在行会占争地图中死亡次数
m_nBonusPoint : Integer; //0x0F4
m_nHungerStatus : Integer; //0x0F8
m_nBodyLuckLevel : Integer; //0x108
m_nCharStatusEx : Integer;
m_dwFightExp : LongWord; //0x194 //怪物经验值
m_dwGroupRcallTick : LongWord; //0x240 记忆使用间隔(Dword)
m_nLuck : Integer; //0x250 人物的幸运值Luck
m_nPerHealth : Integer; //0x254
m_nPerHealing : Integer; //0x258
m_nPerSpell : Integer; //0x25C
m_dwIncHealthSpellTick: LongWord; //0x260
m_nGoldMax : Integer; //0x268 人物身上最多可带金币数(Dword)
m_nMaxSupperIncHealth:Integer;
m_nMaxSupperIncSpell :Integer;
m_dwShoutMsgTick : LongWord; //0x284
m_dwMasterRoyaltyTick: LongWord; //0x28C 怪物叛变时间
m_dwMasterTick : LongWord; //0x290
n294 : Integer; //0x294 杀怪计数
m_nLight : Integer; //0x2A4 亮度
m_dw2B4Tick : LongWord; //0x2B4
m_nMeatQuality : Integer; //0x2C4
m_nBodyLeathery : Integer; //0x2C8
m_dwHolySeizeTick : LongWord; //0x2D0
m_dwHolySeizeInterval: LongWord; //0x2D4
m_dwCrazyModeTick : LongWord; //0x2DC
m_dwCrazyModeInterval: LongWord; //0x2E0
m_dwShowHPTick : LongWord; //0x2E8 心灵启示检查时间(Dword)
m_dwShowHPInterval : LongWord; //0x2EC 心灵启示有效时长(Dword)
m_dwDupObjTick : LongWord; //0x2F4
m_dwGhostTick : LongWord; //0x300
m_dwDeathTick : LongWord; //0x308
m_dwStruckTick : LongWord; //0x310
m_DealLastTick : LongWord; //0x318 交易最后操作时间
m_nGuildRankNo : Integer; //0x324
m_nMissionX : Integer; //0x33C
m_nMissionY : Integer; //0x340
m_dwRevivalTick : LongWord; //0x350 复活戒指使用间隔计数(Dword)
m_dwPKDieLostExp : LongWord; //PK 死亡掉经验,不够经验就掉等级
m_nPKDieLostLevel : Integer; //PK 死亡掉等级
m_dwSearchTime : LongWord; //0x360
m_dwSearchTick : LongWord; //0x364
m_dwRunTick : LongWord; //0x368
m_nRunTime : Integer; //0x36C
m_nHealthTick : Integer; //0x370 //特别指定为 此类型 此处用到 004C7CF8
m_nSpellTick : Integer; //0x374
m_dwTargetFocusTick : LongWord; //0x37C
m_LastHiterTick : LongWord; //0x384
m_ExpHitterTick : LongWord; //0x38C
m_dwTeleportTick : LongWord; //0x390 传送戒指使用间隔(Dword)
m_dwProbeTick : LongWord; //0x394 探测项链使用间隔(Dword)
m_dwMapMoveTick : LongWord; //0x398
m_dwPKTick : LongWord; //0x3A0 人物攻击变色时间长度(Dword)
m_nMoXieSuite : Integer; //0x3A4 魔血一套(Dword)
m_nHongMoSuite : Integer; //0x3A8 虹魔一套(Dword)
m_n3AC : Integer; //0x3AC
m_dwPoisoningTick : LongWord; //0x3B8 中毒处理间隔时间(Dword)
m_dwDecPkPointTick : LongWord; //0x3BC 减PK值时间(Dword)
m_DecLightItemDrugTick: LongWord; //0x3C0
m_dwVerifyTick : LongWord; //0x3C4
m_dwCheckRoyaltyTick : LongWord; //0x3C8
m_dwDecHungerPointTick: LongWord; //0x3CC
m_dwHPMPTick : LongWord; //0x3D0
m_SendRefMsgTick : LongWord; //0x3E4
dwTick3F0 : LongWord; //0x3F0
dwTick3F4 : LongWord; //0x3F4
m_dwHitTick : LongWord; //0x3F8
m_dwWalkTick : LongWord; //0x3FC
m_dwSearchEnemyTick : LongWord; //0x400
m_nDealGolds : Integer; //0x414 交易的金币数量(Dword)
m_nWalkSpeed : Integer; //0x4FC
m_nWalkStep : Integer; //0x500
m_nWalkCount : Integer; //0x504
m_dwWalkWait : LongWord; //0x508
m_dwWalkWaitTick : LongWord; //0x50C
m_nNextHitTime : Integer; //0x514
m_nFixColorIdx : Integer;
m_nFixStatus : Integer;
NewStorageCount : Integer;
NewStorageSize : Integer;
UnMakeItemMakeIndex : Integer;
m_nViewRange : Integer; //0x1E4 //可视范围大小
m_wAppr : Word; //0x238
m_wGroupRcallTime : Word; //0x10C
m_nHitPlus : ShortInt; //0x23D
m_nHitDouble : ShortInt; //0x23E
m_nHealthRecover : ShortInt; //0x248
m_nSpellRecover : ShortInt; //0x249
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