📄 localdb.pas
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if CompareLStr(s34, 'NODRUG', length('NODRUG')) then
begin
MapFlag.boNODRUG := True;
Continue;
end;
if CompareLStr(s34, 'NOMANNOMON', length('NOMANNOMON')) then
begin
MapFlag.boNoManNoMon := True;
Continue;
end;
if CompareLStr(s34, 'MINE', length('MINE')) then //矿场
begin
MapFlag.boMINE := True;
Continue;
end;
if CompareLStr(s34, 'NOPOSITIONMOVE', length('NOPOSITIONMOVE')) then
begin
MapFlag.boNOPOSITIONMOVE := True;
Continue;
end;
if (s34[1] = 'L') then
begin
MapFlag.nL := Str_ToInt(Copy(s34, 2, length(s34) - 1), 1);
end;
end;
if g_MapManager.AddMapInfo(sMapName, sMapDesc, nServerIndex, @MapFlag,
QuestNPC) = nil then
Result := -10;
end;
end;
//加载地图连接点
for i := 0 to LoadList.Count - 1 do
begin
s30 := LoadList.Strings[i];
if (s30 <> '') and (s30[1] <> '[') and (s30[1] <> ';') then
begin
s30 := GetValidStr3(s30, s34, [' ', ',', #9]);
sMapName := s34;
s30 := GetValidStr3(s30, s34, [' ', ',', #9]);
n14 := Str_ToInt(s34, 0);
s30 := GetValidStr3(s30, s34, [' ', ',', #9]);
n18 := Str_ToInt(s34, 0);
s30 := GetValidStr3(s30, s34, [' ', ',', '-', '>', #9]);
s44 := s34;
s30 := GetValidStr3(s30, s34, [' ', ',', #9]);
n1C := Str_ToInt(s34, 0);
s30 := GetValidStr3(s30, s34, [' ', ',', ';', #9]);
n20 := Str_ToInt(s34, 0);
g_MapManager.AddMapRoute(sMapName, n14, n18, s44, n1C, n20);
//sSMapNO,nSMapX,nSMapY,sDMapNO,nDMapX,nDMapY
end;
end;
LoadList.Free;
end;
end;
procedure TFrmDB.QFunctionNPC;
var
sScriptFile : string;
sScritpDir : string;
SaveList : TStringList;
sShowFile : string;
begin
try
sScriptFile := g_Config.sEnvirDir + sMarket_Def + 'QFunction-0.txt';
sShowFile := ReplaceChar(sScriptFile, '\', '/');
sScritpDir := g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(PChar(sScritpDir));
if not FileExists(sScriptFile) then
begin
SaveList := TStringList.Create;
try
SaveList.Add(';此脚为功能脚本,用于实现各种与脚本有关的功能');
SaveList.SaveToFile(sScriptFile);
finally
SaveList.Free;
End;
end;
if FileExists(sScriptFile) then
begin
g_FunctionNPC := TMerchant.Create;
g_FunctionNPC.m_sMapName := '0';
g_FunctionNPC.m_nCurrX := 0;
g_FunctionNPC.m_nCurrY := 0;
g_FunctionNPC.m_sCharName := 'QFunction';
g_FunctionNPC.m_nFlag := 0;
g_FunctionNPC.m_wAppr := 0;
g_FunctionNPC.m_sFilePath := sMarket_Def;
g_FunctionNPC.m_sScript := 'QFunction';
g_FunctionNPC.m_boIsHide := True;
g_FunctionNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_FunctionNPC);
end
else
begin
g_FunctionNPC := nil;
end;
except
g_FunctionNPC := nil;
end;
end;
procedure TFrmDB.QMangeNPC();
var
sScriptFile : string;
sScritpDir : string;
SaveList : TStringList;
sShowFile : string;
begin
try
sScriptFile := g_Config.sEnvirDir + 'MapQuest_def\' + 'QManage.txt';
sShowFile := ReplaceChar(sScriptFile, '\', '/');
sScritpDir := g_Config.sEnvirDir + 'MapQuest_def\';
if not DirectoryExists(sScritpDir) then
mkdir(PChar(sScritpDir));
if not FileExists(sScriptFile) then
begin
SaveList := TStringList.Create;
try
SaveList.Add(';此脚为登录脚本,人物每次登录时都会执行此脚本,所有人物初始设置都可以放在此脚本中。');
SaveList.Add(';修改脚本内容,可用@ReloadManage命令重新加载该脚本,不须重启程序。');
SaveList.Add('[@Login]');
SaveList.Add('#if');
SaveList.Add('#act');
// tSaveList.Add(';设置10倍杀怪经验');
// tSaveList.Add(';CANGETEXP 1 10');
SaveList.Add('#say');
SaveList.Add('乐都游戏登录脚本运行成功,欢迎进入本游戏!!!\ \');
SaveList.Add('<关闭/@exit> \ \');
SaveList.Add('登录脚本文件位于: \');
SaveList.Add(sShowFile + '\');
SaveList.Add('脚本内容请自行按自己的要求修改。');
SaveList.SaveToFile(sScriptFile);
finally
SaveList.Free;
End;
end;
if FileExists(sScriptFile) then
begin
g_ManageNPC := TMerchant.Create;
g_ManageNPC.m_sMapName := '0';
g_ManageNPC.m_nCurrX := 0;
g_ManageNPC.m_nCurrY := 0;
g_ManageNPC.m_sCharName := 'QManage';
g_ManageNPC.m_nFlag := 0;
g_ManageNPC.m_wAppr := 0;
g_ManageNPC.m_sFilePath := 'MapQuest_def\';
g_ManageNPC.m_boIsHide := True;
g_ManageNPC.m_boIsQuest := False;
UserEngine.QuestNPCList.Add(g_ManageNPC);
end
else
begin
g_ManageNPC := nil;
end;
except
g_ManageNPC := nil;
end;
end;
procedure TFrmDB.RobotNPC();
var
sScriptFile : string;
sScritpDir : string;
tSaveList : TStringList;
begin
try
sScriptFile := g_Config.sEnvirDir + 'Robot_def\' + 'RobotManage.txt';
sScritpDir := g_Config.sEnvirDir + 'Robot_def\';
if not DirectoryExists(sScritpDir) then
mkdir(PChar(sScritpDir));
if not FileExists(sScriptFile) then
begin
tSaveList := TStringList.Create;
try
tSaveList.Add(';此脚为机器人专用脚本,用于机器人处理功能用的脚本。');
tSaveList.SaveToFile(sScriptFile);
finally
tSaveList.Free;
End;
end;
if FileExists(sScriptFile) then
begin
g_RobotNPC := TMerchant.Create;
g_RobotNPC.m_sMapName := '0';
g_RobotNPC.m_nCurrX := 0;
g_RobotNPC.m_nCurrY := 0;
g_RobotNPC.m_sCharName := 'RobotManage';
g_RobotNPC.m_nFlag := 0;
g_RobotNPC.m_wAppr := 0;
g_RobotNPC.m_sFilePath := 'Robot_def\';
g_RobotNPC.m_boIsHide := True;
g_RobotNPC.m_boIsQuest := False;
UserEngine.QuestNPCList.Add(g_RobotNPC);
end
else
begin
g_RobotNPC := nil;
end;
except
g_RobotNPC := nil;
end;
end;
//00489414
function TFrmDB.LoadMapQuest(): Integer;
var
sFileName, tStr : string;
tMapQuestList : TStringList;
i : Integer;
s18, s1C, s20, s24, s28, s2C, s30, s34: string;
n38, n3C : Integer;
boGrouped : Boolean;
Map : TEnvirnoment;
begin
Result := 1;
sFileName := g_Config.sEnvirDir + 'MapQuest.txt';
if FileExists(sFileName) then
begin
tMapQuestList := TStringList.Create;
try
tMapQuestList.LoadFromFile(sFileName);
for i := 0 to tMapQuestList.Count - 1 do
begin
tStr := tMapQuestList.Strings[i];
if (tStr <> '') and (tStr[1] <> ';') then
begin
tStr := GetValidStr3(tStr, s18, [' ', #9]);
tStr := GetValidStr3(tStr, s1C, [' ', #9]);
tStr := GetValidStr3(tStr, s20, [' ', #9]);
tStr := GetValidStr3(tStr, s24, [' ', #9]);
if (s24 <> '') and (s24[1] = '"') then
ArrestStringEx(s24, '"', '"', s24);
tStr := GetValidStr3(tStr, s28, [' ', #9]);
if (s28 <> '') and (s28[1] = '"') then
ArrestStringEx(s28, '"', '"', s28);
tStr := GetValidStr3(tStr, s2C, [' ', #9]);
tStr := GetValidStr3(tStr, s30, [' ', #9]);
if (s18 <> '') and (s24 <> '') and (s2C <> '') then
begin
Map := g_MapManager.FindMap(s18);
if Map <> nil then
begin
ArrestStringEx(s1C, '[', ']', s34);
n38 := Str_ToInt(s34, 0);
n3C := Str_ToInt(s20, 0);
if CompareLStr(s30, 'GROUP', length('GROUP')) then
boGrouped := True
else
boGrouped := False;
if not Map.CreateQuest(n38, n3C, s24, s28, s2C, boGrouped) then
Result := -i;
//nFlag,boFlag,Monster,Item,Quest,boGrouped
end
else
Result := -i;
end
else
Result := -i;
end;
end;
finally
tMapQuestList.Free;
End;
end;
QMangeNPC();
QFunctionNPC();
MakeItemNPC();
UNMakeItemNPC();
RobotNPC();
end;
//0048784C
function TFrmDB.LoadMerchant(): Integer;
var
sFileName, sLineText, sScript, sMapName, sX, sY, sName, sFlag, sAppr,
sIsCalste, sCanMove, sMoveTime,tariff : string;
tMerchantList : TStringList;
tMerchantNPC : TMerchant;
i,nTariff : Integer;
begin
sFileName := g_Config.sEnvirDir + 'Merchant.txt';
if FileExists(sFileName) then
begin
tMerchantList := TStringList.Create;
try
tMerchantList.LoadFromFile(sFileName);
for i := 0 to tMerchantList.Count - 1 do
begin
sLineText := Trim(tMerchantList.Strings[i]);
if (sLineText <> '') and (sLineText[1] <> ';') then
begin
sLineText := GetValidStr3(sLineText, sScript, [' ', #9]);
sLineText := GetValidStr3(sLineText, sMapName, [' ', #9]);
sLineText := GetValidStr3(sLineText, sX, [' ', #9]);
sLineText := GetValidStr3(sLineText, sY, [' ', #9]);
sLineText := GetValidStr3(sLineText, sName, [' ', #9]);
if (sName <> '') and (sName[1] = '"') then
ArrestStringEx(sName, '"', '"', sName);
sLineText := GetValidStr3(sLineText, sFlag, [' ', #9]);
sLineText := GetValidStr3(sLineText, sAppr, [' ', #9]);
sLineText := GetValidStr3(sLineText, sIsCalste, [' ', #9]);
sLineText := GetValidStr3(sLineText, sCanMove, [' ', #9]);
sLineText := GetValidStr3(sLineText, sMoveTime, [' ', #9]);
sLineText := GetValidStr3(sLineText, tariff, [' ', #9]);
nTariff:=Str_ToInt(tariff,-1);
if (sScript <> '') and (sMapName <> '') and (sAppr <> '') then
begin
tMerchantNPC := TMerchant.Create;
tMerchantNPC.m_sScript := sScript;
tMerchantNPC.m_sMapName := sMapName;
tMerchantNPC.m_nCurrX := Str_ToInt(sX, 0);
tMerchantNPC.m_nCurrY := Str_ToInt(sY, 0);
tMerchantNPC.m_sCharName := sName;
tMerchantNPC.m_nFlag := Str_ToInt(sFlag, 0);
tMerchantNPC.m_wAppr := Str_ToInt(sAppr, 0);
tMerchantNPC.m_dwMoveTime := Str_ToInt(sMoveTime, 0);
if Str_ToInt(sIsCalste, 0) <> 0 then
tMerchantNPC.m_boCastle := True;
if (Str_ToInt(sCanMove, 0) <> 0) and (tMerchantNPC.m_dwMoveTime > 0)
then
tMerchantNPC.m_boCanMove := True;
tMerchantNPC.TARIFF:=nTariff;
UserEngine.AddMerchant(tMerchantNPC); //00487B4D
end;
end;
end;
finally
tMerchantList.Free;
End;
end;
Result := 1;
end;
//004890C0
function TFrmDB.LoadMinMap: Integer;
var
sFileName, tStr, sMapNO, sMapIdx : string;
tMapList : TStringList;
i, nIdx : Integer;
begin
Result := 0;
sFileName := g_Config.sEnvirDir + 'MiniMap.txt';
if FileExists(sFileName) then
begin
MiniMapList.Clear;
tMapList := TStringList.Create;
try
tMapList.LoadFromFile(sFileName);
for i := 0 to tMapList.Count - 1 do
begin
tStr := tMapList.Strings[i];
if (tStr <> '') and (tStr[1] <> ';') then
begin
tStr := GetValidStr3(tStr, sMapNO, [' ', #9]);
tStr := GetValidStr3(tStr, sMapIdx, [' ', #9]);
nIdx := Str_ToInt(sMapIdx, 0);
if nIdx > 0 then
MiniMapList.AddObject(sMapNO, TObject(nIdx));
end;
end;
finally
tMapList.Free;
End;
end;
end;
//004867F4
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