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PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
PlayObject.m_nPayMent := UserOpenInfo.LoadUser.nPayMent;
// PlayObject.m_nPayMode := UserOpenInfo.LoadUser.nPayMode;
PlayObject.m_dwLoadTick := UserOpenInfo.LoadUser.dwNewUserTick;
// PlayObject.m_nSoftVersionDate:=UserOpenInfo.HumInfo.nSoftVersionDate;
PlayObject.m_nSoftVersionDateEx :=
GetExVersionNO(UserOpenInfo.LoadUser.nSoftVersionDate,
PlayObject.m_nSoftVersionDate);
Result := PlayObject;
except
MainOutMessage(sExceptionMsg);
end;
end;
var
dwUsrRotTime : LongWord;
dwCheckTime : LongWord; //0x10
dwCurTick : LongWord;
nCheck30 : Integer; //0x30
boCheckTimeLimit : Boolean; //0x31
nIdx : Integer;
PlayObject : TPlayObject;
i : Integer;
UserOpenInfo : pTUserOpenInfo;
GoldChangeInfo : pTGoldChangeInfo;
LineNoticeMsg : string;
resourcestring
sExceptionMsg1 =
'[Exception] TUserEngine::ProcessHumans -> Ready, Save, Load... Code:=%d';
sExceptionMsg2 =
'[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete - Free';
sExceptionMsg3 =
'[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete';
sExceptionMsg4 =
'[Exception] TUserEngine::ProcessHumans RunNotice';
sExceptionMsg5 =
'[Exception] TUserEngine::ProcessHumans Human.Operate Code: %d';
sExceptionMsg6 =
'[Exception] TUserEngine::ProcessHumans Human.Finalize Code: %d';
sExceptionMsg7 =
'[Exception] TUserEngine::ProcessHumans RunSocket.CloseUser Code: %d';
sExceptionMsg8 =
'[Exception] TUserEngine::ProcessHumans';
begin
nCheck30 := 0;
dwCheckTime := GetTickCount();
if (GetTickCount - m_dwProcessLoadPlayTick) > 200 then
begin
m_dwProcessLoadPlayTick := GetTickCount();
try
EnterCriticalSection(m_LoadPlaySection);
try
for i := 0 to m_LoadPlayList.Count - 1 do
begin
UserOpenInfo := pTUserOpenInfo(m_LoadPlayList.Objects[i]);
if not FrontEngine.IsFull and not IsLogined(m_LoadPlayList.Strings[i],UserOpenInfo.LoadUser.DBindex)
then
begin
UserOpenInfo := pTUserOpenInfo(m_LoadPlayList.Objects[i]);
PlayObject := MakeNewHuman(UserOpenInfo);
if PlayObject <> nil then
begin
//PlayObject.m_boClientFlag:=UserOpenInfo.LoadUser.boClinetFlag; //将客户端标志传到人物数据中
PlayObject.m_nSessionID:=UserOpenInfo.LoadUser.nSessionID;
m_PlayObjectList.AddObject(m_LoadPlayList.Strings[i], PlayObject);
SendServerGroupMsg(SS_201, nServerIndex, PlayObject.m_sCharName);
m_NewHumanList.Add(PlayObject);
end;
end
else
begin //004B0BF9
KickOnlineUser(m_LoadPlayList.Strings[i]);
UserOpenInfo := pTUserOpenInfo(m_LoadPlayList.Objects[i]);
m_ListOfGateIdx.Add(Pointer(UserOpenInfo.LoadUser.nGateIdx));
//004B0C39
m_ListOfSocket.Add(Pointer(UserOpenInfo.LoadUser.nSocket));
end;
DisPose(pTUserOpenInfo(m_LoadPlayList.Objects[i]));
end; //004B0C96
m_LoadPlayList.Clear;
for i := 0 to m_ChangeHumanDBGoldList.Count - 1 do
begin
GoldChangeInfo := m_ChangeHumanDBGoldList.Items[i];
PlayObject := GetPlayObject(GoldChangeInfo.sGameMasterName);
if PlayObject <> nil then
begin
PlayObject.GoldChange(GoldChangeInfo.sGetGoldUser,
GoldChangeInfo.nGold);
end;
DisPose(GoldChangeInfo);
end;
m_ChangeHumanDBGoldList.Clear;
finally
LeaveCriticalSection(m_LoadPlaySection);
end;
//004B0D4A
for i := 0 to m_NewHumanList.Count - 1 do
begin
PlayObject := TPlayObject(m_NewHumanList.Items[i]);
if PlayObject=nil then Continue ;
RunSocket.SetGateUserList(PlayObject.m_nGateIdx, PlayObject.m_nSocket,
PlayObject);
end;
m_NewHumanList.Clear;
for i := 0 to m_ListOfGateIdx.Count - 1 do
begin
RunSocket.CloseUser(Integer(m_ListOfGateIdx.Items[i]),
Integer(m_ListOfSocket.Items[i])); //GateIdx,nSocket
end;
m_ListOfGateIdx.Clear;
m_ListOfSocket.Clear;
except
on E: Exception do
begin
MainOutMessage(format(sExceptionMsg1, [0]));
{$IF SHowErr = 1}
MainOutMessage(E.Message);
{$IFEND}
end;
end;
end; //004B0E1E
try
for i := 0 to m_PlayObjectFreeList.Count - 1 do
begin
PlayObject := TPlayObject(m_PlayObjectFreeList.Items[i]);
if (GetTickCount - PlayObject.m_dwGhostTick) >
g_Config.dwHumanFreeDelayTime {5 * 60 * 1000} then
begin
try
TPlayObject(m_PlayObjectFreeList.Items[i]).Free;
except
MainOutMessage(sExceptionMsg2);
end;
m_PlayObjectFreeList.Delete(i);
break;
end
else
begin
if PlayObject.m_boSwitchData and (PlayObject.m_boRcdSaved) then
begin
if SendSwitchData(PlayObject, PlayObject.m_nServerIndex) or
(PlayObject.m_nWriteChgDataErrCount > 20) then
begin
PlayObject.m_boSwitchData := False;
PlayObject.m_boSwitchDataSended := True;
PlayObject.m_dwChgDataWritedTick := GetTickCount();
end
else
Inc(PlayObject.m_nWriteChgDataErrCount);
end;
if PlayObject.m_boSwitchDataSended and ((GetTickCount -
PlayObject.m_dwChgDataWritedTick) > 100) then
begin
PlayObject.m_boSwitchDataSended := False;
SendChangeServer(PlayObject, PlayObject.m_nServerIndex);
end;
end;
end;
except
MainOutMessage(sExceptionMsg3);
end; //004B0F91
boCheckTimeLimit := False; //004B0F91
try
dwCurTick := GetTickCount();
nIdx := m_nProcHumIDx;
while True do
begin
if m_PlayObjectList.Count <= nIdx then
break;
PlayObject := TPlayObject(m_PlayObjectList.Objects[nIdx]);
if Integer(dwCurTick - PlayObject.m_dwRunTick) > PlayObject.m_nRunTime
then
begin
PlayObject.m_dwRunTick := dwCurTick;
if not PlayObject.m_boGhost then
begin
if not PlayObject.m_boLoginNoticeOK then
begin
{$IF CATEXCEPTION = TRYEXCEPTION}
try
{$IFEND}
PlayObject.RunNotice();
{$IF CATEXCEPTION = TRYEXCEPTION}
except
MainOutMessage(sExceptionMsg4);
end;
{$IFEND}
end
else
begin //004B1058
try
if not PlayObject.m_boReadyRun then
begin
PlayObject.m_boReadyRun := True; //004B1075
PlayObject.UserLogon; //BaseObject.0FFFEh;
end
else
begin
if (GetTickCount() - PlayObject.m_dwSearchTick) >PlayObject.m_dwSearchTime then
begin
PlayObject.m_dwSearchTick := GetTickCount();
PlayObject.SearchViewRange;
PlayObject.GameTimeChanged;
end; //004B10C4
if (GetTickCount() - PlayObject.m_dwShowLineNoticeTick) >
g_Config.dwShowLineNoticeTime then
begin
PlayObject.m_dwShowLineNoticeTick := GetTickCount();
if LineNoticeList.Count > PlayObject.m_nShowLineNoticeIdx then
begin
LineNoticeMsg := g_ManageNPC.GetLineVariableText(PlayObject,
LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx]);
//PlayObject.SysMsg(g_Config.sLineNoticePreFix + ' '+ LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx],g_nLineNoticeColor);
case LineNoticeMsg[1] of
'R': PlayObject.SysMsg(Copy(LineNoticeMsg, 2,
length(LineNoticeMsg) - 1), c_Red, t_Notice);
'G': PlayObject.SysMsg(Copy(LineNoticeMsg, 2,
length(LineNoticeMsg) - 1), c_Green, t_Notice);
'B': PlayObject.SysMsg(Copy(LineNoticeMsg, 2,
length(LineNoticeMsg) - 1), c_Blue, t_Notice);
else
begin
PlayObject.SysMsg(LineNoticeMsg,
TMsgColor(g_Config.nLineNoticeColor) {c_Blue},
t_Notice);
end;
end;
end;
Inc(PlayObject.m_nShowLineNoticeIdx);
if (LineNoticeList.Count <= PlayObject.m_nShowLineNoticeIdx)
then
PlayObject.m_nShowLineNoticeIdx := 0;
end;
PlayObject.Run();
//定时存盘
if not FrontEngine.IsFull and ((GetTickCount() -
PlayObject.m_dwSaveRcdTick) > g_Config.dwSaveHumanRcdTime)
then
begin
PlayObject.m_dwSaveRcdTick := GetTickCount();
PlayObject.DealCancelA();
SaveHumanRcd(PlayObject);
end;
end; //004B119F
except
on E: Exception do
begin
MainOutMessage(format(sExceptionMsg5, [0]));
{$IF SHowErr = 1}
MainOutMessage(E.Message);
{$IFEND}
end;
end;
end;
end
else
begin //if not PlayObject.boIsGhost then begin //CODE:004B11C5
try
if nIdx < m_PlayObjectList.Count then
m_PlayObjectList.Delete(nIdx);
nCheck30 := 2;
PlayObject.Disappear();
nCheck30 := 3;
except
on E: Exception do
begin
MainOutMessage(format(sExceptionMsg6, [nCheck30]));
{$IF SHowErr = 1}
MainOutMessage(E.Message);
{$IFEND}
end;
end; //004B1232
try
AddToHumanFreeList(PlayObject);
nCheck30 := 4;
PlayObject.DealCancelA();
SaveHumanRcd(PlayObject);
RunSocket.CloseUser(PlayObject.m_nGateIdx, PlayObject.m_nSocket);
except
MainOutMessage(format(sExceptionMsg7, [nCheck30]));
end; //004B12BA
SendServerGroupMsg(SS_202, nServerIndex, PlayObject.m_sCharName);
Continue;
end;
end; //if (dwTime14 - PlayObject.dw368) > PlayObject.dw36C then begin
Inc(nIdx); //004B12E6
if (GetTickCount - dwCheckTime) > g_dwHumLimit then
begin
boCheckTimeLimit := True;
m_nProcHumIDx := nIdx;
break;
end;
end; //while True do begin
if not boCheckTimeLimit then
m_nProcHumIDx := 0;
except
MainOutMessage(sExceptionMsg8);
end;
Inc(nProcessHumanLoopTime);
g_nProcessHumanLoopTime := nProcessHumanLoopTime;
if m_nProcHumIDx = 0 then
begin
nProcessHumanLoopTime := 0;
g_nProcessHumanLoopTime := nProcessHumanLoopTime;
dwUsrRotTime := GetTickCount - g_dwUsrRotCountTick;
dwUsrRotCountMin := dwUsrRotTime;
g_dwUsrRotCountTick := GetTickCount();
if dwUsrRotCountMax < dwUsrRotTime then
dwUsrRotCountMax := dwUsrRotTime;
end;
g_nHumCountMin := GetTickCount - dwCheckTime;
if g_nHumCountMax < g_nHumCountMin then
g_nHumCountMax := g_nHumCountMin;
end;
procedure TUserEngine.ProcessMerchants; //004B1B8C
var
dwRunTick, dwCurrTick : LongWord;
i : Integer;
MerchantNPC : TMerchant;
boProcessLimit : Boolean;
resourcestring
sExceptionMsg =
'[Exception] TUserEngine::ProcessMerchants';
begin
dwRunTick := GetTickCount();
boProcessLimit := False;
try
dwCurrTick := GetTickCount();
m_MerchantList.Lock;
try
for i := nMerchantPosition to m_MerchantList.Count - 1 do
begin
MerchantNPC := m_MerchantList.Items[i];
if not MerchantNPC.m_boGhost then
begin
if Integer(dwCurrTick - MerchantNPC.m_dwRunTick) >
MerchantNPC.m_nRunTime then
begin
if (GetTickCount - MerchantNPC.m_dwSearchTick) >
MerchantNPC.m_dwSearchTime then
begin
MerchantNPC.m_dwSearchTick := GetTickCount();
MerchantNPC.SearchViewRange();
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