📄 usrengn.pas
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end;
end;
end;
function TUserEngine.GetMonRace(sMonName: string): Integer; //004ACDD8
var
i : Integer;
MonInfo : pTMonInfo;
begin
Result := -1;
for i := 0 to MonsterList.Count - 1 do
begin
MonInfo := MonsterList.Items[i];
if CompareText(MonInfo.sName, sMonName) = 0 then
begin
Result := MonInfo.btRace;
break;
end;
end;
end;
procedure TUserEngine.MerchantInitialize; //004AC96C
var
i : Integer;
Merchant : TMerchant;
sCaption : string;
begin
sCaption := FrmMain.Caption;
m_MerchantList.Lock;
try
for i := m_MerchantList.Count - 1 downto 0 do
begin
Merchant := TMerchant(m_MerchantList.Items[i]);
Merchant.m_PEnvir := g_MapManager.FindMap(Merchant.m_sMapName);
if Merchant.m_PEnvir <> nil then
begin
Merchant.Initialize; //FFFE
if Merchant.m_boAddtoMapSuccess and (not Merchant.m_boIsHide) then
begin
MainOutMessage('Merchant Initalize fail...' + Merchant.m_sCharName +
' ' + Merchant.m_sMapName + '(' + IntToStr(Merchant.m_nCurrX) + ':'
+
IntToStr(Merchant.m_nCurrY) + ')');
m_MerchantList.Delete(i);
Merchant.Free;
end
else
begin
Merchant.LoadNpcScript();
Merchant.LoadNPCData();
end;
end
else
begin
MainOutMessage(Merchant.m_sCharName +
'Merchant Initalize fail... (m.PEnvir=nil)');
m_MerchantList.Delete(i);
Merchant.Free;
end;
FrmMain.Caption := sCaption + '[正在初始交易NPC(' +
IntToStr(m_MerchantList.Count) + '/' + IntToStr(m_MerchantList.Count - i)
+
')]';
//Application.ProcessMessages;
end;
finally
m_MerchantList.UnLock;
end;
end;
procedure TUserEngine.NPCinitialize; //004ACC24
var
i : Integer;
NormNpc : TNormNpc;
begin
for i := QuestNPCList.Count - 1 downto 0 do
begin
NormNpc := TNormNpc(QuestNPCList.Items[i]);
NormNpc.m_PEnvir := g_MapManager.FindMap(NormNpc.m_sMapName);
if NormNpc.m_PEnvir <> nil then
begin
NormNpc.Initialize; //FFFE
if NormNpc.m_boAddtoMapSuccess and (not NormNpc.m_boIsHide) then
begin
MainOutMessage(NormNpc.m_sCharName + ' Npc Initalize fail... ');
QuestNPCList.Delete(i);
NormNpc.Free;
end
else
begin
NormNpc.LoadNpcScript();
end;
end
else
begin
MainOutMessage(NormNpc.m_sCharName +
' Npc Initalize fail... (npc.PEnvir=nil) ');
QuestNPCList.Delete(i);
NormNpc.Free;
end;
end;
end;
function TUserEngine.GetLoadPlayCount: Integer; //004AE7F0
begin
Result := m_LoadPlayList.Count;
end;
function TUserEngine.GetOnlineHumCount: Integer; //004AE7F0
begin
Result := m_PlayObjectList.Count;
end;
function TUserEngine.GetUserCount: Integer; //004AE7C0
begin
Result := m_PlayObjectList.Count + m_StringList_0C.Count;
end;
procedure TUserEngine.ProcessHumans;
function IsLogined(sChrName: string;DBIndex:Integer): Boolean; //004AFC68
var
i : Integer;
PlayObject : TPlayObject;
begin
Result := False;
if FrontEngine.InSaveRcdList(sChrName) then
begin
Result := True;
end
else
begin
for i := 0 to m_PlayObjectList.Count - 1 do
begin
PlayObject := TPlayObject(m_PlayObjectList.Objects[i]);
if CompareText(m_PlayObjectList.Strings[i], sChrName) = 0 then
begin
if PlayObject.DBIndex=dbindex then
Begin
Result := True;
break;
End;
end;
end;
end;
end;
function MakeNewHuman(UserOpenInfo: pTUserOpenInfo): TPlayObject; //004AFD28
var
PlayObject : TPlayObject;
Abil : pTAbility;
Envir : TEnvirnoment;
nC : Integer;
SwitchDataInfo : pTSwitchDataInfo;
Castle, Castle1 : TUserCastle;
resourcestring
sExceptionMsg =
'[Exception] TUserEngine::MakeNewHuman';
sChangeServerFail1 = 'chg-server-fail-1 [%d] -> [%d] [%s]';
sChangeServerFail2 = 'chg-server-fail-2 [%d] -> [%d] [%s]';
sChangeServerFail3 = 'chg-server-fail-3 [%d] -> [%d] [%s]';
sChangeServerFail4 = 'chg-server-fail-4 [%d] -> [%d] [%s]';
sErrorEnvirIsNil = '[Error] PlayObject.PEnvir = nil';
label
ReGetMap;
begin
Result := nil;
try
PlayObject := TPlayObject.Create;
if not g_Config.boVentureServer then
begin
UserOpenInfo.sChrName := '';
//UserOpenInfo.LoadUser.nSessionID := 0;
SwitchDataInfo := GetSwitchData(UserOpenInfo.sChrName,UserOpenInfo.LoadUser.nSessionID);
end
else
SwitchDataInfo := nil; //004AFD95
SwitchDataInfo := nil;
// if SwitchDataInfo = nil then
begin
GetHumData(PlayObject, UserOpenInfo.HumanRcd);
PlayObject.m_btRaceServer := RC_PLAYOBJECT;
if PlayObject.m_sHomeMap = '' then
begin
ReGetMap:
PlayObject.m_sHomeMap := GetHomeInfo(PlayObject.m_nHomeX,
PlayObject.m_nHomeY);
PlayObject.m_sMapName := PlayObject.m_sHomeMap;
PlayObject.m_sMapFileName:=PlayObject.m_sHomeMap;
PlayObject.m_nCurrX := GetRandHomeX(PlayObject);
PlayObject.m_nCurrY := GetRandHomeY(PlayObject);
if PlayObject.m_Abil.Level = 0 then
begin
Abil := @PlayObject.m_Abil;
Abil.Level := 1;
Abil.AC := 0;
Abil.MAC := 0;
Abil.DC := MakeLong(1, 2);
Abil.MC := MakeLong(1, 2);
Abil.SC := MakeLong(1, 2);
Abil.MP := 15;
Abil.HP := 15;
Abil.MaxHP := 15;
Abil.MaxMP := 15;
Abil.Exp := 0;
Abil.MaxExp := 100;
Abil.Weight := 0;
Abil.MaxWeight := 30;
PlayObject.m_boNewHuman := True;
end;
end;
Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
if Envir <> nil then
begin
PlayObject.m_sMapFileName := Envir.m_sMapFileName;
if Envir.m_boFight3Zone then
begin //是否在行会战争地图死亡
if (PlayObject.m_Abil.HP <= 0) and (PlayObject.m_nFightZoneDieCount
< 3) then
begin
PlayObject.m_Abil.HP := PlayObject.m_Abil.MaxHP;
PlayObject.m_Abil.MP := PlayObject.m_Abil.MaxMP;
PlayObject.m_boDieInFight3Zone := True;
end
else
PlayObject.m_nFightZoneDieCount := 0;
end;
end;
PlayObject.m_MyGuild :=
g_GuildManager[PlayObject.dbindex mod 2].MemberOfGuild(PlayObject.m_sCharName);
Castle := g_CastleManager.InCastleWarArea(Envir, PlayObject.m_nCurrX,
PlayObject.m_nCurrY);
{
if (Envir <> nil) and ((UserCastle.m_MapPalace = Envir) or
(UserCastle.m_boUnderWar and UserCastle.InCastleWarArea(PlayObject.m_PEnvir,PlayObject.m_nCurrX,PlayObject.m_nCurrY))) then begin
}
if (Envir <> nil) and (Castle <> nil) and ((Castle.m_MapPalace = Envir)
or Castle.m_boUnderWar) then
begin
Castle1 := g_CastleManager.IsCastleMember(PlayObject);
//if not UserCastle.IsMember(PlayObject) then begin
//攻城战回城
if Castle1 = nil then
begin
//如果在皇宫里则回城
if Castle.m_MapPalace = Envir then
begin
Randomize;
PlayObject.m_sMapName := PlayObject.m_sHomeMap;
PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
end;
end
else
begin
{
if UserCastle.m_MapPalace = Envir then begin
PlayObject.m_sMapName:=UserCastle.GetMapName();
PlayObject.m_nCurrX:=UserCastle.GetHomeX;
PlayObject.m_nCurrY:=UserCastle.GetHomeY;
end;
}
if Castle.m_MapPalace = Envir then
begin
PlayObject.m_sMapName := Castle.GetMapName();
PlayObject.m_nCurrX := Castle.GetHomeX;
PlayObject.m_nCurrY := Castle.GetHomeY;
end;
end;
end; //004B00C0
// if (PlayObject.nC4 <= 1) and (PlayObject.m_Abil.Level >= 1) then
// PlayObject.nC4 := 2;
if g_MapManager.FindMap(PlayObject.m_sMapName) = nil then
PlayObject.m_Abil.HP := 0;
if PlayObject.m_Abil.HP <= 0 then
begin
PlayObject.ClearStatusTime();
if PlayObject.PKLevel < 2 then
begin
Castle := g_CastleManager.IsCastleMember(PlayObject);
// if UserCastle.m_boUnderWar and (UserCastle.IsMember(PlayObject)) then begin
if (Castle <> nil) and Castle.m_boUnderWar then
begin
PlayObject.m_sMapName := Castle.m_sHomeMap;
PlayObject.m_nCurrX := Castle.GetHomeX;
PlayObject.m_nCurrY := Castle.GetHomeY;
end
else
begin
PlayObject.m_sMapName := PlayObject.m_sHomeMap;
PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
end;
end
else
begin //004B0201
PlayObject.m_sMapName := g_Config.sRedDieHomeMap {'3'};
PlayObject.m_nCurrX := Random(13) + g_Config.nRedDieHomeX {839};
PlayObject.m_nCurrY := Random(13) + g_Config.nRedDieHomeY {668};
end;
PlayObject.m_Abil.HP := 14;
//2005-11-02
end; //004B023D
PlayObject.AbilCopyToWAbil();
Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
if Envir = nil then
begin
PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
PlayObject.m_WAbil := PlayObject.m_Abil;
PlayObject.m_nServerIndex :=
g_MapManager.GetMapOfServerIndex(PlayObject.m_sMapName);
if PlayObject.m_Abil.HP <> 14 then
begin
MainOutMessage(format(sChangeServerFail1, [nServerIndex,
PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
end;
SendSwitchData(PlayObject, PlayObject.m_nServerIndex);
SendChangeServer(PlayObject, PlayObject.m_nServerIndex);
PlayObject.Free;
exit;
end;
PlayObject.m_sMapFileName:=Envir.m_sMapFileName;
nC := 0;
while (True) do
begin //004B03CC
if Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then
break;
PlayObject.m_nCurrX := PlayObject.m_nCurrX - 3 + Random(6);
PlayObject.m_nCurrY := PlayObject.m_nCurrY - 3 + Random(6);
Inc(nC);
if nC >= 5 then
break;
end;
if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True)
then
begin
MainOutMessage(format(sChangeServerFail2, [nServerIndex,
PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
PlayObject.m_sMapName := g_Config.sHomeMap;
Envir := g_MapManager.FindMap(g_Config.sHomeMap);
PlayObject.m_nCurrX := g_Config.nHomeX;
PlayObject.m_nCurrY := g_Config.nHomeY;
end;
PlayObject.m_PEnvir := Envir;
if PlayObject.m_PEnvir = nil then
begin
MainOutMessage(sErrorEnvirIsNil);
goto ReGetMap;
end
else
begin
PlayObject.m_boReadyRun := False;
end;
end;
//004B085C
PlayObject.m_sUserID := UserOpenInfo.LoadUser.sAccount;
PlayObject.m_sIPaddr := UserOpenInfo.LoadUser.sIPaddr;
PlayObject.m_sIPLocal := GetIPLocal(PlayObject.m_sIPaddr);
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