📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__7E6D4784_BC8A_48D0_A603_FB83C5014569__INCLUDED_)
#define AFX_CLIENTSOCKET_H__7E6D4784_BC8A_48D0_A603_FB83C5014569__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
class CHTTPClientView;
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientSocket : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CClientSocket(CHTTPClientView* pView);
virtual ~CClientSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnSend(int nErrorCode);
virtual void OnConnect(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
CHTTPClientView* m_pView;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__7E6D4784_BC8A_48D0_A603_FB83C5014569__INCLUDED_)
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