📄 npriorityarray.h
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#ifndef N_PRIORITYARRAY_H
#define N_PRIORITYARRAY_H
//------------------------------------------------------------------------------
/**
@briefA fixed size priority array. Elements are associated with a priority.
New Elements are added to the end of the array until the array is full.
In a full array, new elements replace the current lowest priority element
(if the priority of the new element is greater of course).
NOTE: The current implementation uses linear search and thus is slow
for large arrays.
@author
- RadonLabs GmbH
@since
- 2005.6.30
@remarks
- 瘤肯 眠啊
*/
#include "../ProgramCommon/Define.h"
//------------------------------------------------------------------------------
template<class TYPE> class nPriorityArray
{
public:
/// constructor
nPriorityArray(int size);
/// copy constructor
nPriorityArray(const nPriorityArray<TYPE>& rhs);
/// destructor
~nPriorityArray();
/// assignment operator
nPriorityArray<TYPE>& operator=(const nPriorityArray<TYPE>& rhs);
/// [] operator
TYPE& operator[](int index) const;
/// add element to array
void Add(const TYPE& elm, float pri);
/// get number of elements in array
int Size() const;
/// return n'th array element
TYPE& At(int index);
private:
/// update the min pri element index
void UpdateMinPriElementIndex();
/// copy content
void Copy(const nPriorityArray<TYPE>& src);
/// delete content
void Delete();
/// an element class
struct Element
{
TYPE element;
float priority;
};
int numElements;
int maxElements;
int minPriElementIndex;
Element* elements;
};
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
nPriorityArray<TYPE>::nPriorityArray(int size) :
numElements(0),
maxElements(size),
minPriElementIndex(0)
{
ASSERT(size > 0);
this->elements = new Element[size];
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
void
nPriorityArray<TYPE>::Copy(const nPriorityArray<TYPE>& src) :
numElements(src.numElements),
maxElements(src.maxElements),
minPriElementIndex(src.minPriElementIndex)
{
ASSERT(0 == this->elements);
this->elements = new Element[this->maxElements];
int i;
for (i = 0; i < this->numElements; i++)
{
this->elements[i] = src.elements[i];
}
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
void
nPriorityArray<TYPE>::Delete()
{
this->numElements = 0;
this->maxElements = 0;
this->minPriElementIndex = 0;
if (this->elements)
{
delete[] this->elements;
this->elements = 0;
}
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
nPriorityArray<TYPE>::nPriorityArray(const nPriorityArray<TYPE>& rhs) :
numElements(0),
maxElements(0),
minPriElementIndex(0),
elements(0)
{
this->Copy(rhs);
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
nPriorityArray<TYPE>::~nPriorityArray()
{
this->Delete();
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
void
nPriorityArray<TYPE>::UpdateMinPriElementIndex()
{
int i;
this->minPriElementIndex = 0;
float minPri = this->elements[0].priority;
for (i = 1; i < this->numElements; i++)
{
if (this->elements[i].priority < minPri)
{
minPri = this->elements[i].priority;
this->minPriElementIndex = i;
}
}
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
void
nPriorityArray<TYPE>::Add(const TYPE& elm, float pri)
{
if (this->numElements < this->maxElements)
{
this->elements[this->numElements].element = elm;
this->elements[this->numElements].priority = pri;
this->numElements++;
if (this->numElements == this->maxElements)
{
this->UpdateMinPriElementIndex();
}
}
else
{
if (pri > this->elements[this->minPriElementIndex].priority)
{
this->elements[this->minPriElementIndex].element = elm;
this->elements[this->minPriElementIndex].priority = pri;
this->UpdateMinPriElementIndex();
}
}
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
int
nPriorityArray<TYPE>::Size() const
{
return this->numElements;
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
TYPE&
nPriorityArray<TYPE>::At(int index)
{
ASSERT((index >= 0) && (index < this->numElements));
return this->elements[index].element;
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
TYPE&
nPriorityArray<TYPE>::operator[](int index) const
{
ASSERT((index >= 0) && (index < this->numElements));
return this->elements[index].element;
}
//------------------------------------------------------------------------------
/**
*/
template<class TYPE>
nPriorityArray<TYPE>&
nPriorityArray<TYPE>::operator=(const nPriorityArray<TYPE>& rhs)
{
this->Delete();
this->Copy(rhs);
return *this;
}
//------------------------------------------------------------------------------
#endif
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