📄 dbproxyserver.h
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#ifndef _DBPROXYSERVER_H_
#define _DBPROXYSERVER_H_
#include <windows.h>
#include <FileParser.h>
#include <SolarDatabaseDefine.h>
#include <SolarDatabase.h>
#include <QueryResult.h>
using namespace util;
class DBUser;
class IOCPServer;
class SolarDatabase;
class NetworkObject;
class DBSerialGenerator;
class DBProxyServer
{
enum { IOHANDLER_SERVER_IDX = 0, };
enum QUERY_INDEX
{
QUERY_SELECTDBSERIAL = 0,
QUERY_UPDATEDBSERIAL,
QUERY_UPDATECHARACTER,
QUERY_UPDATEWAREHOUSE,
};
friend void CallBackCommand( char * szMessage );
public:
DBProxyServer();
~DBProxyServer();
BOOL Init();
VOID Release();
VOID Run();
BOOL Update();
VOID StartServerListen( char * pszIP, WORD wPort );
DWORD ConnectToServer( NetworkObject * pNetworkObject, char * pszIP, WORD wPort );
VOID DisplayServerInfo();
CFileParser * GetFileParser() { return m_pFileParser; }
eSERVER_TYPE GetServerType() { return GAME_DBPROXY; }
VOID ExecuteSelectSerialQuery();
VOID ExecutUpdateSerialQuery();
VOID ExecuteUpdateCharacterInfo( DBUser * pUser );
VOID ExecutUpdateWarehouseQuery( DBUser * pUser );
DBSERIAL AllocDBSerial();
VOID DBResult( DWORD dwIndex, Query * pData );
VOID UpdateFPS();
DWORD GetServerGUID() { return m_dwServerGUID; }
VOID SetServerGUID( DWORD guid ) { m_dwServerGUID=guid; }
VOID Shutdown();
private:
enum eSHUTDOWNSTATE { RUNNING, READYTOSHUTDOWN, };
VOID _setShutdownState( eSHUTDOWNSTATE state ) { m_eShutdownState = state; }
BOOL ProcessConsole();
eSHUTDOWNSTATE m_eShutdownState;
SolarDatabase m_DB;
IOCPServer * m_pIOCPServer;
DWORD m_dwFPS;
CFileParser * m_pFileParser;
DBSerialGenerator * m_pDBSerialGenerator;
DWORD m_dwServerGUID;
};
extern DBProxyServer g_DBProxyServer;
#endif _DBPROXYSERVER_H_
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