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📄 databaseproxy.vcproj

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💻 VCPROJ
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="DatabaseProxy"
	ProjectGUID="{9358FB10-50CB-4804-B499-048028D8CEC2}"
	SccProjectName="SAK"
	SccAuxPath="SAK"
	SccLocalPath="SAK"
	SccProvider="SAK"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;$(SolutionDir)..\Utility&quot;;&quot;$(SolutionDir)..\Server\include&quot;;&quot;$(SolutionDir)..\Server\Common&quot;;&quot;$(SolutionDir)..\ProgramCommon&quot;;&quot;$(SolutionDir)..\SUN3DEngine\&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="StdAfx.h"
				PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="../_bin/DatabaseProxy_d.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="..\_bin\DatabaseProxy_d.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\_bin\DBProxyServer_d.map"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath) $(TargetDir)$(TargetName)_copy.exe"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="&quot;$(SolutionDir)..\Utility&quot;;&quot;$(SolutionDir)..\Server\include&quot;;&quot;$(SolutionDir)..\Server\Common&quot;;&quot;$(SolutionDir)..\ProgramCommon&quot;;&quot;$(SolutionDir)..\SUN3DEngine\&quot;"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="../_bin/DatabaseProxy.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="..\_bin\$(ProjectName).pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\_bin\DBProxyServer.map"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath) $(TargetDir)$(TargetName)_copy.exe"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="RemoteServerSession"
			Filter="">
			<File
				RelativePath=".\AgentServerSession.cpp">
			</File>
			<File
				RelativePath=".\AgentServerSession.h">
			</File>
			<File
				RelativePath=".\GameServerSession.cpp">
			</File>
			<File
				RelativePath=".\GameServerSession.h">
			</File>
			<File
				RelativePath=".\GuildServerSession.cpp">
			</File>
			<File
				RelativePath=".\GuildServerSession.h">
			</File>
			<File
				RelativePath=".\MasterServerSession.cpp">
			</File>
			<File
				RelativePath=".\MasterServerSession.h">
			</File>
			<File
				RelativePath=".\ServerSession.cpp">
			</File>
			<File
				RelativePath=".\ServerSession.h">
			</File>
			<File
				RelativePath=".\TempServerSession.cpp">
			</File>
			<File
				RelativePath=".\TempServerSession.h">
			</File>
			<File
				RelativePath=".\WorldServerSession.cpp">
			</File>
			<File
				RelativePath=".\WorldServerSession.h">
			</File>
			<Filter
				Name="manager"
				Filter="">
				<File
					RelativePath=".\ServerSessionFactory.cpp">
				</File>
				<File
					RelativePath=".\ServerSessionFactory.h">
				</File>
				<File
					RelativePath=".\ServerSessionManager.cpp">
				</File>
				<File
					RelativePath=".\ServerSessionManager.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Query"
			Filter="">
			<File
				RelativePath=".\AgentServerQuery.cpp">
			</File>
			<File
				RelativePath=".\AgentServerQuery.h">
			</File>
			<File
				RelativePath=".\DatabaseProxyQuery.cpp">
			</File>
			<File
				RelativePath=".\DatabaseProxyQuery.h">
			</File>
			<File
				RelativePath=".\GameServerQuery.cpp">
			</File>
			<File
				RelativePath=".\GameServerQuery.h">
			</File>
			<File
				RelativePath=".\GuildServerQuery.cpp">
			</File>
			<File
				RelativePath=".\GuildServerQuery.h">
			</File>
			<File
				RelativePath=".\MasterServerQuery.h">
			</File>
			<File
				RelativePath=".\StructInQuery.h">
			</File>
			<File
				RelativePath=".\WorldServerQuery.cpp">
			</File>
			<File
				RelativePath=".\WorldServerQuery.h">
			</File>
			<Filter
				Name="header"
				Filter="">
				<File
					RelativePath=".\QueryPoolFactory.h">
				</File>
				<File
					RelativePath=".\QueryPoolFactoryDefine.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="PacketHandler"
			Filter="">
			<File
				RelativePath=".\Handler_Common.cpp">
			</File>
			<File
				RelativePath=".\Handler_Common.h">
			</File>
			<File
				RelativePath=".\Handler_FromAgentServer.cpp">
			</File>
			<File
				RelativePath=".\Handler_FromAgentServer.h">
			</File>
			<File
				RelativePath=".\Handler_FromGameServer.cpp">
			</File>
			<File
				RelativePath=".\Handler_FromGameServer.h">
			</File>
			<File
				RelativePath=".\Handler_FromGuildServer.cpp">
			</File>
			<File
				RelativePath=".\Handler_FromGuildServer.h">
			</File>
			<File
				RelativePath=".\Handler_FromMasterServer.cpp">
			</File>
			<File
				RelativePath=".\Handler_FromMasterServer.h">
			</File>
			<File
				RelativePath=".\Handler_FromWorldServer.cpp">
			</File>
			<File
				RelativePath=".\Handler_FromWorldServer.h">
			</File>
			<File
				RelativePath=".\PacketHandler.cpp">
			</File>
			<File
				RelativePath=".\PacketHandler.h">
			</File>
		</Filter>
		<Filter
			Name="Object"
			Filter="">
			<File
				RelativePath=".\DBUser.cpp">
			</File>
			<File
				RelativePath=".\DBUser.h">
			</File>
			<File
				RelativePath=".\DBUserManager.cpp">
			</File>
			<File
				RelativePath=".\DBUserManager.h">
			</File>
		</Filter>
		<Filter
			Name="Logic"
			Filter="">
			<File
				RelativePath=".\DBSerialGenerator.cpp">
			</File>
			<File
				RelativePath=".\DBSerialGenerator.h">
			</File>
		</Filter>
		<File
			RelativePath=".\DBProxyServer.cpp">
		</File>
		<File
			RelativePath=".\DBProxyServer.h">
		</File>
		<File
			RelativePath=".\main.cpp">
		</File>
		<File
			RelativePath=".\stdafx.cpp">
			<FileConfiguration
				Name="Debug|Win32">
				<Tool
					Name="VCCLCompilerTool"
					UsePrecompiledHeader="1"
					PrecompiledHeaderThrough="StdAfx.h"
					PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"/>
			</FileConfiguration>
		</File>
		<File
			RelativePath=".\stdafx.h">
		</File>
	</Files>
	<Globals>
		<Global
			Name="DevPartner_IsInstrumented"
			Value="0"/>
	</Globals>
</VisualStudioProject>

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