📄 databaseproxy.vcproj
字号:
<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="DatabaseProxy"
ProjectGUID="{9358FB10-50CB-4804-B499-048028D8CEC2}"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""$(SolutionDir)..\Utility";"$(SolutionDir)..\Server\include";"$(SolutionDir)..\Server\Common";"$(SolutionDir)..\ProgramCommon";"$(SolutionDir)..\SUN3DEngine\""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="StdAfx.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="../_bin/DatabaseProxy_d.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="..\_bin\DatabaseProxy_d.pdb"
GenerateMapFile="TRUE"
MapFileName="..\_bin\DBProxyServer_d.map"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) $(TargetDir)$(TargetName)_copy.exe"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""$(SolutionDir)..\Utility";"$(SolutionDir)..\Server\include";"$(SolutionDir)..\Server\Common";"$(SolutionDir)..\ProgramCommon";"$(SolutionDir)..\SUN3DEngine\""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="../_bin/DatabaseProxy.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="..\_bin\$(ProjectName).pdb"
GenerateMapFile="TRUE"
MapFileName="..\_bin\DBProxyServer.map"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) $(TargetDir)$(TargetName)_copy.exe"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="RemoteServerSession"
Filter="">
<File
RelativePath=".\AgentServerSession.cpp">
</File>
<File
RelativePath=".\AgentServerSession.h">
</File>
<File
RelativePath=".\GameServerSession.cpp">
</File>
<File
RelativePath=".\GameServerSession.h">
</File>
<File
RelativePath=".\GuildServerSession.cpp">
</File>
<File
RelativePath=".\GuildServerSession.h">
</File>
<File
RelativePath=".\MasterServerSession.cpp">
</File>
<File
RelativePath=".\MasterServerSession.h">
</File>
<File
RelativePath=".\ServerSession.cpp">
</File>
<File
RelativePath=".\ServerSession.h">
</File>
<File
RelativePath=".\TempServerSession.cpp">
</File>
<File
RelativePath=".\TempServerSession.h">
</File>
<File
RelativePath=".\WorldServerSession.cpp">
</File>
<File
RelativePath=".\WorldServerSession.h">
</File>
<Filter
Name="manager"
Filter="">
<File
RelativePath=".\ServerSessionFactory.cpp">
</File>
<File
RelativePath=".\ServerSessionFactory.h">
</File>
<File
RelativePath=".\ServerSessionManager.cpp">
</File>
<File
RelativePath=".\ServerSessionManager.h">
</File>
</Filter>
</Filter>
<Filter
Name="Query"
Filter="">
<File
RelativePath=".\AgentServerQuery.cpp">
</File>
<File
RelativePath=".\AgentServerQuery.h">
</File>
<File
RelativePath=".\DatabaseProxyQuery.cpp">
</File>
<File
RelativePath=".\DatabaseProxyQuery.h">
</File>
<File
RelativePath=".\GameServerQuery.cpp">
</File>
<File
RelativePath=".\GameServerQuery.h">
</File>
<File
RelativePath=".\GuildServerQuery.cpp">
</File>
<File
RelativePath=".\GuildServerQuery.h">
</File>
<File
RelativePath=".\MasterServerQuery.h">
</File>
<File
RelativePath=".\StructInQuery.h">
</File>
<File
RelativePath=".\WorldServerQuery.cpp">
</File>
<File
RelativePath=".\WorldServerQuery.h">
</File>
<Filter
Name="header"
Filter="">
<File
RelativePath=".\QueryPoolFactory.h">
</File>
<File
RelativePath=".\QueryPoolFactoryDefine.h">
</File>
</Filter>
</Filter>
<Filter
Name="PacketHandler"
Filter="">
<File
RelativePath=".\Handler_Common.cpp">
</File>
<File
RelativePath=".\Handler_Common.h">
</File>
<File
RelativePath=".\Handler_FromAgentServer.cpp">
</File>
<File
RelativePath=".\Handler_FromAgentServer.h">
</File>
<File
RelativePath=".\Handler_FromGameServer.cpp">
</File>
<File
RelativePath=".\Handler_FromGameServer.h">
</File>
<File
RelativePath=".\Handler_FromGuildServer.cpp">
</File>
<File
RelativePath=".\Handler_FromGuildServer.h">
</File>
<File
RelativePath=".\Handler_FromMasterServer.cpp">
</File>
<File
RelativePath=".\Handler_FromMasterServer.h">
</File>
<File
RelativePath=".\Handler_FromWorldServer.cpp">
</File>
<File
RelativePath=".\Handler_FromWorldServer.h">
</File>
<File
RelativePath=".\PacketHandler.cpp">
</File>
<File
RelativePath=".\PacketHandler.h">
</File>
</Filter>
<Filter
Name="Object"
Filter="">
<File
RelativePath=".\DBUser.cpp">
</File>
<File
RelativePath=".\DBUser.h">
</File>
<File
RelativePath=".\DBUserManager.cpp">
</File>
<File
RelativePath=".\DBUserManager.h">
</File>
</Filter>
<Filter
Name="Logic"
Filter="">
<File
RelativePath=".\DBSerialGenerator.cpp">
</File>
<File
RelativePath=".\DBSerialGenerator.h">
</File>
</Filter>
<File
RelativePath=".\DBProxyServer.cpp">
</File>
<File
RelativePath=".\DBProxyServer.h">
</File>
<File
RelativePath=".\main.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="StdAfx.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"/>
</FileConfiguration>
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Files>
<Globals>
<Global
Name="DevPartner_IsInstrumented"
Value="0"/>
</Globals>
</VisualStudioProject>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -