📄 gameserversession.h
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#ifndef __GAME_SERVER_SESSION_H__
#define __GAME_SERVER_SESSION_H__
#pragma once
#include "ServerSession.h"
class QueryResult;
class GameServerSession : public ServerSession
{
public:
GameServerSession();
virtual ~GameServerSession();
VOID DBResult( BYTE cate, BYTE ptcl, QueryResult * pData );
eSERVER_TYPE GetServerType() { return m_eServerType; }
VOID SetServerType( eSERVER_TYPE eType ) { m_eServerType = eType; }
VOID OnRecv( BYTE * pMsg, WORD wSize );
protected:
virtual VOID OnDisconnect();
private:
eSERVER_TYPE m_eServerType;
};
#endif // __GAME_SERVER_SESSION_H__
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