📄 hello.h
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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
// Ice version 3.2.1
// Generated from file `Hello.ice'
#ifndef __Hello_h__
#define __Hello_h__
#include <Ice/LocalObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/ObjectF.h>
#include <Ice/Exception.h>
#include <Ice/LocalObject.h>
#include <Ice/Proxy.h>
#include <Ice/Object.h>
#include <Ice/Outgoing.h>
#include <Ice/Incoming.h>
#include <Ice/Direct.h>
#include <Ice/StreamF.h>
#include <Ice/UndefSysMacros.h>
#ifndef ICE_IGNORE_VERSION
# if ICE_INT_VERSION / 100 != 302
# error Ice version mismatch!
# endif
# if ICE_INT_VERSION % 100 > 50
# error Beta header file detected
# endif
# if ICE_INT_VERSION % 100 < 1
# error Ice patch level mismatch!
# endif
#endif
namespace IceProxy
{
namespace Demo
{
class Hello;
bool operator==(const Hello&, const Hello&);
bool operator!=(const Hello&, const Hello&);
bool operator<(const Hello&, const Hello&);
bool operator<=(const Hello&, const Hello&);
bool operator>(const Hello&, const Hello&);
bool operator>=(const Hello&, const Hello&);
}
}
namespace Demo
{
class Hello;
bool operator==(const Hello&, const Hello&);
bool operator!=(const Hello&, const Hello&);
bool operator<(const Hello&, const Hello&);
bool operator<=(const Hello&, const Hello&);
bool operator>(const Hello&, const Hello&);
bool operator>=(const Hello&, const Hello&);
}
namespace IceInternal
{
void incRef(::Demo::Hello*);
void decRef(::Demo::Hello*);
void incRef(::IceProxy::Demo::Hello*);
void decRef(::IceProxy::Demo::Hello*);
}
namespace Demo
{
typedef ::IceInternal::Handle< ::Demo::Hello> HelloPtr;
typedef ::IceInternal::ProxyHandle< ::IceProxy::Demo::Hello> HelloPrx;
void __write(::IceInternal::BasicStream*, const HelloPrx&);
void __read(::IceInternal::BasicStream*, HelloPrx&);
void __write(::IceInternal::BasicStream*, const HelloPtr&);
void __patch__HelloPtr(void*, ::Ice::ObjectPtr&);
void __addObject(const HelloPtr&, ::IceInternal::GCCountMap&);
bool __usesClasses(const HelloPtr&);
void __decRefUnsafe(const HelloPtr&);
void __clearHandleUnsafe(HelloPtr&);
}
namespace Demo
{
}
namespace IceProxy
{
namespace Demo
{
class Hello : virtual public ::IceProxy::Ice::Object
{
public:
void sayHello(::Ice::Int delay)
{
sayHello(delay, 0);
}
void sayHello(::Ice::Int delay, const ::Ice::Context& __ctx)
{
sayHello(delay, &__ctx);
}
private:
void sayHello(::Ice::Int, const ::Ice::Context*);
public:
void shutdown()
{
shutdown(0);
}
void shutdown(const ::Ice::Context& __ctx)
{
shutdown(&__ctx);
}
private:
void shutdown(const ::Ice::Context*);
public:
static const ::std::string& ice_staticId();
private:
virtual ::IceInternal::Handle< ::IceDelegateM::Ice::Object> __createDelegateM();
virtual ::IceInternal::Handle< ::IceDelegateD::Ice::Object> __createDelegateD();
};
}
}
namespace IceDelegate
{
namespace Demo
{
class Hello : virtual public ::IceDelegate::Ice::Object
{
public:
virtual void sayHello(::Ice::Int, const ::Ice::Context*) = 0;
virtual void shutdown(const ::Ice::Context*) = 0;
};
}
}
namespace IceDelegateM
{
namespace Demo
{
class Hello : virtual public ::IceDelegate::Demo::Hello,
virtual public ::IceDelegateM::Ice::Object
{
public:
virtual void sayHello(::Ice::Int, const ::Ice::Context*);
virtual void shutdown(const ::Ice::Context*);
};
}
}
namespace IceDelegateD
{
namespace Demo
{
class Hello : virtual public ::IceDelegate::Demo::Hello,
virtual public ::IceDelegateD::Ice::Object
{
public:
virtual void sayHello(::Ice::Int, const ::Ice::Context*);
virtual void shutdown(const ::Ice::Context*);
};
}
}
namespace Demo
{
class Hello : virtual public ::Ice::Object
{
public:
typedef HelloPrx ProxyType;
typedef HelloPtr PointerType;
virtual ::Ice::ObjectPtr ice_clone() const;
virtual bool ice_isA(const ::std::string&, const ::Ice::Current& = ::Ice::Current()) const;
virtual ::std::vector< ::std::string> ice_ids(const ::Ice::Current& = ::Ice::Current()) const;
virtual const ::std::string& ice_id(const ::Ice::Current& = ::Ice::Current()) const;
static const ::std::string& ice_staticId();
virtual void sayHello(::Ice::Int, const ::Ice::Current& = ::Ice::Current()) const = 0;
::IceInternal::DispatchStatus ___sayHello(::IceInternal::Incoming&, const ::Ice::Current&) const;
virtual void shutdown(const ::Ice::Current& = ::Ice::Current()) = 0;
::IceInternal::DispatchStatus ___shutdown(::IceInternal::Incoming&, const ::Ice::Current&);
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const ::Ice::Current&);
virtual void __write(::IceInternal::BasicStream*) const;
virtual void __read(::IceInternal::BasicStream*, bool);
virtual void __write(const ::Ice::OutputStreamPtr&) const;
virtual void __read(const ::Ice::InputStreamPtr&, bool);
};
void __patch__HelloPtr(void*, ::Ice::ObjectPtr&);
}
#endif
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