📄 splashwindow.h
字号:
#if !defined(AFX_SPLASHWINDOW_H__DD36D4B6_5EE6_4869_B487_6793493ECD72__INCLUDED_)
#define AFX_SPLASHWINDOW_H__DD36D4B6_5EE6_4869_B487_6793493ECD72__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SplashWindow.h : header file
//
#define WS_EX_LAYERED 0x00080000
/////////////////////////////////////////////////////////////////////////////
// CSplashWindow dialog
class CSplashWindow : public CDialog
{
// Construction
public:
CSplashWindow(CWnd* pParent = NULL); // standard constructor
void OnDestroy();
void OnOK();
void OnCancel();
private:
int i;
typedef BOOL (WINAPI *lpfn)(HWND hWnd,COLORREF cr,BYTE bAlpha,DWORD dwFlags);
lpfn g_pSetLayeredWindowAttributes;
HWND hWindow;
// Dialog Data
//{{AFX_DATA(CSplashWindow)
enum { IDD = IDD_SPLASHWINDOW_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashWindow)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSplashWindow)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHWINDOW_H__DD36D4B6_5EE6_4869_B487_6793493ECD72__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -