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📄 splashwindow.h

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#if !defined(AFX_SPLASHWINDOW_H__DD36D4B6_5EE6_4869_B487_6793493ECD72__INCLUDED_)
#define AFX_SPLASHWINDOW_H__DD36D4B6_5EE6_4869_B487_6793493ECD72__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SplashWindow.h : header file
//
#define WS_EX_LAYERED 0x00080000
/////////////////////////////////////////////////////////////////////////////
// CSplashWindow dialog

class CSplashWindow : public CDialog
{
// Construction
public:
	CSplashWindow(CWnd* pParent = NULL);   // standard constructor
	void OnDestroy();
	void OnOK();
	void OnCancel();
private:
	int i;
	typedef BOOL (WINAPI *lpfn)(HWND hWnd,COLORREF cr,BYTE bAlpha,DWORD dwFlags);
    lpfn g_pSetLayeredWindowAttributes;
	HWND hWindow;
// Dialog Data
	//{{AFX_DATA(CSplashWindow)
	enum { IDD = IDD_SPLASHWINDOW_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSplashWindow)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CSplashWindow)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPLASHWINDOW_H__DD36D4B6_5EE6_4869_B487_6793493ECD72__INCLUDED_)

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