📄 chessserver.java
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}
/**
* 发送公共消息的函数,将消息向每个客户端都发送一份
*/
public void publicTalk(String publicTalkMessage) {
synchronized (clientDataHash) {
for (Enumeration enu = clientDataHash.elements(); enu
.hasMoreElements();) {
DataOutputStream outData = (DataOutputStream) enu.nextElement();
try {
outData.writeUTF(publicTalkMessage);
} catch (IOException es) {
es.printStackTrace();
}
}
}
}
/**
* 选择对象发送消息,参数peerTalk为发送的用户名,后面的参数为发送的消息
*/
public boolean peerTalk(String peerTalk, String talkMessage) {
//
for (Enumeration enu = clientDataHash.keys(); enu.hasMoreElements();) {
Socket userClient = (Socket) enu.nextElement();
//找到发送消息的对象,获取它的输出流以发送消息
if (peerTalk.equals((String) clientNameHash.get(userClient))
&& !peerTalk.equals((String) clientNameHash
.get(clientSocket))) {
synchronized (clientDataHash) {
DataOutputStream peerOutData = (DataOutputStream) clientDataHash
.get(userClient);
try {
peerOutData.writeUTF(talkMessage);
} catch (IOException es) {
es.printStackTrace();
}
}
Feedback(talkMessage);
return (false);
}
//如果是发给自己的,直接回馈
else if (peerTalk.equals((String) clientNameHash
.get(clientSocket))) {
Feedback(talkMessage);
return (false);
}
}
return (true);
}
/**
* 此函数也用于选择发送消息,但不能发送给自己。
*/
public boolean chessPeerTalk(String chessPeerTalk, String chessTalkMessage) {
for (Enumeration enu = clientDataHash.keys(); enu.hasMoreElements();) {
Socket userClient = (Socket) enu.nextElement();
if (chessPeerTalk.equals((String) clientNameHash.get(userClient))
&& !chessPeerTalk.equals((String) clientNameHash
.get(clientSocket))) {
synchronized (clientDataHash) {
DataOutputStream peerOutData = (DataOutputStream) clientDataHash
.get(userClient);
try {
peerOutData.writeUTF(chessTalkMessage);
} catch (IOException es) {
es.printStackTrace();
}
}
return (false);
}
}
return (true);
}
/**
* 用于处理消息回馈的函数
*/
public void Feedback(String feedbackString) {
synchronized (clientDataHash) {
DataOutputStream outData = (DataOutputStream) clientDataHash
.get(clientSocket);
try {
outData.writeUTF(feedbackString);
} catch (Exception eb) {
eb.printStackTrace();
}
}
}
/**
* 获取用户列表的函数,此函数读取clientNameHash获取用户列表,
* 然后将其保存在一个字符串userList中。
*/
public String getUserList() {
String userList = "/userlist";
for (Enumeration enu = clientNameHash.elements(); enu.hasMoreElements();) {
userList = userList + " " + (String) enu.nextElement();
}
return userList;
}
/**
* 给出HashTable和值对象,获取相对应得键值的函数。
*/
public Object getHashKey(Hashtable targetHash, Object hashValue) {
Object hashKey;
for (Enumeration enu = targetHash.keys(); enu.hasMoreElements();) {
hashKey = (Object) enu.nextElement();
if (hashValue.equals((Object) targetHash.get(hashKey)))
return (hashKey);
}
return (null);
}
public void firstCome() {
publicTalk(getUserList());
Feedback("/yourname " + (String) clientNameHash.get(clientSocket));
Feedback("Java五子棋聊天客户端");
Feedback("/changename <你的名字> --更改名字");
Feedback("/list --更新用户列表");
Feedback("/<用户名> <要说的话> --私聊");
Feedback("注意:用命令的时候,先把谈话的对象定为所有人");
}
/**
* 用于和客户端断开的函数。
*/
public void clientClose() {
server.messageBoard.append("用户断开:" + clientSocket + "\n");
//如果是游戏客户端主机
synchronized (chessPeerHash) {
if (chessPeerHash.containsKey(clientNameHash.get(clientSocket))) {
chessPeerHash.remove((String) clientNameHash.get(clientSocket));
}
if (chessPeerHash.containsValue(clientNameHash.get(clientSocket))) {
chessPeerHash.put((String) getHashKey(chessPeerHash,
(String) clientNameHash.get(clientSocket)),
"tobeclosed");
}
}
//将保留的HashTable里的数据清除
synchronized (clientDataHash) {
clientDataHash.remove(clientSocket);
}
synchronized (clientNameHash) {
clientNameHash.remove(clientSocket);
}
publicTalk(getUserList());
//计算当前连接数,并显示在状态框中
server.statusLabel.setText("当前连接数:" + clientDataHash.size());
try {
clientSocket.close();
} catch (IOException exx) {
}
isClientClosed = true;
}
public void run() {
DataInputStream inData;
synchronized (clientDataHash) {
server.statusLabel.setText("当前连接数:" + clientDataHash.size());
}
try {
inData = new DataInputStream(clientSocket.getInputStream());
firstCome();
while (true) {
String message = inData.readUTF();
messageTransfer(message);
}
} catch (IOException esx) {
} finally {
if (!isClientClosed) {
clientClose();
}
}
}
}
/**
* @author wufenghanren
* 服务器端框架类
*/
public class chessServer extends Frame implements ActionListener {
Button messageClearButton = new Button("清除显示");
Button serverStatusButton = new Button("服务器状态");
Button serverOffButton = new Button("关闭服务器");
Panel buttonPanel = new Panel();
MessageServerPanel server = new MessageServerPanel();
ServerSocket serverSocket;
Hashtable clientDataHash = new Hashtable(50);
Hashtable clientNameHash = new Hashtable(50);
Hashtable chessPeerHash = new Hashtable(50);
/**
*框架类的构造函数
*/
chessServer() {
super("Java五子棋服务器");
setBackground(new Color(204,204,204));
buttonPanel.setLayout(new FlowLayout());
messageClearButton.setSize(60, 25);
buttonPanel.add(messageClearButton);
messageClearButton.addActionListener(this);
serverStatusButton.setSize(75, 25);
buttonPanel.add(serverStatusButton);
serverStatusButton.addActionListener(this);
serverOffButton.setSize(75, 25);
buttonPanel.add(serverOffButton);
serverOffButton.addActionListener(this);
add(server, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.SOUTH);
//退出窗口的监听器
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
setVisible(true);
setSize(400, 450);
setResizable(false);
validate();
try {
makeMessageServer(4331, server);
} catch (Exception e) {
System.out.println("e");
}
}
/**
* 初始化消息服务器的类
*/
public void makeMessageServer(int port, MessageServerPanel server)
throws IOException {
Socket clientSocket;
long clientAccessNumber = 1;
this.server = server;
try {
//输出服务器的启动信息
serverSocket = new ServerSocket(port);
server.messageBoard.setText("服务器开始于:"
+ serverSocket.getInetAddress().getLocalHost() + ":"
+ serverSocket.getLocalPort() + "\n");
while (true) {
clientSocket = serverSocket.accept();
server.messageBoard.append("用户连接:" + clientSocket + "\n");
DataOutputStream outData = new DataOutputStream(clientSocket
.getOutputStream());
clientDataHash.put(clientSocket, outData);
clientNameHash
.put(clientSocket, ("新来客" + clientAccessNumber++));
ServerThread thread = new ServerThread(clientSocket,
clientDataHash, clientNameHash, chessPeerHash, server);
thread.start();
}
} catch (IOException ex) {
System.out.println("已经有服务器在运行. \n");
}
}
/**
* 按钮的事件监听器,响应按钮点击事件
*/
public void actionPerformed(ActionEvent e) {
if (e.getSource() == messageClearButton) {
server.messageBoard.setText("");
}
//当“服务器状态”按钮点击时,显示服务器状态
if (e.getSource() == serverStatusButton) {
try {
server.messageBoard.append("服务器信息:"
+ serverSocket.getInetAddress().getLocalHost() + ":"
+ serverSocket.getLocalPort() + "\n");
} catch (Exception ee) {
System.out
.println("serverSocket.getInetAddress().getLocalHost() error \n");
}
}
if (e.getSource() == serverOffButton) {
System.exit(0);
}
}
public static void main(String args[]) {
chessServer chessServer = new chessServer();
}
}
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