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📄 chesspad.java

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💻 JAVA
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package com.fivechess.chessface;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;


/**
 * @author wufenghanren 
 * 显示棋盘的Panel。此Panel实现了鼠标监听器
 */
public class chessPad extends Panel implements MouseListener {
	public int chessPoint_x = -1, chessPoint_y = -1, chessColor = 1;

	int chessBlack_x[] = new int[200];//黑子的x坐标

	int chessBlack_y[] = new int[200];//黑子的y坐标

	int chessWhite_x[] = new int[200];//白子的x坐标

	int chessWhite_y[] = new int[200];//白子的y坐标

	int chessBlackCount = 0, chessWhiteCount = 0;

	int chessBlackWin = 0, chessWhiteWin = 0;

	public boolean isMouseEnabled = false, isWin = false, isInGame = false;

	public Label statusLabel = new Label("客户端状态");

	public TextField statusText = new TextField("请先连接服务器");//显示客户端状态的文本框

	public Socket chessSocket;

	DataInputStream inData;

	DataOutputStream outData;

	public String chessSelfName = null;//己方的名字

	public String chessPeerName = null;//对方的名字

	public String host = null;

	public int port = 4331;

	public chessThread chessthread = new chessThread(this);

	/**
	 * 棋盘Panel的构造函数
	 */
	public chessPad() {
		setSize(440, 440);
		setLayout(null);
		setBackground(new Color(204, 204, 204));
		addMouseListener(this);
		add(statusLabel);
		statusLabel.setBounds(30, 5, 70, 24);
		add(statusText);
		statusText.setBounds(100, 5, 300, 24);
		statusText.setEditable(false);
	}

	/**
	 * 和服务器通信的函数
	 */
	public boolean connectServer(String ServerIP, int ServerPort)
			throws Exception {
		try {
			//利用参数创建一个Socket的实例来完成和服务器之间的信息交换
			chessSocket = new Socket(ServerIP, ServerPort);
			inData = new DataInputStream(chessSocket.getInputStream());
			outData = new DataOutputStream(chessSocket.getOutputStream());
			chessthread.start();
			return true;
		} catch (IOException ex) {
			statusText.setText("chessPad:connectServer:无法连接 \n");
		}
		return false;
	}

	/**
	 * 一方获胜时的对棋局的处理
	 */
	public void chessVictory(int chessColorWin) {
		//清除所有的棋子
		this.removeAll();
		//将保存所有黑棋和白棋的位置坐标的数组清空,为西一盘棋做准备。
		for (int i = 0; i <= chessBlackCount; i++) {
			chessBlack_x[i] = 0;
			chessBlack_y[i] = 0;
		}
		for (int i = 0; i <= chessWhiteCount; i++) {
			chessWhite_x[i] = 0;
			chessWhite_y[i] = 0;
		}
		chessBlackCount = 0;
		chessWhiteCount = 0;
		add(statusText);
		statusText.setBounds(40, 5, 360, 24);
		//如果黑棋获胜,计算双方获胜盘数,将双方的战绩比在状态文本框显示出来。
		if (chessColorWin == 1) {
			chessBlackWin++;
			statusText.setText("黑棋胜,黑:白为" + chessBlackWin + ":" + chessWhiteWin
					+ ",重新开局,等待白棋下子...");
		}
		//白棋获胜,同上。
		else if (chessColorWin == -1) {
			chessWhiteWin++;
			statusText.setText("白棋胜,黑:白为" + chessBlackWin + ":" + chessWhiteWin
					+ ",重新开局,等待黑棋下子...");
		}
	}

	/**
	 * 将各个棋子的坐标保存在数组里
	 */
	public void getLocation(int a, int b, int color) {

		if (color == 1) {
			chessBlack_x[chessBlackCount] = a * 20;
			chessBlack_y[chessBlackCount] = b * 20;
			chessBlackCount++;
		} else if (color == -1) {
			chessWhite_x[chessWhiteCount] = a * 20;
			chessWhite_y[chessWhiteCount] = b * 20;
			chessWhiteCount++;
		}
	}

	/**
	 * 依据五子棋的行棋规则判断某方获胜
	 */
	public boolean checkWin(int a, int b, int checkColor) {
		int step = 1, chessLink = 1, chessLinkTest = 1, chessCompare = 0;
		if (checkColor == 1) {
			chessLink = 1;
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if (((a + step) * 20 == chessBlack_x[chessCompare])
							&& ((b * 20) == chessBlack_y[chessCompare])) {
						chessLink = chessLink + 1;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if (((a - step) * 20 == chessBlack_x[chessCompare])
							&& (b * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			chessLink = 1;
			chessLinkTest = 1;
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if ((a * 20 == chessBlack_x[chessCompare])
							&& ((b + step) * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if ((a * 20 == chessBlack_x[chessCompare])
							&& ((b - step) * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			chessLink = 1;
			chessLinkTest = 1;
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if (((a - step) * 20 == chessBlack_x[chessCompare])
							&& ((b + step) * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if (((a + step) * 20 == chessBlack_x[chessCompare])
							&& ((b - step) * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			chessLink = 1;
			chessLinkTest = 1;
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if (((a + step) * 20 == chessBlack_x[chessCompare])
							&& ((b + step) * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++) {
					if (((a - step) * 20 == chessBlack_x[chessCompare])
							&& ((b - step) * 20 == chessBlack_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
		} else if (checkColor == -1) {
			chessLink = 1;
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessWhiteCount; chessCompare++) {
					if (((a + step) * 20 == chessWhite_x[chessCompare])
							&& (b * 20 == chessWhite_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++) {
				for (chessCompare = 0; chessCompare <= chessWhiteCount; chessCompare++) {
					if (((a - step) * 20 == chessWhite_x[chessCompare])
							&& (b * 20 == chessWhite_y[chessCompare])) {
						chessLink++;
						if (chessLink == 5) {
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else

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