📄 elements.h
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#pragma once
// CElement command target
class CElement : public CObject
{
protected:
COLORREF m_Color; // Color of an element
CRect m_EnclosingRect; // Rectangle enclosing an element
int m_Pen; // Pen width
public:
virtual ~CElement(); // Virtual destructor
// Virtual draw operation
virtual void Draw(CDC* pDC,CElement* pElement=0) {}
virtual void Move(CSize& aSize){} // Move an element
CRect GetBoundRect(); // Get the bounding rectangle for an element
protected:
CElement(); // Here to prevent it being called
};
class CLine :
public CElement
{
public:
~CLine(void);
// Function to display a line
virtual void Draw(CDC* pDC, CElement* pElement=0);
// Constructor for a line object
CLine(CPoint Start, CPoint End, COLORREF aColor);
// Function to move an element
virtual void Move(CSize& aSize);
protected:
CPoint m_StartPoint; // Start point of line
CPoint m_EndPoint; // End point of line
CLine(void); // Default constructor - should not be used
};
class CRectangle :
public CElement
{
public:
~CRectangle(void);
// Function to display a line
virtual void Draw(CDC* pDC, CElement* pElement=0);
// Constructor for a rectangle object
CRectangle(CPoint Start, CPoint End, COLORREF aColor);
// Function to move an element
virtual void Move(CSize& aSize);
protected:
CRectangle(void); // Default constructor - should not be used
};
class CCircle :
public CElement
{
public:
~CCircle(void);
// Function to display a line
virtual void Draw(CDC* pDC, CElement* pElement=0);
// Constructor for a circle object
CCircle(CPoint Start, CPoint End, COLORREF aColor);
// Function to move an element
virtual void Move(CSize& aSize);
protected:
CCircle(void); // Default constructor - should not be used
};
class CCurve :
public CElement
{
public:
~CCurve(void);
// Function to display a line
virtual void Draw(CDC* pDC, CElement* pElement=0);
// Constructor for a curve object
CCurve(CPoint FirstPoint, CPoint SecondPoint, COLORREF aColor);
void AddSegment(CPoint& aPoint); //Add a segment to the curve
// Function to move an element
virtual void Move(CSize& aSize);
protected:
CCurve(void); // Default constructor - should not be used
CList<CPoint, CPoint&> m_PointList; // Type safe point list
};
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